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The Sims 4 Get To Work Game Guide
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Copyright ©2011-2018 SimsVIP – All rights reserved
Contributors: Kit McDonald (Active Careers), JackieGoOutside (Aliens), CanuckSimmer (Retail), Hollena (Proofreading), and Alexis of SimsVIP.
Click here for The Sims 4 Game Guide
Click here for The Sims 4 Build Guide
Click here for The Sims 4 Cheats Page
Click here for The Sims 4 Get To Work PDF Guide
Special Thanks to IamKerri for the PDF’s!
❗ To leave comments, suggestions and feedback, please see this post.
Table of Contents |
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Basic Info
New Game Additions
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Careers & Business Aliens
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Neighborhood
Buy Mode
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Icon
Game Cover
Game Summary
You rule the workplace with The Sims 4 Get to Work. Actively control your Sims while they’re on the job, and determine whether they’re headed toward a big promotion or are becoming the workplace menace. Jump to the rescue and save countless lives as a Doctor, torment your neighbors with mischievous inventions as a Scientist, or investigate crime scenes and crack the big cases as a Detective. If you’d rather be your own boss, you can even create, customize, and manage your own retail businesses and become a Simoleonaire! You decide how your Sims get to work.
Click Here To Purchase The Sims 4 Get To Work
Traits
Sickness Resistance (Reward Trait) – Resilient Immunity, Sims will have a lower chance of getting sick and will recover from sickness faster. This trait is earned by reaching Level 8 of the Doctor Career.
New Game Achievements
There are twelve brand new Achievements available with The Sims 4 Get To Work. When completing certain actions within your game, you can unlock special badges and collect gamer points. To learn more about achievements in The Sims 4, check out our full list of The Sims 4 Achievements.
Create A Sim Fashions
Female Adult/Teen/Elder – 10 Hairstyles and Hats, 8 Tops, 4 Bottoms, 4 Outfits, 4 Pairs of Shoes, 10 Accessories, 18 Makeup Parts, 7 Tattoos
Female Children – 3 Hairstyles and Hats, 4 Tops, 4 Bottoms, 3 Outfits, , 7 Pair of Shoes, 8 Accessories
Male Adult/Teen/Elder – 9 Hairstyles and Hats, 9 Tops, 4 Bottoms, 3 Outfits, 7 Pairs of Shoes, 7 Accessories, 14 Makeup Parts, 7 Tattoos
Male Children – 2 Hairstyles and Hats, 2 Tops, 4 Bottom, 1 Outfit, 5 Pairs of Shoes, 6 Accessories
Hairstyles and Hats
Clothing
Shoes/Accessories
Makeup
Tattoos
Create-an-Alien
The Sims 4 Get To Work adds the new “Alien” life state. Aside from being able to find Aliens throughout the game, players can also use the new “Create-an-Alien” feature in CAS to make an Alien family right from the start.
Just like human Sims, Aliens of any age group can be created and customized from head-to-toe. However, because Aliens are a special life state, they do have a few restrictions in customization, but also boast some unique features like Skin Tones, Bone Structures, Ear Shapes, and Eye Colors.
You can customize an Alien using any of the Hairstyles, Clothing, and Accessories available within the game, but Alien Sims also have their very own “Alien Armor” outfits. Aliens have many unique interactions and options within the game, so be sure to check out the Alien section of this guide for further details.
New Game Options & Interactions
This section includes details of all the new game options available with The Sims 4 Get To Work. Images have been sized down in most cases, so click the images for a larger view.
Male Sims & Makeup
The Sims 4 Get To Work has added brand new makeup options for both Sims and Aliens. With the addition of this makeup to the game, you now have the ability to apply the makeup to Male Sims, just as you would Female Sims.
Male Pregnancy
Male Sims and Aliens from Young Adult to Elder, can become pregnant by female Aliens when they Try for Baby or when abducted. Males cannot take pregnancy tests, however, pregnancy is indicated by an occasional glowing stomach and faux theremin music. Male Sims and Aliens can breastfeed the babies they give birth to.
Hospital Birth
With the addition of the Doctor Career and Hospitals, pregnant Sims can now use the “Have Baby at Hospital” self-interaction while in labor. Once selected, Sims will travel to the hidden hospital lot and have the doctor deliver the baby. All babies born at the hospital will receive a Birth Certificate.
Determine Baby Gender
Sims who reach level 6 in the Doctor Career will be rewarded with the exclusive “Determine Baby Gender” interaction. This friendly interaction can be used in the hospital or at home with friends and family.
New Ways to Die
The Sims 4 Get To Work does not provide a new Death Type, but it does provide new ways to die by Fire and Electrocution. Learn about all the ways to die in the game by checking out our Sims 4 Death Guide.
Sims who reach level 7 of the Scientist Career will have the option to “Push the Red Button” on the Chemistry Lab. The first push will give your Sim the “Dazed” moodlet, and that is your warning to steer clear of tinkering with electronics. If you don’t heed the warning, pushing the button a second or third time will kill your Sim.
Additionally, using the SimRay to “Transform” objects can result in a fire. If the fire is not put out immediately, it can spread to your Sim and eventually burn them to death. Be careful!
Radio Station
The Sims 4 Get To Work adds new songs to already existing radio channels in the game, but it also adds a brand new Radio Station called “Easy Listening”. You can listen to the new channel via Stereos or Wall Speakers.
Alien TV Channel
With a Satellite placed on your home lot, you will enable a new TV channel called !#*%&$@%. The channel contains news, sports, cooking, and a Married With Children parody. When Aliens watch this channel, it will either cause a Sad “Feeling Homesick” moodlet or a Happy “Reminded of Home” moodlet.
New Venue Type: Retail
The Sims 4 Get To Work adds a brand new Venue Type to the game: Retail. This venue type can be assigned to any lots in any world or neighborhood, and must include a cash register to function as a retail business.
Purchasing Retail Lots
With the addition of Retail Business in The Sims 4 Get To Work, Sims now have the option to purchase pre-made or user-made retail lots. This allows Sims to own and run a business for extra profits. To purchase retail space, use the “Buy Retail Store” on the Sim’s cell phone. (Sims must have enough funds to purchase a lot)
The Notebook
The Notebook feature is a way for you to keep track of special findings throughout the game. The notebook documents things like Plant Splicing Recipes and the preferred Fishing Bait for catching fish. Although the notebook is available to all players of The Sims 4, it is also used to document Scientific Breakthroughs and Detective Clues in The Sims 4 Get To Work. The Notebook can be accessed via Sim’s Cell Phone.
Sims & Illness
The Sims 4 Get To Work introduces illness to the game. Physical interactions (such as “Hug”) increase the chance of spreading the illness. After contracting an illness, Sims are able to become mildly sick with only one or two symptoms, or they can become severely sick with a full list of symptoms. Illness can fall into remission, but that may still retain the illness and be contagious. There are eight different illnesses in game:
• Bloaty Head – Feverish, Headachy, Pressurized
• Gas-and-Giggles – Giggly, Nauseous, Stripes
• Llama Flu – Feverish, Nauseous, Spots, Stuffed Up
• Starry Eyes – Delirious, Dizzy, Swirls
• Sweaty Shivers – Feverish, Scratchy, Spots
• Itchy Plumbob – Giggly, Scratchy, Spots, Stripes
• Burnin’ Belly – Feverish, Nauseous
• The Triple Threat – Dizzy, Spots, Stuffed Up, Swirls
Sims cannot go to the hospital to visit a doctor, but will be able to cure themselves at home. Sims can either sleep off the illness, drink Herbal Tea, or drink Orange Juice for a slower, more natural treatment, or purchase medicine from any computer for an instant cure. Medicine can be taken by adult Sims at any time, however will cause a Dazed moodlet if they are not ill. Child Sims cannot take medicine unless they are sick.
If you want to prevent your Sims from getting sick, consider a job in the Doctor Career. Having the Sickness Immune trait from level 8 of the Doctor Career makes it impossible for Sims to become ill. Click here for more information about the Doctor Career, Illnesses, and Treatments.
New Quick Food: Snacks
The Sims 4 Get To Work adds 4 brand new “Snack” meals via the brand new Corporate Fridge on active career lots. This allows your Sims to have a quick bite in between work projects to keep them going. The following snacks are available with the Corporate Fridge: Pastry, Pre-Made Meal, Sandwich, and Soda.
Retail Value
The all new retail system in The Sims 4 Get To Work now gives items in the game a retail value. The system implements a 5% to 100% “Markup” feature that allows you to increase and decrease the profitability of items sold. This means that all items now have a “cost price” and “retail price”. Knowing how to increase your profits is beneficial for running a successful business.
The cost of an item varies depending on how your Sim acquired it. For example, selling a §300 bookcase from buy/build mode is not going to yield as much of a profit as selling an Ambrosia dish would, but selling Ambrosia, which only requires a bit of your time, can sell for upwards of §7,000 Simoleons.
