Comments on: The Sims 4 Creator’s Camp: Modding Masterclass https://simsvip.com/2014/08/04/the-sims-4-creators-camp-modding-masterclass/ Sims 4 News and Game Guides Fri, 25 Sep 2026 00:33:00 +0000 hourly 1 https://wordpress.org/?v=4.9.8 By: nikivictory https://simsvip.com/2014/08/04/the-sims-4-creators-camp-modding-masterclass/#comment-525901 Fri, 22 Aug 2014 02:09:44 +0000 http://simsvip.com/?p=39717#comment-525901 I’m hoping that custom content creation will be easier in ts4 as well, if so I may just start making my own cc for this one

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By: Srikandi https://simsvip.com/2014/08/04/the-sims-4-creators-camp-modding-masterclass/#comment-523254 Wed, 13 Aug 2014 00:54:02 +0000 http://simsvip.com/?p=39717#comment-523254 Official? not yet. Unofficial? Sure, the Wiki at MTS should have most of the data the people who are researching the file formats have uncovered (aside from anybody who is selfish enough to keep it to themselves :p )

Nothing on scripting until we get the game code. There aren’t any scripts in the demo.

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By: Ahmed https://simsvip.com/2014/08/04/the-sims-4-creators-camp-modding-masterclass/#comment-518428 Fri, 08 Aug 2014 19:29:49 +0000 http://simsvip.com/?p=39717#comment-518428 What CPU intensive task do you imagine doing in a mod? I don’t think 3d rendering, raw mathematical calculations, etc. are among the things that people usually do in mods. (and those things can still be done in a performant way with Python)

Don’t worry 🙂 Many of us use Python for maths, machine learning, data processing… and I’m sure you won’t notice any performance difference in mods. (but you will surely notice how easy it is to use and test compared to using C# with .NET)

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By: Steve https://simsvip.com/2014/08/04/the-sims-4-creators-camp-modding-masterclass/#comment-517121 Wed, 06 Aug 2014 20:21:56 +0000 http://simsvip.com/?p=39717#comment-517121 Which version on Python? Python 3 or 2?
Any documentation yet on modding?

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By: Srikandi https://simsvip.com/2014/08/04/the-sims-4-creators-camp-modding-masterclass/#comment-516601 Wed, 06 Aug 2014 04:10:47 +0000 http://simsvip.com/?p=39717#comment-516601 Eve is an MMO :p If there are mods, they are UI mods only.

BTW, I gather that TS4 uses Flash for the UI, which means THAT should be easy to mod 😉

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By: Ian https://simsvip.com/2014/08/04/the-sims-4-creators-camp-modding-masterclass/#comment-516547 Wed, 06 Aug 2014 01:55:34 +0000 http://simsvip.com/?p=39717#comment-516547 I wonder too. It might be a little slower than stuff like C# and C and C++ but that is solved with Cython, so not even an issue.

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By: Joseph https://simsvip.com/2014/08/04/the-sims-4-creators-camp-modding-masterclass/#comment-516458 Tue, 05 Aug 2014 22:31:31 +0000 http://simsvip.com/?p=39717#comment-516458 What limitations do you believe a dynamically typed python has compared to statically typed C#?

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By: Matthew https://simsvip.com/2014/08/04/the-sims-4-creators-camp-modding-masterclass/#comment-516088 Tue, 05 Aug 2014 13:15:26 +0000 http://simsvip.com/?p=39717#comment-516088 Hmm… on one side it’s good that modding becomes official with support and documentation. But on another side I’m afraid that through such “official” measures, The Sims 4 team might actually leave some parts unrevealed (but at the same time saying “there’s thorough documentation / that file is dangerous! Don’t touch it!”) to avoid modders actually outsmarting EA’s so called “limitations in the game engine”. More importantly, I’m afraid that everyone out there will actually think they’re born scripters and release problem scripts, or objects that actually are viruses and do attach in creations.

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By: mmoblitz https://simsvip.com/2014/08/04/the-sims-4-creators-camp-modding-masterclass/#comment-516075 Tue, 05 Aug 2014 12:26:25 +0000 http://simsvip.com/?p=39717#comment-516075 How many mods do we see for eve-online?

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By: Nico https://simsvip.com/2014/08/04/the-sims-4-creators-camp-modding-masterclass/#comment-516070 Tue, 05 Aug 2014 12:10:50 +0000 http://simsvip.com/?p=39717#comment-516070 Wow, this news alone just made me decide to get the game on release

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