Comments on: The Rise and Fall of The Sims Online: 15 Years Later https://simsvip.com/2017/12/14/rise-fall-sims-online-15-years-later/ Sims 4 News and Game Guides Fri, 25 Sep 2026 00:33:00 +0000 hourly 1 https://wordpress.org/?v=4.9.8 By: HowToBeHappyAgain https://simsvip.com/2017/12/14/rise-fall-sims-online-15-years-later/#comment-675174 Mon, 26 Feb 2018 02:13:00 +0000 https://simsvip.com/?p=97578#comment-675174 Thank you so much for this post! I’ve been searching for my ole pals from The Sims Online for years. You’ve given me hope! I’ve installed FreeSO. Now to figure out how to get it to launch!…

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By: Dee https://simsvip.com/2017/12/14/rise-fall-sims-online-15-years-later/#comment-668648 Sun, 24 Dec 2017 00:27:00 +0000 https://simsvip.com/?p=97578#comment-668648 Get a job in the diner career. Get your cooking skills up and you’ll be making the big bucks in no time. I made 9000 on my shift today. I just moved my residence to a nicer area and I’m getting ready to redo my house.

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By: Kristin Walters https://simsvip.com/2017/12/14/rise-fall-sims-online-15-years-later/#comment-668513 Sun, 17 Dec 2017 19:56:00 +0000 https://simsvip.com/?p=97578#comment-668513 I’d have to quit the game if it ever became that way. The ability to change speeds and go at your own pace would be taken away and that is important to me. Not to mention I play to get away from the real world. A spin-off or additional game would be one thing but the Sims 4 (or future Sims) I would not appreciate.

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By: Mark https://simsvip.com/2017/12/14/rise-fall-sims-online-15-years-later/#comment-668482 Sat, 16 Dec 2017 19:59:00 +0000 https://simsvip.com/?p=97578#comment-668482 It was going to be a full multiplayer game (very much like a MMO). Your city would always be online and keep running even if you don’t play the game (there would be a companion app which would allow you basic sims managment tasks). In the end I don’t believe the failure of Simcity was what killed the idea, according to one developer, it was rather the core of the game which didn’t resonate as a Sims game. However, I think it still has potential as a spin off/extra game mode in the next Sims.

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By: Buzzvesley https://simsvip.com/2017/12/14/rise-fall-sims-online-15-years-later/#comment-668481 Sat, 16 Dec 2017 19:47:00 +0000 https://simsvip.com/?p=97578#comment-668481 It wasn’t going to be optional tho, they said they were heading towards a online only experience when they started the production of it.

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By: Super45Droid https://simsvip.com/2017/12/14/rise-fall-sims-online-15-years-later/#comment-668455 Sat, 16 Dec 2017 12:29:00 +0000 https://simsvip.com/?p=97578#comment-668455 Wasn’t The Sims 4 supposed to be a multiplayer game as well? Could’ve been great (assuming it was optional and not required like in SimCity).

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By: KayParfait https://simsvip.com/2017/12/14/rise-fall-sims-online-15-years-later/#comment-668425 Fri, 15 Dec 2017 19:02:00 +0000 https://simsvip.com/?p=97578#comment-668425 “The core gameplay of Online was almost identical to The Sims.”

As somebody who played TSO from the beginning of the beta to its close, I don’t feel like this is an accurate thing to say. Sure, you had to take care of your basic sim needs and you were skilling a lot which were the same as Sims 1, but that’s where the similarities ended. To completely ignore the social features it brought out in playing with other people was really a unique experience at the time and should be remembered.

The pizza machine and the other 2 objects that let you work with 3 other people to make money were some really interesting co-op features that were completely new to The Sims, and still today are original concepts due to the multiplayer aspects of them.

They kept releasing updates so that you could actually go to work locations with your friends and do work shifts together, which at the time was also completely new as The Sims 2 Open for Business wasn’t even out yet. We also got pets to play around with in the end, and I believe there were some breeds that were different from The Sims Unleashed. You could go to other lots and buy furniture cheaper that way, so we had this retail concept happening which was also new at the time.