The retail price always depends on item quality and markup, however, this system allows for massive profits when selling food dishes, baked goods, harvestables, collectables, and other items (photographs, paintings, woodworking items etc) produced by your Sim. Because the cost of acquiring these items is typically very low, the profitability can be huge even on a 25% markup. To learn more about profitability and running your own business, be sure to check out the Retail Business section of the guide.
❗ Purchasing the “Marketable” Reward Trait can double, or even triple the value of crafted items.
❗ Acquiring the Cloning Machine via the Science Career is a great way to clone items at no cost and increase profits.
❗ Using the Restocking feature on “out of stock” signs decrease profits of the item as the fee to restock is 75-80% of the item’s value.
Baking Skill and New Recipes
The Sims 4 Get To Work adds the new Baking Skill with its very own recipes. This skill is not to be confused with the Cooking Skill from The Sims 4 Base Game, as the two skills are completely different as far as recipes are concerned. For more information about Cooking in The Sims 4, check out our Sims 4 Cooking Skill Guide.
New Baking Recipes are available as your Sim increases their Baking Skill. The Baking Skill can be increased by reading the dedicated skill books, or by using the Stove and Cupcake Machine to bake available recipes. Each new skill level offers more recipes on both the Stove and Cupcake Machine.
❗ Baking can be used in the retail system if your Sim wants to run a bakery business. For more information on the Retail System, check out the “Starting a Business” section of this guide.
❗ Retail Lots have special “Warming Racks” and “Display Cases” which extend the life of all perishables. This will allow your Sim to sell baked goods without them spoiling within hours.
Once a Sim reaches level three in the Baking Skill they can add toppings, frosting, or piping for §10 Simoleons. Not all recipes can be decorated, and many recipes require specific ingredients to be created. Make sure your Sim is familiar with Fishing and Gardening to ensure they have the necessary ingredients.
If your Sim is only making pastries to enjoy at home, then dessert is served! However, should your Sim venture into a Baking Career, it’s best to know what recipes are available with the Baking Skill, and what ingredients are required to prepare them. Below is a list of each recipe available with the Oven and Cupcake Machine.
❗ Some recipes require a special mix of ingredients. Be sure to learn more about acquiring the Cow Plant Essence and Voodoo Doll ingredients that are required for high level recipes.
Baking Recipes: Oven
Breadsticks | N/A | ||
Pre-mixed Brownies | N/A | ||
Sugar Cookies | N/A | ||
Oatmeal Cookies | N/A | ||
Cereal Marshmallow Squares | N/A | ||
Bread | N/A | ||
Fish Pie | Bass, Trout, Perch, or Salmon | ||
Blueberry Bagel | N/A | ||
Fruit Pie | Pear, Cherry, Strawberry, or Blueberry | ||
Whole Wheat Loaf | N/A | ||
Peanut Butter Cookies | N/A | ||
Plain Bagels | N/A | ||
Onion Bagels | N/A | ||
Sweet Potato Pie | Potato | ||
Sourdough Loaf | N/A | ||
Cheesy Bread | N/A | ||
Everything Bagel | Onion, Sage, and Basil | ||
Lemon Bars | Lemon | ||
Spinach and Onion Quiche | Spinach and Onion | ||
Carrot Cake | Carrot | ||
Potato Bread | Potato | ||
Spinach and Mushroom Quiche | Spinach and Mushroom | ||
Carrot Bread | Carrot | ||
Fudge Bars | N/A | ||
Exotic Fruit Pie | Dragonfruit or Cowplant Berry | ||
Shepard's Pie | Carrot and Potato | ||
Bread Pudding | N/A | ||
Banana Cream Pie | Plantain | ||
Banana Bread | Plantain | ||
Fruitcake | Cherry, Grapes, Pear, or Strawberry AND Apple or Blackberry | ||
Artisan Herb Bread | Sage or Basil | ||
Rainbow Gelatin Cake | Apple, Grapes, or Pear AND Blackberry, Cherry, or Strawberry | ||
Lemon Meringue Pie | Lemon | ||
Chocolate Souffle | N/A | ||
Cowplant Essence Pie | Any Cowplant Essence | ||
Lava Bunt Cake | Strawberry |
Baking Recipes: Cupcake Machine
Plain Muffins | N/A | ||
Doughnut Holes | N/A | ||
Plain Donuts | N/A | ||
Cream Tarts | N/A | ||
Glazed Donuts | N/A | ||
Powdered Donuts | N/A | ||
Fruit Tarts | Lemon, Apple, Cherry, and Stawberry | ||
Fruit Muffins | Blueberry, Strawberry, Cherry, or Apple | ||
Exotic Fruit Tarts | Dragonfruit or Cowplant Berry | ||
Chocolate Donuts | N/A | ||
Mixed Fruit Tarts | Lemon, Apple, Cherry, Strawberry AND Dragonfruit or Cowplant Berry | ||
Jelly Filled Donuts | Blueberry, Strawberry, Cherry, Apple, and Lemon | ||
Cream Filled Donuts | N/A | ||
Plain Scones | N/A | ||
Fruit Scones | Apple, Pear, Lemon, or Blueberry | ||
Salmon Corquettes | N/A | ||
Soft Shell Crab Cake | N/A | ||
Profiteroles | N/A | ||
Croissants | N/A | ||
Chocolate Biscotti | N/A | ||
Bacon Wrapped Donuts | N/A | ||
Cereal Topped Donuts | N/A | ||
Creme Brulee | N/A | ||
Berry Macaroons | N/A | ||
Voodoo Doll Donuts | Voodoo Doll | ||
Eclairs | N/A | ||
Alien Fruit Tarts | Unidentified Fruit Object |
Photography Skill
Photography in The Sims 4 Get To Work adds new ways for Sims to capture the world around them through camera mode. Camera Mode launches when a Sim uses their cell phone, a digital camera, or the Photo Studio to take photos. When taking photos Sims will also gain and increase The Photography Skill.
❗ The Photography Skill maxes out at Level 5 and does not reward any special unlocks
All cameras have the same interactions (Take Photo, Take Photo of, Take Photo With), but the Cell Phone has a unique “Selfie” interaction, and the Photo Studio a “Take Group Photo” interaction. The Photo Studio also has a unique backdrop feature that allows you to choose any of 8 different backgrounds.
❗ Beginner photos are usually of low quality with the occasional blunder and photo-bomb
Cell Phones, Digital Cameras and the Photo Studio all have the same basic camera controls and options, with the exception of zoom, photo size and photo quality. Below is a breakdown for each of the cameras.
• Cell Phone – No Zoom function, Small photo size, Low quality photos.
• Barely Better Digital Camera – No Zoom function, Small photo size, Low quality photos.
• Appreciably Average Digital Camera – Zoom available, Medium photo size, Medium quality photos.
• Crystal Clear Digital Camera – Zoom available, Large photo size, High quality photos.
• Photo Studio – Zoom available, Large photo size, High quality photos.
Left-Click your mouse to switch between using controls and moving the camera
Now that you have learned the basics of the camera and photography skill, it’s time to shift attention to the photos themselves. Photographs that your Sims take will automatically be placed in their inventory. From there, you can place the photos on the wall as decor for your home, or venture into the retail business and sell them for a profit. The following options are available on a photo that is placed on the wall:
❗ Creating copies will lower the value of the photo. Although it may seem like a quick way to reproduce photos for your business, the profit margin will never compare to the original work of art.
❗ All photographs can be turned into Emotional Memories. Turning photographs into memories allows Sims to go back and reminisce about a specific photo. Click here to learn more about the memory function and emotions.
New Neighborhood: Magnolia Promenade
Magnolia Promenade is a brand new Neighborhood in The Sims 4. This neighborhood is independent of Oasis Springs and Willow Creek, and was built to mimic a shopping district. There are three pre-made retail lots included with Magnolia Promenade, but it is NOT a retail-exclusive neighborhood. Sims can reside there as well.
Magnolia Promenade has four lots, three of which include official pre-made retail businesses: Paddywack’s Emporium, JF&S Clothiers, and The Roadstead,. These businesses are in place for your Sims to do their shopping, for you to purchase and profit from, or for you to bulldoze and build anew.
New Collectibles
The Sims 4 Get To Work includes a brand new “Geodes” collection, and has added new items to the already available Crystal, Element, Fossil, Metal, and Plant Collections. All new collectibles are exclusively spawned in Planet Sixam, but they can be taken back to your home world via a Sim’s inventory for planting and displaying.
Geodes
Geodes are a brand new collectible added with The Sims 4 Get To Work. Geodes are a Planet Sixam exclusive, a hidden lot that requires special access. Click here to learn how to access Planet Sixam.
Unpolished Geodes rest atop the tall and thin volcanic craters seen around Sixam. Once collected, Geodes can be polished on the spot and produce one of six random Geodes for display.
