SimGuruGraham has answered some questions about the latest teaser trailer, and various other stuff pack questions. Once the Toddler Stuff Pack is officially announced via a blog, he will do his traditional Q&A on Twitter. For now, here are some tid bits.
Perhaps someday? That won't be in this Stuff Pack though.
— Graham Nardone (@SimGuruGraham) July 5, 2017
It's a new dollhouse, with similar functionality to the ones that are already in-game. We aren't showing any new gameplay in this teaser.
— Graham Nardone (@SimGuruGraham) July 5, 2017
Naa. The icons are for us, the players, here in the real world. The Sims don't see the pack icons, so it isn't in Simlish.
— Graham Nardone (@SimGuruGraham) July 5, 2017
That's exactly what it is. We didn't reveal the pack's new gameplay in this teaser.
— Graham Nardone (@SimGuruGraham) July 5, 2017
We didn't reveal any new gameplay in this teaser. That said, we did tip the scales towards CAS for this pack – plenty on the way!
— Graham Nardone (@SimGuruGraham) July 5, 2017
That's not a costume chest, it's a toy box. New gameplay will be revealed for the pack when it's officially announced.
— Graham Nardone (@SimGuruGraham) July 6, 2017
That does sound fun 🙂 I liked that roller coaster and the resort system from Sims 3.
— Graham Nardone (@SimGuruGraham) July 5, 2017
Traits aren't a problem for SPs, we just haven't had everything align to add one yet.
— Graham Nardone (@SimGuruGraham) July 5, 2017
Depending on where we have room in our schedule for the community SP, I'd like to consider adding one.
— Graham Nardone (@SimGuruGraham) July 5, 2017
Probably not. If that interaction existed it'd just take you to Manage Worlds anyway.
— Graham Nardone (@SimGuruGraham) July 5, 2017
Sims 4 is different in that regard; because the neighborhoods are separate it's necessary to go to Manage Worlds.
— Graham Nardone (@SimGuruGraham) July 5, 2017
It depends what resources different features require. From the outside looking in, it's hard to really know how much time a feature takes.
— Graham Nardone (@SimGuruGraham) July 5, 2017
A little something for everyone, that's what we aim for.
— Graham Nardone (@SimGuruGraham) July 6, 2017
I doubt it.
— Graham Nardone (@SimGuruGraham) July 6, 2017
Certainly simpler if we were to just do a few features like that compared to the whole catalog. No plans at this time though.
— Graham Nardone (@SimGuruGraham) July 6, 2017
Not in a Stuff Pack. Perhaps in a larger pack.
— Graham Nardone (@SimGuruGraham) July 6, 2017
Hard to say without digging into it further. We haven't seriously investigated doing an occult in a SP.
— Graham Nardone (@SimGuruGraham) July 6, 2017
I don't think it'd be particularly difficult, but it's hard to say how much time they'd take without an actual design for them.
— Graham Nardone (@SimGuruGraham) July 6, 2017
Using our past release cadence as a way to guess what we do next just won't be a particularly accurate way to predict Sims 4 releases.
— Graham Nardone (@SimGuruGraham) July 6, 2017
It may well be able to – the question really comes down to would we prioritize resources against adding that compared to something else.
— Graham Nardone (@SimGuruGraham) July 6, 2017
Sorry, we're past the phase of selecting mimic objects for that pack now. A weathered fence would be nice to include someday though!
— Graham Nardone (@SimGuruGraham) July 8, 2017