Comments on: The Sims 4 SimGuru Q&A: Get To Work & Build Mode https://simsvip.com/2015/03/06/the-sims-4-simguru-qa-get-to-work-build-mode/ Sims 4 News and Game Guides Fri, 25 Sep 2026 00:33:00 +0000 hourly 1 https://wordpress.org/?v=4.9.8 By: Nixa https://simsvip.com/2015/03/06/the-sims-4-simguru-qa-get-to-work-build-mode/#comment-558888 Tue, 10 Mar 2015 14:20:26 +0000 http://simsvip.com/?p=48180#comment-558888 Ooooh my yes! I made my sim & Bella Goth all romantic and everyone didn’t care. The jealousy is gone unless they actually see someone woohoo with someone else. I love the game, but my sims seem more emotionless, since there is no jealousy + reaction to death :c

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By: Awesomemarc https://simsvip.com/2015/03/06/the-sims-4-simguru-qa-get-to-work-build-mode/#comment-558869 Tue, 10 Mar 2015 04:29:42 +0000 http://simsvip.com/?p=48180#comment-558869 “Therefore, from a technical point of view, there’s ZERO performance impact from having many, many more hoods… except possibly a tiny effect on the speed with which the travel menu is populated.”

But wouldn’t the game need to continue to update families living in your neighborhoods in the background somehow even if you never visited them? Say the Jones family in Oasis Springs were friends with the Smith Family in Willow Creek. One day the Smiths visit the Joneses and discovers that they have new twins. How would that happen? When you loaded the Jones’ neighborhood or in the background while playing the Smiths? Either way it would likely have a negative impact on performance.

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By: Anna https://simsvip.com/2015/03/06/the-sims-4-simguru-qa-get-to-work-build-mode/#comment-558851 Mon, 09 Mar 2015 23:06:01 +0000 http://simsvip.com/?p=48180#comment-558851 I totally agree. I do not even bother to look at lots other people have done, and I am sure there are many wonderful ones, as there is absolutely zero place to put them. And I am beyond frustrated in there being no space for me to build. EA clearly have made builders a very low priority.

At least give us a worldbuilder so we can make some larger worlds or more neighborhoods.

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By: Srikandi https://simsvip.com/2015/03/06/the-sims-4-simguru-qa-get-to-work-build-mode/#comment-558707 Sun, 08 Mar 2015 01:30:50 +0000 http://simsvip.com/?p=48180#comment-558707 I would predict that that’s also true of the police crime scene lots.

Interesting, but disappointing :/ TS3 did a good job of pulling off detecting, ghost busting and firefighting in actual random neighborhood lots. Don’t know why TS4 can’t do that too.

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By: Srikandi https://simsvip.com/2015/03/06/the-sims-4-simguru-qa-get-to-work-build-mode/#comment-558706 Sun, 08 Mar 2015 01:25:34 +0000 http://simsvip.com/?p=48180#comment-558706 … they’re all digital 😉 It’s computer software!

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By: Srikandi https://simsvip.com/2015/03/06/the-sims-4-simguru-qa-get-to-work-build-mode/#comment-558705 Sun, 08 Mar 2015 01:23:36 +0000 http://simsvip.com/?p=48180#comment-558705 What? I would have said completely the opposite.

TS3 had an open world system AND story progression, which meant that in principle every lot and household in a world had to be active in memory at once. That places a major technical constraint on how big a world can be.

TS4 is segmented into lots and neighborhoods (districts). No more than one lot and the public area of its surrounding hood is ever loaded into memory at once. Therefore, from a technical point of view, there’s ZERO performance impact from having many, many more hoods… except possibly a tiny effect on the speed with which the travel menu is populated.

Therefore, while I wouldn’t necessarily expect much bigger hoods with EPs, I would absolutely expect MORE full-sized hoods. At least a new world with five hoods and four-five lots per hood.

The only explanation can be budgetary. I don’t think the time to develop a lot or landscape the surrounding hood is greater than the equivalent world development time in TS3, so I conclude they’re just not spending the money on the builders.

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By: JohnBigOz https://simsvip.com/2015/03/06/the-sims-4-simguru-qa-get-to-work-build-mode/#comment-558692 Sat, 07 Mar 2015 22:47:01 +0000 http://simsvip.com/?p=48180#comment-558692 There’s a likelyhood that we will be given some features carried over for free, simliar to how many features were given for free that came with a patch that was released the same day expansion packs were (Basements with WA, Tattoss (I think?) with Ambitions, Muscle sliders with Late Night, etc.)

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By: Awesomemarc https://simsvip.com/2015/03/06/the-sims-4-simguru-qa-get-to-work-build-mode/#comment-558674 Sat, 07 Mar 2015 20:00:28 +0000 http://simsvip.com/?p=48180#comment-558674 Well let’s take it a bit further and say that in general Supernatural was poorly integrated into the entire TS3 series. So much of the content, not to mention the supernaturals themselves, didn’t mesh well with the base game. I just could never get used to witches zooming down the street riding a broom. So much of it just didn’t make sense.

There was so much more that could have been done had the devs been given the freedom to create a spin-off game specifically for Supernatural. If they reintroduce magic/supernatural sims into the game I hope it’s a little more subtle and not so heavy handed the next time around.

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By: Dap https://simsvip.com/2015/03/06/the-sims-4-simguru-qa-get-to-work-build-mode/#comment-558665 Sat, 07 Mar 2015 19:00:05 +0000 http://simsvip.com/?p=48180#comment-558665 Great! I’m just glad that I DON’T HAVE TO go to work with my Sims everyday if I don’t want to. Nice.

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By: DerLetzteMonarch https://simsvip.com/2015/03/06/the-sims-4-simguru-qa-get-to-work-build-mode/#comment-558645 Sat, 07 Mar 2015 11:12:42 +0000 http://simsvip.com/?p=48180#comment-558645 That’s actually what they are supposed to do. It was a, in my opinion, failed attempt at creating some kind of connectivity between two expansions.

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