Comments on: The Sims 4 To Feature Real-Time Ambient Occlusion https://simsvip.com/2014/03/31/the-sims-4-to-feature-real-time-ambient-occlusion/ Sims 4 News and Game Guides Fri, 25 Sep 2026 00:33:00 +0000 hourly 1 https://wordpress.org/?v=4.9.8 By: LoveSims4Life https://simsvip.com/2014/03/31/the-sims-4-to-feature-real-time-ambient-occlusion/#comment-485864 Mon, 21 Apr 2014 19:50:41 +0000 http://simsvip.com/?p=34618#comment-485864 No, I don’t think so, EA confirmed that the Sims 4 will work better on low end machines than sims 3, so you have nothing to worry about.

]]>
By: jason https://simsvip.com/2014/03/31/the-sims-4-to-feature-real-time-ambient-occlusion/#comment-485850 Mon, 21 Apr 2014 16:57:03 +0000 http://simsvip.com/?p=34618#comment-485850 I’m glad they’re not exploiting the game entirely before it comes out. It ruins the fun and excitement when you already know everything in the game before it’s even released.

]]>
By: catloverplayer https://simsvip.com/2014/03/31/the-sims-4-to-feature-real-time-ambient-occlusion/#comment-470587 Mon, 07 Apr 2014 21:18:45 +0000 http://simsvip.com/?p=34618#comment-470587 I doubt they will. They’ll probebly have a good chunk at E3 and save the rest for Gamescom which is coming in August right before release.

]]>
By: catloverplayer https://simsvip.com/2014/03/31/the-sims-4-to-feature-real-time-ambient-occlusion/#comment-470585 Mon, 07 Apr 2014 21:16:19 +0000 http://simsvip.com/?p=34618#comment-470585 I don’t know how much longer I can wait for info. Please atleast give us a new trailer and an official release date. The first trailer last year was just a teaser. We need a more indepth trailer.

]]>
By: Hashtag https://simsvip.com/2014/03/31/the-sims-4-to-feature-real-time-ambient-occlusion/#comment-469100 Mon, 07 Apr 2014 04:59:40 +0000 http://simsvip.com/?p=34618#comment-469100 All I hope is that they don’t give us all the info during E3 in June. Yes a LB would be ideal

]]>
By: catloverplayer https://simsvip.com/2014/03/31/the-sims-4-to-feature-real-time-ambient-occlusion/#comment-468988 Mon, 07 Apr 2014 03:43:02 +0000 http://simsvip.com/?p=34618#comment-468988 Yes I agree.

]]>
By: catloverplayer https://simsvip.com/2014/03/31/the-sims-4-to-feature-real-time-ambient-occlusion/#comment-468980 Mon, 07 Apr 2014 03:39:42 +0000 http://simsvip.com/?p=34618#comment-468980 I really hope we see some new info on TS4 this coming week now that the Store bakery is out of the way and were in Fiscal 2015 or atleast for them to announce a release date for the Sims 4 Live Broadcast.

]]>
By: JASON SQUARE https://simsvip.com/2014/03/31/the-sims-4-to-feature-real-time-ambient-occlusion/#comment-467471 Sun, 06 Apr 2014 05:48:21 +0000 http://simsvip.com/?p=34618#comment-467471 Has anyone realized, that it’s been 8 months since they announced the Sims 4, and there are only 6 months till it’s supposed to be released, and we still have barley gotten any information, or even the hope of new information. I’m now just tired, and done with the excitement, I’ll still be getting the game, but the waiting is now boring. Anyone agree?

]]>
By: TGCarlyle https://simsvip.com/2014/03/31/the-sims-4-to-feature-real-time-ambient-occlusion/#comment-467016 Sat, 05 Apr 2014 22:16:10 +0000 http://simsvip.com/?p=34618#comment-467016 This looks like an awesome improvement, but what is this going to do to the game requirements? I have a high end system that I built and can handle anything they throw at me hopefully. My friends on the other hand I know have had trouble in the past due to graphics and systems that just can’t handle it. It looks amazing, but will this make the game even more graphic intensive?

]]>
By: Sugar Rave https://simsvip.com/2014/03/31/the-sims-4-to-feature-real-time-ambient-occlusion/#comment-462021 Thu, 03 Apr 2014 19:20:55 +0000 http://simsvip.com/?p=34618#comment-462021 I’m a bit worried about this since my previous experience with AO renders in animations is that they take longer than the beauty pass (significantly so). However, my scenes weren’t optimized for game animation so I think that counts in their favour. I’m curious to see how AO is handled, it can really make renders ‘pop’ and if they haven’t been using it in the gameplay tests so far, we’re in for a dramatic visual improvement imo

]]>