As mentioned above, all geodes are exclusive to Planet Sixam. They can generally be found anywhere in Sixam, but there is a spawn cycle in place which changes which Geodes spawn daily. You may have to make a few trips before you’ve collected all the geodes.
Crystals, Elements, Fossils, Metals, and Plants
The Sims 4 Get To Work has added Crystals, Elements, Fossils, Metals, and Plants to the collections originally introduced with The Sims 4 Base Game. These new additions are required ingredients for everything from Serums, to Breakthroughs, to Baking Recipes.
As mentioned above, all new collectibles are exclusive to Planet Sixam. They can generally be found anywhere in Sixam, but there is a spawn cycle in place which changes which collectibles spawn daily. You may have to make a few trips before you’ve collected all the new items.
❗ There is currently a bug in the game that is preventing the following collectibles from becoming a part of their in-game collections. As a result, these collectibles do not have any value and/or rarity in the game, and do not count towards completing a collection.
Xenopetrium | N/A | Blutonium Solarium | Crandestine Nitelite | N/A | Xenopetrium is a highly volatile element. |
Fossilized Sand Worm | N/A | N/A | Looks like something messed with the wrong gosh darn rec room. |
Active Careers
The Sims 4 Get To Work introduces active careers. Active Careers allow you to follow your Sims to work (unlike other careers) and complete the daily tasks by their side. When joining your Sims at work, you will be visiting hidden career lots where you can play through their work day.
❗ Advanced Builders: The active career lots cannot be edited or altered without cheats. While any changes you make to the hidden lots has the potential of causing problems, EA has put together an official list of items to include on those lots, to help reduce the risk of game play issues.
To begin any of the three active careers available in The Sims 4 Get To Work Expansion, you can click on the job panel and select “Join a Career”. Each of these careers are noticeable by the green briefcase symbol for active careers. Highlighting the preferred career will give a summary of the job as well as the starting rank, pay, and work schedule.
Whenever the time for work comes, it will ask if you would care to join them or send them alone. Choosing to join them will increase their work performance much faster as it allows you to complete tasks and actions at their job.
❗ NOTE: If you do not join your Sims when it is time to go to work, you will not be able to visit them at a later time. You will have to wait until the next work day begins to be given the option once again.
The ideal mood, daily tasks and promotion requirements are all related to interactions possible within the active career track itself and doesn’t require any off duty play. Completing the daily tasks and promotion requirements will result in a higher performance gain.
Promotions are given once the performance meter is full (just like other careers in The Sims 4) and the player is notified at the end of the shift with a large pop up that indicates the income of the day and/or their promotion with the rewards. After achieving the highest rank in a career, performing well in an active career can allow a raise on the income which will be indicated in the career panel with an addition to the rank’s normal pay.
Extend Your Workday. When clicking the X on the work day panel, you can choose to end the current shift and “Go Home Early”, or extend your day by “Staying at Work Late”. Leaving early will affect your job performance, and staying late adds two extra hours to your work day – perfect for the workaholic.
In addition to all the new features mentioned above, Sims will also have special interactions with co-workers on the job. Most of the interactions do not provide any important boosts, however, the “Praise Work Ethic” interaction helps co-workers receive promotions faster.
The following interactions are available while a Sim is on the job:
- Friendly Interactions
- Ask about Salary
- Complain about Work
- Gossip about Co-Workers
- Discuss Work
- Gossip about Office Romances
- Praise Work Ethic
- Funny Interactions
- Tell NSFW Joke
- Joke about Co-Workers
- Mean
- Spoil Latest Episode
- Pretend to Fire
- Insult Work Ethic
- Mischievous Interactions
- Instill with False Confidence
- Romantic Interactions
- Flirt Covertly
Detective Career
The Sims 4 Detective career is one of three active careers introduced in The Sims 4 Get To Work Expansion Pack. The first three days willbeTraining Days that will walk you through the tutorial and introduce you to being in the law enforcement. The ideal mood for this career is Focused, which can be accomplished by Practice Analyzing, Playing Chess, or any other focus inducing interactions.
As your Sim progresses through the Detective career ranks, your Sim will collect evidence, analyze and find clues, arrest Sims, and go on patrols. Ranking up does not change the goals in a detective’s day of work, but it does open up new social interactions with your Sim’s co-workers.
Get To Work
Upon entering the Police Station career lot for the first time, you will be greeted with a tutorial that directs them to the first steps of the Cadet rank. The first goal that you will have many times over is to find a computer and use the interaction “Get a Case Assignment”.
Around the station, there are many co-workers and criminals that your Sim can interact with. The booking station will let your sim take mugshots, collect fingerprints, and search the criminals and suspects at the station. The goals of your Sims day will vary from having your Sim talk to the chief, quiet down the criminals causing a ruckus in their cells, discuss a case’s theories with co-workers, browse the police database, and many other interactions. There is even a chance to discover an alien in disguise while taking a Sim’s fingerprints!
After obtaining a case from the computer, your Sim can interact with the bulletin board to start a new Crime Map. On the Crime Map, there are many interactions including “Go on Patrol” and “Travel to the Crime Scene.” Going on patrol will let your Sim wander the streets of their town, writing citations for fighting (fight interactions appear on Sims near the chess tables in the park) and littering as well as socializing with citizens.
Collecting Evidence
At a Crime Scene, your Sim can find clues that will help them track down a suspect. There are three different crime scenes your Sim will be greeted with:
Theft – A few objects on the lot will need to be dusted for fingerprints or have evidence collected from it. Footprints will also be a common evidence.
Vandalism – Scattered along the lot, your Sim will see many different graffiti featuring gnomes and llamas. Objects will sometimes be broken and oftentimes a trash can will be kicked over as well.
Arson – Objects on the lot will be burnt to a charcoal but instead of having the option to repair or replace the item, your Sim will be able to collect evidence or take a photo of them. Sometimes a taped outline of a body can be interacted with on the floor or ground.
The interaction “Search for Clues” can be used on the ground. It will ping the floor three times with a yellow orange radius around the Sim, revealing any clues that might pertain to the case. The evidence around the lot can have a few interactions such as “Collect Evidence Sample”, “Dust for Fingerprints”, and “Take Evidence Picture”. Evidence can be found in a Sim’s inventory.
❗ Note: There will be a dusty spot on the floor or ground of the lot in the room where a clue can be found but it is not always directly on it.
❗ Note: Taking an evidence picture will not bring up the camera UI.
There will also be other goals such as “Take Witness Report”. Once the goal is completed, it will be removed from the list or replaced by another goal depending on the amount of evidence and witnesses available.
Once all of the goals are complete, a new goal will appear to “Return to Police Station”. You can see this interaction by clicking on the Sim. Only leave the Crime Scene after you are finished because you will not be able to return to the same crime scene once you leave.
Returning to the Police Station, your sim can use the Chemical Analyzer to evaluate what they have found by using the “Analyze Evidence…” interaction on evidence in the Sim’s inventory. Another option is to use the “Cross Reference Police Database” on the computer for photos and eyewitness accounts.
❗ Note: Unanalyzed evidence from a previous case can be used for the next case. It can also be analyzed at home by using the Chemical Analyzer.
As a lower level in the Detective career, your Sim will be assisting the higher level Sims with their cases by selecting “File Crime Scene Evidence” at the computer. However, as your Sim progresses through the career, they will be able to follow the evidence themselves.
As the evidence is analyzed and cross referenced, the player can “Add Clue” to the Crime Map. After enough clues are added, a notification will pop up indicating that your Sim may now issue an APB (All Points Bulletin). Your Sim can still collect more clues for more details on the suspect before they interact with the Crime Map and select “Issue APB”.
Closing The Case
During an APB event, the player will be able to select the Notebook on their phone interface to review the clues about the suspect. During this time, there are two new interactions with other Sims. “Ask About Suspect” can produce new clues about a suspect, have them point the suspect out, or they may not even know about the suspect. After searching out a suspect that fits the description in the clues, your Sim may also use “Arrest”.
If the suspect does not match the clues exactly, unlawful arrest results in a job performance loss as well as increasing the possibility of being fired from your job. Re-entering the detective career after being fired will result in starting your Sim at a lower rank than they were previously.
❗ Note: The more clues added to the Crime Map will result in an easier APB event, making it more likely to arrest the correct suspect.
❗ Note: The clues may say that a sim has grey hair but instead, they shaved their hair bald. But you can still tell what color their eyebrows are!
The suspect has been apprehended and taken in for interrogation. At the station, you can use the Interrogation Table, or select “Interrogate” on the suspect, to begin a mini game. The conversation meter at the top of the screen will shift into an orange confession bar that will display the suspect’s mood and how close they are to confessing.
