Comments on: The Sims 4: Get to Work Twitter Guru Q&A https://simsvip.com/2015/04/01/the-sims-4-get-to-work-twitter-guru-qa/ Sims 4 News and Game Guides Fri, 25 Sep 2026 00:33:00 +0000 hourly 1 https://wordpress.org/?v=4.9.8 By: SimGandr https://simsvip.com/2015/04/01/the-sims-4-get-to-work-twitter-guru-qa/#comment-566099 Sat, 04 Apr 2015 15:49:23 +0000 http://simsvip.com/?p=49587#comment-566099 I hope some one knows the answer to the question that I got: Is it possible to check your store’s progress from the comfort of your own house/chair? Or is that only possible by traveling actually to the store itself?

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By: darkauthor13 https://simsvip.com/2015/04/01/the-sims-4-get-to-work-twitter-guru-qa/#comment-565857 Wed, 01 Apr 2015 20:31:24 +0000 http://simsvip.com/?p=49587#comment-565857 Oooooooo!

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By: DerLetzteMonarch https://simsvip.com/2015/04/01/the-sims-4-get-to-work-twitter-guru-qa/#comment-565855 Wed, 01 Apr 2015 20:13:37 +0000 http://simsvip.com/?p=49587#comment-565855 That would explain Still Life. Maybe they aren’t actually cursed but rather stuck inbetween two realities. Ours and that of the Sims… *mystical hand gestures*

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By: darkauthor13 https://simsvip.com/2015/04/01/the-sims-4-get-to-work-twitter-guru-qa/#comment-565851 Wed, 01 Apr 2015 19:06:35 +0000 http://simsvip.com/?p=49587#comment-565851 So . . . mannequins are pretty much living Sims who were cursed to be muted, immobile, and stripped of all physical features except those that pertain to gender. Now, they are forced to wear outfits that probably clashes their style and stand next to other cursed Sims that they might have hated in their previous lives. I see now. . . Welp, time to never look at a mannequin in the same way ever again.

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By: dayc884 https://simsvip.com/2015/04/01/the-sims-4-get-to-work-twitter-guru-qa/#comment-565836 Wed, 01 Apr 2015 16:10:12 +0000 http://simsvip.com/?p=49587#comment-565836 Ok thanks!!!

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By: Conclue https://simsvip.com/2015/04/01/the-sims-4-get-to-work-twitter-guru-qa/#comment-565834 Wed, 01 Apr 2015 15:50:57 +0000 http://simsvip.com/?p=49587#comment-565834 Agreed, considering since The Sims 2, hardcore simmers (those who buy almost everything released for the product) have had to become somewhat tech savvy to really enjoy this game. I learned *SO* much about computers from playing the Sims 2. When Seasons came out, I learned that a GPU needs a Power supply that can support it or your CPU will get over loaded and shut down. lol nice example.

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By: David https://simsvip.com/2015/04/01/the-sims-4-get-to-work-twitter-guru-qa/#comment-565833 Wed, 01 Apr 2015 15:05:52 +0000 http://simsvip.com/?p=49587#comment-565833 Ten per lot.

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By: dayc884 https://simsvip.com/2015/04/01/the-sims-4-get-to-work-twitter-guru-qa/#comment-565825 Wed, 01 Apr 2015 12:53:14 +0000 http://simsvip.com/?p=49587#comment-565825 So is the mannequin limit 8 or some other number?

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By: DerLetzteMonarch https://simsvip.com/2015/04/01/the-sims-4-get-to-work-twitter-guru-qa/#comment-565819 Wed, 01 Apr 2015 11:31:04 +0000 http://simsvip.com/?p=49587#comment-565819 See, that’s the kind of direct information about how certain game mechanics and limitations work that they should share more often. The mannequin limit makes sense when you know that the game is handling them just like regular Sims, but if you don’t really know your way around coding you’d never know that this is actually the case. I realize that big developers and publishers just always assume their players either don’t care for or don’t understand technicalities like this, but it would really help with understanding certain things.
Same with pools back in the days. If they would have just straight up said, there was not enough time before release to build functionalities like that into the engine, many people would have had an easier time trying to get why the game didn’t ship with them. I really wonder how publishers still didn’t realize that exactly this kind of communication is what players want and why indie developers come across as caring a lot more about their community.
Transparency and community integration are the key here. But no, instead of giving people easy and direct answers that actually explain stuff, the big publishers just keep confusing the heck out of everyone.
And I say that even though we Sims players already get much more information than most other communities, even with what little the SimGurus can tell us. You could never even hope for a direct answer from a Producer on Assassin’s Creed for example.

Oh boy, sorry for that little rant. But it really hit me when I read the tweet about mannequins only moments after I thought to myself how on earth some statues could have such a giant impact on performance that they need to be limited. I almost had my mind set on “They probably messed something up that caused the performance to skydive when using mannequins and didn’t have the time to fix it.” before I opened this article and that makes me sad because I really dislike assumptions like that.

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