There were some people who created their own Internet radio stations to chat with people in the game while skilling, and took requests from people on the lot. It made it more fun and less boring as it did take forever to skill up.

Honestly though, the game was so buggy all I did was go around to every lot I could with a few of my friends and caused mischief to see how else we could break the game. We found out how to fill a bathtub with water and keep the water visible with no one in it, which no one could figure out why and it was funny seeing them confused.

We also knew how to take salad plates from the buffet table and always hold them while doing other things, so everytime we went dancing on a disco lot, that was an essential accessory. One of my friends and I timed it so that after we accepted an interaction with each other we had a plan of where to walk and do other emotes at the same time, basically so that we could do synchronized dance routines for other people.

There were some hilarious things we did with beds too, where we just glitched our sims into awkward positions. I remember one time going to a lot that had a bunch of the vibrating heart beds (wink wink nudge nudge) and we did that glitch, and the owners of the lot were laughing so hard because my friends’ sim was a naked blur just outside of the bed.

For some reason we also found a lot that was set up like a court room and I was a witness for something. So yeah, there was a lot of role-playing going on.

The biggest events though were when we figured out how to delay the fireworks from exploding and created a bunch of firework clouds that stayed up, then set them on fire all at once and burned our backyard up. The cleanup sucked though with all the ashes to sweep up, so we bugged the maids with that too. We also took the port-a-potty and kept using it all over our lot so it would leak out water puddles until our lot became Venice. Good times.

But yeah, there really weren’t many things like this on the Internet back then, and I think that if this were approached in a new and modern way today it may be more successful with the younger generations being as social as they are online and with the interpretation of computers today being an accepted social norm.

I think people forget or don’t realize that there were stigmas associated with being computer savvy or playing computer games as a teenager (or younger) in that time period that did not make it a commonality for people, especially girls (which I think the majority of Sims players are girls but I know many guys play too and is for all ages). Otherwise you were a nerd and uncool in school. I feel like a lot of the people I played with were in their 20s or 30s with me as a teen. Given those limitations, and with the majority of people still being on dial-up Internet, I think those are the real reasons TSO died. It was simply ahead of its time, IMO.

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By: RyanNock https://simsvip.com/2017/12/14/rise-fall-sims-online-15-years-later/#comment-668414 Thu, 14 Dec 2017 23:57:00 +0000 https://simsvip.com/?p=97578#comment-668414 i’m playing on freeso and i just go to peoples lots and grind on canning station for couple hours just to buy myself a house. I’m hoping in years to come The Sims 5 will be combined of sims 3/4 with online portion of sims online, It’s cool to build a house and have my friend be my roommate and maybe have real life people build families together but i don’t know how the controlling the other sims in the family would work, maybe has indicator on the sims ui of the person controlling that sim. Me and My friends could all live in an apartment together and throw parties with other npcs or real life sims

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By: Justin https://simsvip.com/2017/12/14/rise-fall-sims-online-15-years-later/#comment-668412 Thu, 14 Dec 2017 22:48:00 +0000 https://simsvip.com/?p=97578#comment-668412 I played it when it came out. It was exciting at first but it quickly became just this weird grind. Nobody really made a house, it was mostly just massive lots with a bunch of workbenches or whatever else there was to skill up and that was where people just hung out forever. To grind skills and make money. I rebelled and just made a regular house and it was fun. But nobody ever came to my house since there were no mass skillup machine things lol

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By: Alistair https://simsvip.com/2017/12/14/rise-fall-sims-online-15-years-later/#comment-668410 Thu, 14 Dec 2017 22:05:00 +0000 https://simsvip.com/?p=97578#comment-668410 I remember managing to get online with this when it was made free just prior to becoming EA-Land. There was very little social play at the time. It was mostly just groups of people grinding at skills in order to obtain simoleons.

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