When clicking on the suspect, a pie menu will show the options “Good Cop”, “Bad Cop”, “Evidence…” and “End Interrogation. There are numerous interactions under the good cop and bad cop categories, as well as showing the evidence collected to the suspect. It is unique to each suspect how easily or difficult their will is broken so don’t be afraid to intimidate and then offer them a tasty meal!
When interrogating a suspect, detectives can use the following interactions:
- Good Cop Interactions
- Pretend To Check Phone
- Offer Candy Bar
- Make Small Talk
- Make False Promises
- Ask Politely For Information
- Ask about Crime
- Discuss Plea Deal
- Discuss Victim
- Tell Personal Story
- Promise Tasty Meal
- Bad Cop Interactions
- Play Crazy Cop
- Intimidate
- Ignore
- Glare Coldly
- Ask Stressful Riddles
- Ask for Bribe
- Dangle Handcuffs
- Describe Prison Horrors
- Threaten With Tickle Torture
- Tell Story about Prison
- Threaten With Spiders
- Evidence Interactions
- Bluff Evidence
- Show Witness Statement
- Show Fingerprint Evidence
- Show Crime Pictures
- Reveal Calling Card
- Review Case File
There is a chance that your Sim apprehended the wrong suspect. In that case, they are released and your job performance takes a small loss. Although if the perp is guilty, they will confess and your Sim proudly closes the case by locking the guilty into a cell. Congratulations, that’s one more criminal off the streets. Crime never sleeps and there will always be one more case waiting for you!
Detective Ranks
(8am-5pm) | Actively participate in the work day of the detective. | N/A | |||||
(8am-5pm) | Go to a crime scene. Go on patrol. | §160 Bonus, New CAS Parts | |||||
(8am-5pm) | Interrogate a suspect. | §224 Bonus, 13 New Build/Buy Objects | |||||
(9am-6pm) | Solve 1 Case | §304 Bonus, 5 New Build/Buy Objects | |||||
(9am-6pm) | Solve 2 Cases | §416 Bonus, 2 New Build/Buy Objects, New CAS Parts | |||||
(9am-6pm) | Solve 3 Cases | §624 Bonus, 6 New Build/Buy Objects |
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(9am-6pm) | Solve 4 Cases | §736 Bonus, 6 New Build/Buy Objects | |||||
(9am-5pm) | Solve 5 Cases | §984 Bonus, 10 New Build/Buy Objects | |||||
(9am-5pm) | Solve 6 Cases | §1,200 Bonus, 10 New Build/Buy Objects | |||||
(9am-5pm) | N/A | §1640 Bonus, 3 New Build/Buy Objects, New CAS Parts, Unlocked Styled Room |
Doctor Career
The Sims 4 Doctor career is one of the three active careers introduced in The Sims 4: Get To Work Expansion Pack. The ideal mood for this career is Focused, which can be accomplished by Practice Analyzing, Playing Chess, or any other focus inducing interactions. Logic is the key skill for this career to come to the proper diagnosis and handiness is useful for calibrating and repairing the medical equipment.
As your Sim progresses through the Doctor career ranks your Sim will admit patients to the exam room, run tests on the patients, make a diagnosis and follow up with the proper treatment of the illness. Ranking up opens the possibility to performing surgeries, following a patient from diagnosis to treatment, and emergency goals such as a Sim going into labor, a medical outbreak, a collapsed Sim in need of urgent care, or a house call.
Get To Work
Upon entering the Willow Creek Hospital lot for the first time, you will be greeted with small welcome that encourages you to get familiarized with the workplace and the basic responsibilities of the profession.
Around the hospital, there are many co-workers and patients that your Sim can interact with. A patient is easily recognized by the heart icon above their head. A blue heart means the patient has not yet been diagnosed, and a red heart icon means that the patient has been diagnosed and is waiting for treatment.
Patients that have not been admitted to an exam room will stand in front of the receptionists desk, an item that is specifically coded to coral visiting Sims so they do not wander aimlessly around the lot. When interacting with a patient, at the receptionist desk, select “Admit Patient to Exam Bed”. At the first few ranks of the medical profession, interactions are limited to delivering food when the patient is hungry, asking about general health, making the patient beds, and admitting patients for care.
Making a Diagnosis
Examining a patient with a series of tests is available to your Sim at Orderly (Rank 2) of the career and then transferred to a higher ranking doctor for diagnosis. At Medical Technologist (Rank 4) your Sim will be capable to make the diagnosis on their own. Once a patient is sitting on the exam bed, you can use the “Examine…” interaction to open up a menu of possibilities:
- Discuss General Health
- Check Ears*
- Check Eyes*
- Take Temperature
- Swab for Sample*
- Scan Body*
*Note: The interactions “Check Ears/Eyes” and “Swab for Sample” are unlocked with Orderly (Rank 2). The “Scan Body” interaction is unlocked with Medical Assistant (Rank 3).
Use the “Swab for Sample” interaction, then follow it up by using the Chemical Analyzer to perform “Analyze Patient Sample…” for the full results. Performing each of these interactions will help to narrow down the possible diagnosis. After a couple are performed, a Weak Diagnosis will become available with 4-5 outcomes. It is possible to guess the correct illness at this point, however treating a patient for the wrong illness will result in a job performance loss which can also lead to being fired.
To narrow down the correct diagnosis, extra tests must be performed. As a Rank 3 and above, the interaction “Medical Referral…” is now available on patient with “Refer for X-Ray Scan” and “Refer for Treadmill Test”. Using these interactions, your Sim will lead the patient to the respective test and possibly come closer to the guaranteed diagnosis. There is also a chance that your Sim will discover an alien with the X-Ray machine!
❗ Note: “Refer for Treadmill Test” is available after Rank 4 and may not be used on child Sims.
Sometimes tests will need to be repeated due to malfunctions or inconclusive results. It very useful to level up the Logic skill for more narrowing results. The Handiness skill can also be used to upgrade the test equipment for more efficient performance. Eventually, your Sim will have ran enough tests to access the “Guaranteed Diagnosis…” interaction.
Illness & Symptoms
Some Sims can be diagnosed just by looking at them. Not all symptoms will be visible of the sickness however. When a patient enters the hospital, they may be exhibiting none or only one symptom that shares with more than one diagnosis. It is up to your sim to find the diagnosis but certain symptoms together will be clear to you what the patient is suffering of. All Sims can also have these symptoms in and out of the doctor career.
Delirious – The Sim will appear to be waving off something in front of their face and then they will scratch their temple with confusion.
Dizzy – A Sim that is dizzy will have small white stars swirling around their head. Sometimes they will spin their head and lose their balance. Dizzy Sims will also be unable to focus when a doctor performs the interaction “Check Eyes”. Dizziness can be easily confused with the Delirious symptom.
Feverish – Sims have many ways to tell us that they are feeling feverish. They will fan themselves with their hand, steam can sometimes be seen drifting from their head, and they will put their hand at their forehead to feel their own temperature. Sometimes they will have a thought bubble of a thermometer over their heads.
Giggly – These Sims will giggle often. Sometimes shown with a funny thought bubble.
Headachy – A Sim will rub their temple and a bright red aura will pulse from the Sim’s head. Sometimes a thought bubble of medicine will pop up.
Nauseous – When a Sim’s stomach is hurting, they will rub their tummy and groan in pain. Sometimes they will also make the animation as though they are about to vomit and can commonly have a medicine thought bubble above their head.
Pressurized –These Sims are easily recognized by the steam whistle animation that will play on both of their ears.
Rash – There are three rashes that do not come with moodlets but are instead a physical representation of a Sim’s sickness. Orange blistering spots, orange swirls, and orange tiger-like stripes will cover the Sim’s whole face and body accordingly.
Scratchy – Sims can’t control their need to stop the itch and scratch their stomach, chest, and thighs.
Stuffed Up – Sims that are stuffed up will exhibit signs of coughing, sneezing, and commonly have a thought bubble of a tissue box over their heads.
❗ Note: An active Sim that is experiencing symptoms will be able to drink herbal tea or orange juice and rest to feel better soon.
❗ Note: Thought bubbles alone do not indicate a symptom. Some Sims will have a thermometer thought bubble while a doctor performs “Check Temperature”.
Physical interactions (such as “Hug”) increase the chance of spreading the illness. After contracting an illness, Sims are able to become mildly sick with only one or two symptoms, or they can become severely sick with a full list of symptoms. Illness can fall into remission, but that may still retain the illness and be contagious. There are eight different illnesses in game:
• Bloaty Head – Feverish, Headachy, Pressurized
• Gas-and-Giggles – Giggly, Nauseous, Stripes
• Llama Flu – Feverish, Nauseous, Spots, Stuffed Up
• Starry Eyes – Delirious, Dizzy, Swirls
• Sweaty Shivers – Feverish, Scratchy, Spots
• Itchy Plumbob – Giggly, Scratchy, Spots, Stripes
• Burnin’ Belly – Feverish, Nauseous
• The Triple Threat – Dizzy, Spots, Stuffed Up, Swirls
❗ Note: Patients can also be diagnosed with No Illness which is recognizable if they do not exhibit symptoms and the tests are repeatedly inconclusive.
❗ Note: Symptoms can also be treated with rest.
Treatment
Your Sim will be able to treat patients after a doctor diagnoses them, or later in the career, after your Sim has come to a diagnosis. If your Sim had come to the diagnosis, a notification will pop up informing you that the Sim has been diagnosed and are available for a certain kind of treatment. Interacting with a patient will bring up the “Treatment…” option which will have three possibilities depending on the diagnosis:
• Treat with Medication for… (Gas-And-Giggles or Starry Eyes)
• Treat with Shot for… (Bloaty Head, Sweaty Shivers, or Llama Flu)
• Treat with Surgery for… (Itchy Plumbob, Burnin’ Belly, or The Triple Threat)
The options will be greyed out and unable to select unless the patient has been diagnosed for that particular sickness. If your Sim performs treatment for the wrong diagnosis, the patient can have an ineffective treatment and will leave the hospital or the treatment will cause some negative effects on the patient. Both outcomes result in a job performance loss and the patient leaving directly after the consequences.
Active Sims cannot go to the hospital to visit a doctor, but will be able to cure themselves at home. Sims can either sleep off the illness, drink Herbal Tea, or drink Orange Juice for a slower, more natural treatment, or purchase medicine from any computer for an instant cure. Medicine can be taken by adult Sims at any time, however will cause a Dazed moodlet if they are not ill. Child Sims cannot take medicine unless they are sick.
If you want to prevent your Sims from getting sick, consider a job in the Doctor Career. Having the Sickness Immune trait from level 8 of the Doctor Career makes it impossible for Sims to become ill. Click here for more information about the Doctor Career, Illnesses, and Treatments.
Emergencies
Emergencies are randomly generated and not every work day will have an emergency situation. A notification will pop up in the center of your screen once the emergency occurs and there will only be one emergency per work day. Successfully completely a crisis will boost your job performance significantly.
Code Watermelon – A pregnant Sim entered the hospital while in labor and is waiting for assistance at the receptionist desk. Have your Sim interact with the patient to send them into surgery.
Collapsed Patient – A patient entered the hospital and collapsed at the receptionist desk. To handle this emergency, have your Sim interact with the patient to send them into surgery.
Emergency Analysis – The pharmaceutical laboratory has sent a batch of confidential tissue samples to your hospital that need urgent analysis. Your Sim can retrieve the samples from the Receptionist Desk and by interacting with the Chemical Analyzer, select the confidential samples. Once the results have been found, your Sim can interact with the computer to “Record Lab. Results”.
House Call – Some Sims are too sick to travel to the hospital. To travel to the lot, interact with the Receptionist Desk and select “Go to House Call”. At the lot, your Sim will need to examine and treat three Sims that have the pulsing heart icon above their heads. Once all of them are treated, interact with the floor or your Sim to “Return to Hospital”.
Outbreak! – A public venue lot has been overcome with a spreading illness. To travel to the public lot, interact with the Receptionist Desk and select “Go to Outbreak”. At the crisis, you will need to treat three Sims that have the red pulsing heart above their heads. Once all of them are treated, interact with the floor or your Sim to “Return to Hospital”.
Understaffed – This event is not considered an emergency but will be noticeable by mousing over the goal meter for the workday. Being understaffed means your Sim will have less co-workers than usual resulting in a more areas needing to be covered. Emergencies can happen during an understaffed day.
Doctor Ranks
(7am-3pm) | Attend an active work day at the doctor career venue | N/A | |||||
(7am-3pm) | Treat 2 Patients | §192 Bonus, 2 New Build/Buy Objects, New CAS Parts | |||||
(8am-5pm) | Treat 3 Patients | §256 Bonus, Use X-Ray Machine, Give Bad Medical Advice (Requires Level 3 Mischief) | |||||
(9am-5pm) | Successfully Diagnose and Treat a Patient | §312 Bonus, 1 New Build/Buy Object, Use Medical Treadmill, New CAS Parts | |||||
(6am-4pm) | Successfully Diagnose and Treat 2 Patients | §384 Bonus, 1 New Build/Buy Object, Use Surgery Tables, "Check Hotness" Interaction | |||||
(7am-5pm) | Successfully Diagnose and Treat 3 Patients | §576 Bonus, 1 New Build/Buy Object, "Determine Baby Gender" Interaction | |||||
(8am-6pm) | Perform Surgery on 3 Patients | §816 Bonus, 1 New Build/Buy Object, New CAS Parts | |||||
(9am-7pm) | Deliver a Baby | §1,136 Bonus, 1 New Build/Buy Object, "Sickness Resistance" Trait | |||||
(9am-7pm) | Successfully Diagnost and Treat 5 Patients | §1,496 Bonus, 1 New Build/Buy Object | |||||
(9am-7pm) | N/A | §1,720 Bonus, Unlocked Styled Room |
Scientist Career
The Sims 4 Scientist career is one of the three active careers introduced in The Sims 4: Get To Work Expansion Pack. The ideal mood for this career is Focused, which can be accomplished by Practice Analyzing, Playing Chess, or any other focus inducing interactions. Logic is the key skill for this career for quicker breakthroughs and successful serums.
As your Sim progresses through the Scientist career ranks, your Sim will experiment and brainstorm, come to scientific breakthroughs, create vials of serum to use on yours and other Sims, invent new devices, and explore everything that aliens have to offer. Ranking up opens the possibility to order co-workers around, upgrade your inventions, and even travel to the alien world, Sixam.
Get To Work
Every day that you enter the FutureSim Labs career lot, you will be greeted with a notification revealing the type of workday your Sim is about to have. Daily Experimenting is a normal day of breakthroughs, inventing, testing serums, and using the Simray on your co-workers.
Collection Day has an objective to find 10 collectibles before the day is over by digging, harvesting, and analyzing for new crystals, metals, plants, and elements. The laboratory has a greenhouse with plant holders, rocks in small circles outside the laboratory, and even further into the public space beyond the fence, there is more to collect.
Moral Choices is a work day event that focuses on your Sim’s interactions with co-workers and how he/she uses their knowledge on them. There are many mind control, ordering co-workers, and serum goals during this event.
Later in the career, an Unexpected Visitors day will occur in which your Sim will need to discourage the disguised aliens from interrupting the laboratory’s focus and stop them from destroying your assets. The ‘civilians’ wandering around the lab will sometimes have a glowing aura of their mood, but other times they will not. They will break equipment and interrupt your co-workers in the building. Many of your goals will be to perform mean interactions with them.
❗ Scientists have a special Mean social called “Accuse Sim of Being an Alien”. When they use this interaction on an Alien in disguise, the Alien will switch out of their disguise out of embarrassment.
At the final rank, the event “We Are Not Alone” is available for the workday. The only goal upon entering the lot will be to travel to the alien planet either via the Electroflux Wormhole Generator or the Rocket Ship. Once on Sixam (Alien Planet) the goals are changed to socializing with the small crowd of aliens that have set up a welcoming party for your Sim with music, decorations, and drinks.
❗ The welcoming party on Sixam is only available to Sims at level 10 of the Scientist career
Eureka!
Many of your Sim’s days are spent interacting with objects around the workplace hoping to have a scientific breakthrough. This can be achieved by using the chemistry lab, tending the garden, reading books, practicing analyzing, using the microscope, tinkering, brainstorming with the Inventor Constructor, taking thoughtful showers, and various other activities around the science lab. As your Sim comes closer to their latest breakthrough, the light bulb hovering over their head will fill with light and the outline will become fuller. Being focused helps a Sim reach a Breakthrough even quicker!
Breakthroughs are noticeable the light bulb icon appearing brightly over your Sim’s head, a musical jingle, and a notification of their recent discovery on the notification wall. Breakthroughs are one of two possibilities: Serum or Device. Breakthroughs will occur in a certain order and the recipe will be added to your Sim’s notebook with the sub-filters of serums and inventions.
Breakthroughs (Inventions & Serums)
❗ NOTE: Required ingredients to create inventions and serums are very specific. For example, it will ask for “Uncommon” this or that, so the item must be uncommon. To help you search for the right collectibles, check out our List of Collectibles in The Sims 4.
Making Chemistry
Interacting with the Chemistry Station, a Sim will be able to “Create Serum” and later on, “Create Tainted Serum”. Selecting the “Create Serum” will bring up a list of the possible serums that your Sim has unlocked through breakthroughs. After the serum is created, it will be found in your Sim’s inventory. Mousing over the serum will reveal information such as if it is Tainted or if the status is Tested/Untested.
The serum can be drank by your Sim or you are able to use the friendly interaction “Test Serum” and “Give Tainted Serum” in the mischief options on other Sims. Using these interactions will determine if the serum is Tested or not. Once a serum is tested extensively, your Sim can then create the tainted version of that serum at the Chemistry Station.
❗ Note: It takes approximately 3 tests of a serum before it will be considered Tested
Inventions
The Invention Constructor is a useful item found in the lab for building the inventions that your Sim discovers during a Breakthrough. Use the “Brainstorm” interaction to encourage your Sim towards a scientific Breakthrough. “Tinker” is also available for breakthroughs as well as increasing the Handiness skill. “Chat with Robot” allows your Sim to build a relationship with the Inventor Constructor however it is limited to just Good Friends and does not allow for any romantic progression.
❗ Note: Chatting with the Invention Constructor increases the social need
“Invent Device…” brings up a list of inventions your Sim has discovered. Most of them require ingredients to create them, and once finished, you will be able to drag and drop them onto the lot or in your Sim’s inventory. Once your Sim has ranked up further into the Scientist career, they will unlock the ability to upgrade certain devices. Just drag and drop the device into the center of the Invention Constructor again and select the upgrade interaction.
Scientist Ranks
(10am-7pm) | Have 2 Breakthroughs | N/A | |||||
(10am-7pm) | Have 4 Breakthroughs | §192 Bonus, New CAS Parts, 1 New Build/Buy Object | |||||
(10am-7pm) | Have 6 Breakthroughs | §256 Bonus, New CAS Parts, 1 New Build/Buy Object | |||||
(10am-7pm) | Have 8 Breakthroughs | §312 Bonus, Chemistry Lab | |||||
(10am-7pm) | Have 10 Breakthroughs | §384 Bonus, New CAS Parts, 1 New Build/Buy Object | |||||
(10am-7pm) | Have 12 Breakthroughs | §576 Bonus, 2 New Build/Buy Objects | |||||
(10am-7pm) | Have 14 Breakthroughs | §816 Bonus, 1 New Build/Buy Object | |||||
(10am-7pm) | Have 16 Breakthroughs | §1,136 Bonus, New CAS Parts | |||||
(10am-7pm) | Have 18 Breakthroughs | §1,496 Bonus, New CAS Parts | |||||
(10am-7pm) | N/A | §1,720 Bonus, New CAS Parts, 1 New Build/Buy Object, Unlocked Styled Room |
Aliens & Planet Sixam
Aliens are a brand new life state introduces with The Sims 4 Get To Work. Aliens can be found throughout your worlds, but players can also use the new “Create-an-Alien” feature in CAS to make an Alien family right from the start. Aliens have all the same Needs, Traits, and Aspirations as regular Sims, but do have their own unique socials. Additionally, when pushed into extreme emotions like Very Angry or Very Sad, Aliens will project a glow around themselves.
❗ NOTE: Regular Sims cannot become Aliens or acquire Alien powers unless they are the offspring of an Alien or abduction. However, Sims can temporarily receive Alien powers by drinking the “Alien Aura Serum”. This Serum can only be made after a breakthrough in the Science Career.
Create-an-Alien
Just like human Sims, Aliens of any age group can be created and customized from head-to-toe. However, because Aliens are a special life state, they do have a few restrictions in customization, but also boast some unique features like Skin Tones, Bone Structures, Ear Shapes, and Eye Colors.
You can customize an Alien using any of the Hairstyles, Clothing, and Accessories available within the game, but Alien Sims also have their very own “Alien Armor” outfits. Aliens have many unique interactions and options within the game, so be sure to check out the Alien section of this guide for further details.
Alien Disguise
Clicking on a currently controlled Alien reveals three Alien-exclusive options: Disguise Self, Alter Disguise, or Remove Disguise. This option allows Aliens to disguise themselves from the normal “Alien look” and turn into a regular Sim that blends in with the rest of society. Because Aliens are able to alter their disguise, you may run into an Alien and not know it.
❗ NOTE: Sims who work in an active career have special ways to find out an Alien in disguise. Doctors can discover an Alien using the X-Ray Machine, Detectives can discover an Alien when Fingerprinting them, and Scientists have a special social called “Accuse Sim of Being an Alien”.
❗ NOTE: An upgraded Satellite Dish can Detect Aliens in the neighborhood. Aliens, whether in disguise or not, will gain a green aura around their head for several hours.
Choosing the “Disguise Self” option will force the Alien into randomly generated disguise that cannot be changed until the disguise is removed. In the event that you do not like what your Alien’s disguise looks like, you can change that by changing what their disguise looks like.
Altering a Disguise takes you into Create-a-Sim where you can design a unique Sim disguise for your Alien. You can also use mirrors and dressers to change the disguise, and alter the disguise of an Alien who is pregnant. When altering an Alien’s disguise, you will be directed into Create-a-Sim where you can alter every aspect except weight and muscle sliders.
Disguises aren’t always 100% effective, but they can certainly be good enough to fool other Aliens too. A simple greeting can give away an Alien’s disguise, but disguises can last long into relationships, even after marrying and having children. Depending on the type of relationship a Sim and Alien have, discovering an Alien in disguise will either result in a Confident or Angry moodlet for the Sim, and an Embarrassed moodlet for the Alien.
Life As An Alien
Aside from having unique looks, socials and abilities, Aliens can pretty much live a normal life. Alien motives are the same as those of a Sim, and Aliens can even hold a job, get married, and have a family.
Aliens Teen through Elder can use a number of social interactions with other Sims an Aliens. Most interactions can be found under the “Friendly” category, but there are a few others that appear under “Mischief”. Keep in mind that some interactions make it easier for an Alien to be found out, and also use up “brain power”. Socials that use brain power cannot be performed again for some time.
Analyze Personality – This allows an Alien to discover all the Traits of a Sim, their career, and their romantic partner.
Empathize – This allows an Alien to copy another Sim’s mood, resulting in a moodlet of the same emotion as the target.
Scare with Probes – Aliens will pull out a funny looking probe and prank another Sim.
Erase Memory – This interaction results in the target Sim forgetting everything about their life. Affected areas include: Relationships with Friends, Family, and Spouses, and forgetting if another Sim was an Alien.
Secret Handshake – This allows Aliens to perform a secret “out of this world” handshake, and is only available between two Aliens.
Discuss Human Food, Discuss Brain Power and Discuss Weird Atmospheric Pressure – This are just normal social interactions that raise the social need.
Transmute – Aliens can transmute Elements, Gems and Metals, and turn them into any other random collectible of their type. This interaction can only be used once for each collectible.
Analyze Space Rocks – This interaction will produce the “Feeling Homesick” or “Reminded of Home” moodlets.
Alien Abductions
Alien Abductions take place between 10pm-4am on the home lot. They can happen randomly while your Sim is wandering outside, but sometimes one random Sim in your household may “Investigate Strange Light” regardless if they’re outside or not. This action cannot be canceled, and will compel the Sim to go outside and be abducted. If you catch the Strange Light interaction early enough though, you can keep your Sims from being abducted by forcing them onto a different task.
Abductions are usually random occurrences, but there is a way to prevent or increase your chances of being abducted. The only sure way to prevent abductions is within the Science career. The eighth breakthrough is a Satellite Dish, which can both encourage or discourage Alien abduction. Only one interaction can be activated every 24 hours.
Another way to increase abductions is with the level 10 Science career unlockable called the “Out of this World Desktop” computer. This computer has a special interaction to “Contact Aliens” which becomes available once every 24 hours. When returned from an abduction, the Sim/Alien gains the Focused, Angry, or Dazed moodlet.
Pregnancy
Male Sims and Aliens from Young Adult to Elder, can become pregnant by female Aliens when they Try for Baby or when they are abducted. Males cannot take pregnancy tests, however, pregnancy is indicated by an occasional glowing stomach and faux theremin music. Female Sims and Aliens cannot become pregnant by Alien abduction.
❗ NOTE: Female Aliens and Male Sims can both become pregnant when Trying for a baby.
When a male Sim or Alien enter the first, second, and third trimesters of a pregnancy, they will gain the “Weird Tummy Ache”, “Weird Weight Gain”, and “Abnormal Changes to Body” moodlets. Since this is an Alien pregnancy, there will not be any trimester countdowns. The only visible signs are a growing belly.
Once a Male Sim is in labor they will receive the “Imminent Close Encounter” moodlet. At this time the Sim can either stay at home to have their baby, or go to the hospital to have it delivered there. Once delivered, male Sims and Aliens can breastfeed their babies just like females can.
Alien Babies and DNA
There are three sure ways to have an Alien Baby: Male abduction, Male Sim-Female Alien conception, and Alien-Alien conception. Genetics are very complicated when it comes to Sim and Alien pregnancies, so we have tried our best to explain it as simply as possible.
Full Aliens – Full Alien babies occur between two Aliens or when a Male Sim is abducted. These babies will have their own unique bassinet, a one-of-a-kind birth certificate when born in the hospital, an echo-y voice, and special “Send Back To Home-World” & “She/He is So Cute…?” options when interacted with. They also grow up to inherit all the powers of an Alien.
Half/Quarter-Aliens (Hybrids) – Hybrids have Alien skin tones and some Friendly Alien socials, but lack socials that require “brain power”. They also cannot disguise themselves like Full-Aliens, nor can female Half-Aliens impregnate males. Quarter-Aliens are also possible with Half-Alien and Sim parents.
Alien Children have many of the same interactions as Teen and older Aliens, but do not have any interactions that use “brain power”. The disguises of Alien Children are a blend both of the parents’ disguises (if both Alien) or are a mixture of the Sim parent’s looks and the Alien parent’s disguise.
❗ NOTE: The “Send back to Home-World” interaction on Alien babies will remove the baby from the Household, and permanently delete them from the Family Tree. Once you have used this interaction on the baby, you cannot get it back.
Alien Death
All Aliens eventually pass away, and can die by each death type available in the game. The only difference between Sim and Alien death, is that Aliens receive special Urns and Tombstones upon their death.
Once they die, Aliens are not gone forever though. Aliens can appear on your home lot as a ghost just like any other dead Sim, and even become a playable Alien-Ghost. Click here to learn about living with/as a ghost.
Planet Sixam
Sixam is an extremely blue planet, with glowing, pulsing trees and large rivers made of luminous goop. It’s very empty; with the only lot containing a portal that will send Sims and Aliens back to the home lot. Your Household may encounter only a few Aliens here and there, but any Aliens your Sims know will likely be hanging out there.
❗ NOTE: In the Science career, an event will occur that lets your Sims travel to an Alien party in Sixam. Obtaining this event via the career is the only possible way to access the Alien party.
There are two ways to get to Sixam: Rocket Ship (Level 10 Rocket Science Skill) or Electroflux Wormhole Generator (Level 10 Science Career). Each method takes both Sims and Aliens to Sixam, but the Electroflux Wormhole Generator allows more than one passenger to travel there.
While very empty of buildings and sentient life, the planet is very rich in collectibles. There are three new Plant collectibles exclusive to Sixam: Orb Stalks, coral-like plants that produce Glow Orbs; Quill Plants which look like purple cactus and produce Quill Fruit; and Tentacle Trees which produce Fang Flowers. These new collectibles can be planted, harvested, and are edible just like any Earth Plant.
❗ NOTE: There are glowing, stocky volcano-like craters where you can harvest both the alive and dead Alien Specimens. Aliens can Revive dead alien specimens, which count as finding both the dead and alive versions, helping to complete the collection even faster.
Unpolished Geodes, a new collectible collection added to the game, rest atop the tall and thin volcanic craters seen around Sixam. Once collected, Geodes can be polished on the spot and produce one of six random Geodes for display.
All new collectibles can generally be found anywhere in Sixam, but there is a spawn cycle in place which changes what spawn daily. You may have to make a few trips before you’ve collected everything. There are also some additional collectibles found exclusively in Sixam, so be sure to check out the Collectibles section of this guide.
Starting a Retail Business
In the Sims 4 Get to Work your Sim has the opportunity to run a business. There are many types of businesses that your Sim can run. Your Sim can sell items from the buy catalog or items they have crafted. There are only two things that your Sim store will require to open a business; a cash register and a counter.
The retail panel contains a few different options that will allow your Sim to manage their business. This section will teach your Sim about the retail panel and the different options that are available to your Sim when running their business.
Purchasing a Retail Space
In order for you Sim to run a business they will need to purchase a retail lot. Any lot can be zoned into a retail lot. Your Sim must purchase a home lot to live on before they can purchase a retail lot. They are not able to run any type of business on a home lot. However, your Sim can live on a retail lot if they choose to.
Your Sim has the option of purchasing an empty lot and building, downloading a business from the gallery or purchasing one of the three pre-made lots in Magnolia Promenade. The three lots available are: Paddywack’s Emporium, JF&S Clothiers or The Roadstead.
You’re not just limited to Magnolia Promenade though. Any lot can be converted into a retail lot so long as it is tagged with the “Retail” Lots Type. There are two ways for your Sim to buy a retail lot; the phone or the computer.
- Purchase Retail Lot by Phone
- Click the Phone icon in the bottom left of the needs bar
- Click the Career/Household bubble
- Click the Buy a Retail Store bubble
- Purchase Retail Lot via Computer
- Click on any computer
- Click the Household bubble
- Click the Buy a Retail Store bubble
Retail Panel and Cash Register
The retail panel is one way for your Sim to manage their business. The retail panel contains the open/close business button, price markup drop-down menu, transfer funds menu, perk menu, manage employees menu, edit uniforms menu and the sales menu.
The cash register contains the same options as the retail panel with the exception of one option. The perks points menu is replaced with the purchase advertising bubble. The retail panel and the cash register are the two ways your Sim will be able to manage and make their business a success.
Retail Funds Menu | The retail funds menu allows your Sim to transfer funds from their household funds to their business funds and vice versa. | |
Perks Points Menu | The perks points menu allows your Sim to purchase perks as they gain points while running their business. | |
Manage Employees Menu | The manage employees menu allows your Sim to hire/fire, promote/demote and train employees. |
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Price Markup Menu | The price markup menu allows your Sim to markup or markdown the prices in their business. |
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Edit Uniforms Menu | The edit uniforms menu allows your Sim to edit the uniforms of their employees. |
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Open/Close Button | The open/close button allows your Sim to open and close their business. |
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Sell Store Icon | The sell store icon allows your Sim to sell their business. |
Managing a Business
Once your Sim has purchased a retail lot and has a store placed on the lot, they will need to manage their business. There are a few different parts of the business that they can manage; retail funds, setting prices, employees and advertising. You Sim will want to manage their business on a daily basis and make sure their business is going to run smoothly.
Retail Funds
Your Sim will need to manage their retail funds so that they have simoleons to spend on their business. They are able to manage their retail funds from both their home lot and their retail lot. Retail funds allows your Sim to transfer their Simoleons from their household funds to their retail funds or vice versa. The amount of Simoleons in your Sims retail funds account is what your Sim will be able to spend on their retail lot.
There are three different ways which retail funds can be transferred; the transfer funds button in the bottom icon bar, the transfer funds button on the cash register and the transfer funds button in the retail panel.
1) Select the Transfer Retail Funds button from the cash register, retail panel or the bottom left hand corner.
2) Select an option from the From: drop-down menu and select Current Retail Store if you want to transfer Simoleons from your retail funds to your household funds. Next, select Household Funds if you want to transfer Simoleons from your household funds to your retail funds.
3) Select an option from the To: drop-down menu and select Current Retail Store if you want to transfer Simoleons from your retail funds to your household funds. Next, select Household Funds if you want to transfer Simoleons from your household funds to your retail funds.
4) Enter the amount of Simoleons you want to transfer in the Transfer box.
5) Click the Confirm Transfer button.
❗ NOTE: You can click the swap button to quickly switch the From and To drop-down menus instead of selecting an option from the drop-down boxes.
Setting Prices
Your Sim will have the option to set the prices on the items in the store to a certain markup percentage. The store prices can only be set to the set markup prices in the price markup menu. There are five price markups that your Sim can choose from when setting prices.
The lower the prices are set in the store the more likely customers are to purchase items. The business is also more likely to have more customers visit the store with a lower price markup. Additionally, the markup that your Sim has used will impact sales. The lower the markup the easier it will be for your Sim to make sales.
- Set Prices With the Cash Register
- Click the cash register
- Click the Set Store Prices bubble
- Select the Price Markup your Sim wants for the goods they are selling
- Set Prices With the Retail Panel
- Click the retail panel icon
- Click the Price Markup drop-down menu
- Select the price markup your Sims wants their goods to sell at
Managing Employees
Your Sim can hire and manage employees to help run their business. Employees will show up when your Sim opens the store and leave when the store is closed. In order to manage your employees you will need to select the manage employees menu on the retail panel or the cash register.
At first your Sim will only able to hire one employee. However, as your Sim gains perk points there are two more employee slots that they can unlock.
- How to Manage Employees
- Click the retail panel
- Click the manage employees menu
From the manage employees window, you can hire, fire, promote and demote employees. The game will generate six random Sims who are available for hire and they will appear under the current employee slots. Each potential employee will have three skill bars under their name and current hourly rate.
The higher these skill bars are filled, the better the employee will be performing actions related to that skill. The three skill bars are: Work Ethic, Maintenance, and Sales. The higher the employees skill bars are filled, the higher their hourly wage will be.
Related to your employees ability to work hard. Employees with low work ethic will play with their phones, socialize with other employees, or just have fun while slacking off. | ||
Employees who are proficient at maintenance will be faster at restocking items and cleaning the store. | ||
Employees who are skilled at sales will have greater success interacting with customers, and will ring up shoppers faster once they’re ready to buy. |
To hire an employee, click on their photo in the panel. Once your Sim has hired an employee, they will be able to fire, demote and promote an employee in the manage employees window. There are five different levels an employee can be promoted or demoted to. Each level has a different wage associated with it and the higher the level the more that your Sim will expect of the employee.
Working Employees
Once your Sim has hired employees for their store, they can use these employees to help with tasks around the store. Employees with a lower work ethic will have to be watched more closely than ones with a higher work ethic. There are four different work tasks that your Sim can assign their employees.
❗ NOTE: Some of these actions can also be performed in the manage employee window.
❗ NOTE: Some options can only be performed once within a certain time frame. These will be greyed out until they can be performed again.
Your Sim will have to keep an eye on their employees to ensure they are performing the activity they have been assigned. Your Sim will also be able to manage employees on the floor to ensure that they are actually working. If an employee performs a task such as interacting with customers, checking out a customer or restocking your store will not gain any perk points.
Answer Customers’ Questions | Employee will perform customer interactions with the customers which will raise the customers sales bar. |
Ring Up Customers | Employee will cash out customers who have purchased items. |
Restock Sold Items | Employee will restock items that have been sold. If there is nothing to be restocked they will stand by the cash until there are more items that need restocking. |
Clean the Store | Employee will clean the store. If there is nothing to clean, they will stand by the cash until there is more to clean. |
Allow to Clock Out Early | Sends employee home early. |
Berate For Slacking | Yell at employee for not doing their job. This will help improve work ethic over time. |
Check Up On | Check up on employee to ensure they are happy. A notification box will appear in the top right hand corner to tell your Sim how the employee is feeling. |
Criticize | Criticize employee for not doing job. This will help improve work ethic over time. |
Demote Employee | Demote employee to the level down and give the employee a pay decrease. |
Fire | Fire employee. |
Praise | Praise employee for doing a good job. This will help improve work ethic over time. |
Promote Employee | Promote employee a level up and give the employee a pay increase. |
Design Uniform | Design a uniform for an employee in Create A Sim. |
Advertising and Curb Appeal
Your Sim can promote their business and bring new customers in through advertising and curb appeal. Curb appeal is related to the items (including decorative) that are on the lot. More expensive items will create a greater curb appeal. Advertising is a second way to bring in more customers. There are two different types of advertising: signage and TV/Web advertisements.
Signage – Your Sim can bring more customers into the store by placing signage on the outside and the inside of their business. The more signage your store has, the more customers the business will see come through the doors (more Sims browsing your store at once). Signage can be found in the decorations section of build/buy mode.
Advertising – Another way for your Sim to bring more customers onto their lot is to start an advertisement campaign. Your Sim can choose to run a web campaign or a television campaign. Advertisement campaigns will bring more customers into the store for a certain time period. Over time the amount of customers visiting the store will go down. Eventually your Sims store will go back to the regular amount of customers it was receiving before the advertisement campaign.
❗ NOTE: If a customer purchases an item and then leaves the lot, another customer will arrive and start shopping. There will always be a constant flow of customers.
Running a Business
Once your Sim is ready to open their business, they will need to run the business to make it successful. Your Sim will need to interact with customers, cash customers out, restock items and ensure their employees are performing work tasks. Your Sim or an employee can also perform different customer interactions on customers depending on how eager the customer is to purchase items from the store.
❗ NOTE: For each successful customer interaction your Sim or employee performs, you will receive five perk points. Perk points can be used to purchase special Retail Perks for your business.
Your Sim will want their main focus to be on the customers. Your Sim will need to greet and interact with customers in order to sell items. Click on customers who enter your business and greet them using the unique “Retail” Socials. Use this same social to interact with them after you’ve greeted them. Once a customer has been greeted by your Sim, they will never need to be greeted again on that retail lot.
Your Sim will be able to view how eager a customer is to purchase items when interacting with the customer. A customer eagerness box will appear at the top centre of the screen and will show how eager that customer is to purchase the item as well as what type of mood they are in. This box will also show the friendship level your Sim has with the customer. If your Sim is interacting with multiple customers at once, they can click on the arrows next to the customer eagerness box to see how each customer is feeling.
A sales bar will appear over a customer’s head when they are browsing items within the store. When your Sim performs retail interactions with the customer the sales bar will either go up or down. If the customer interaction is successful the blue bar will go up, if the interaction is unsuccessful the blue bar will go down. The higher the sales bar is, the more likely they are to purchase an item from the store.
There are also customer interactions for certain emotional states your Sim are in. These customer interactions are only available if your Sim is in a certain emotional state. Having the Charisma Skill increases the chance of these socials working.
Ringing Up Customers
Once a customer has decided to purchase an item from your Sims store, that customer will want to check out. To check out a customer, use the “Checkout” option on a Sim with the shopping cart icon above their head. Your Sim or an employee will walk over to the customer and check them out with a tablet. The cash register is not used for the checkout process.
After a customer has been checked out, they may decide to keep shopping or leave the store. Your Sim will know that a customer is ready to check out by the blue checkout icon that appears above a customer’s head. If a customer has been waiting to checkout for too long they start to grow impatient. The checkout icon above their head will turn red. If your Sim or an employee doesn’t get their fast enough the customer will grow angry and not purchase the item.
A customer will wait approximately 60 minutes for your Sim or an employee to check them out. After about 30 minutes has passed, the cash icon will turn from blue to red. This informs your Sim that the customer is growing impatient. If nobody arrives to check the customer out in this time period, they will not purchase the item and leave. You will receive 15 perk points for each customer that is successfully checked out.
Restocking
Once an item has been purchased then that item will need to be restocked. To restock an item, click the restock sign. After an item has been restocked, it will be available for a customer purchase once again. When your Sim restocks an item, the cost of the item will be taken out of your retail funds. If you are selling items at a 25% markup then your restock cost will be 25% less than the selling price.
It will take your Sim or an employee about 30 minutes to restock an item and you will receive 10 perk points for each restock interaction performed. Your Sim will not be able to restock from their inventory. When you restock an item, it will always cost Simoleons. If you want to restock from your inventory, just delete the item and place a new one from your inventory. This will not cost Simoleons and save your Sim the time of restocking.
Retail Perks
When your Sim is running a business they will gain perk points through the different interactions they perform. These perk points can then be used to purchase perks. These perks will help your Sim run a bigger and better business. Some perks can be reused while other perks are permanent and only need to be selected once. Below is a table with all the perks available and what they do.
Build/Buy Mode Objects
Styled Rooms
Interactive Objects
The Sims 4 Get To Work adds a variety of new interactive objects. These objects allow for new interactions that were not previously available in game, and can be purchased in buy mode.
Mannequins
Mannequins are objects designed to allow Sims of all ages to purchase and showcase clothing. Even though Mannequins can be used on both residential and retail lots, they are especially helpful when showcasing clothing in a clothing shop that you designate for purchase.
Mannequins are available for both Children and Adults, are available in many different colors, and come in both Abstract and Realistic styles. Mannequins are gender and age specific, but there are no other differences between the two types of Mannequins. Mannequins include the following interactions:
• Create Outfit – This allows you to randomly generate an outfit for the mannequin, or create a custom outfit in Create-a-Sim. Mannequins can wear all the Hats, Clothing, Accessories and Shoes available to Sims, allowing you to have up to 30 different outfits for one mannequin. (5 outfits per category)
• Dress Mannequin – This allows you to choose from a list of already pre-placed outfits you have created or randomly generated for that mannequin.
• Change Pose – This allows you to change the pose of a mannequin. You can choose from Active, Business, Confident, Flirty (Adult-only), Neutral, and Playful.
• Try on Outfit – This allows a Sim to temporarily try on the outfit so you can see what it looks like on the target Sim.
• Purchase Outfit – This allows you to purchase the entire outfit displayed on the mannequin. All items including hats, accessories, and shoes will be part of the outfit as well. Pricing varies.
Digital Cameras
Digital Cameras are new objects designed specifically for taking photographs. There are three different types of digital cameras available in buy mode, all of them varying in quality and options. Learn more about digital cameras and their uses in the Photography section of this guide.
Photo Studio
The Photo Studio is a new photography object. Available interactions are: Take Photo, Take Photo of, Take Photo With and Take Group Photo. The Photo Studio also has a unique backdrop feature that allows you to choose any of 8 different backgrounds. This object contributes to the Photography Skill.
Chemical Analyzer
The Chemical Analyzer is an object you will use constantly throughout your time in the active careers. When you’re not using it to advance in your career, you can use it at home to complete analyses on DNA, Plants and other Collectibles. This process will provide you with extra collectibles and info on the items you are testing.