The “Life of the Party” content comes with two brand new outfits for male and female Sims (Teens – Adults – Elders), and the Flaming Tiki Bar (bonus drink recipes included).
Please note that new clothing and objects are marked with a GOLD star until you click them. That is in place to let you know it is new content. Additionally, you can sort by “Purchased” items.
Severe Issues / Crashes:
- Fixed a crash in Build Mode by preventing the game from thinking fences were rooms.
- Fixed a crash in Create A Sim that could occur after the you lock and unlock your computer.
Bug Fixes / Issues:
- Fixed an issue with “Shine on Men’s Suit”, “Glitter and Abs”, “Big Hat of Shame”, “Star-Spangled Glasses” and the “Tiki Bar”, not remembering their unlocked state upon reload.
- Fixed several issues with Sims attempting to go on dates with the Reaper, resulting in non-responsive game states.The Reaper still loves ya baby, he is just too busy to go on a date with every lovelorn Sim that vies for his attention.
- Fixed several issues where babies were incorrectly hibernating within household inventories resulting in several issues:
- You can now exit Build Mode when not on your home lot if a baby was incorrectly left in the home lot inventory.
- Game no longer hangs if you attempt to split a household with a baby on the lot and in the household inventory.
- Splitting and merging households no longer results in unplayable households due to babies being left in household inventories.
- Babies are no longer left locked in the household inventory if all the other Sims in the household die.
- Babies no longer multiply if left in the Household Inventory while editing the lot via Manage Worlds.
- Fixed an issue where Gallery households that have been merged with another household were preventing Live Mode from loading.
- Adding a new Sim to a played household via Create A Sim by going from Manage Worlds will now allow you to modify their face and body.
- Lots with scaled objects (via the shift + [,] cheat) that are shared to the Gallery will now remember their enlarged state for others to enjoy.
- Fixed an issue where the game would become non-responsive when attempting to save a lot to the your library.
The Sims 4 is releasing in less than 24 hours, so to help you prepare for release day, I have put together a few links to help you get ready for launch day and beyond.
In addition to the links above, be sure to head over to Crinrict’s Sims 4 Help Blog for additional information on preparing for The Sims 4. Be sure to bookmark the page for your future help needs.
Earlier this week I had the chance to get hands-on with The Sims 4, and while I was there I got to speak with Graham Nardone, the Associate Producer of the game. We spoke about a variety of topics, including what his position is like, how the development team handles feedback, and what will entice owners of The Sims 3 to upgrade.
1. First off are you able to give us an overview of what being an associate producer actually means?
Oh, sure, a kind of ‘day in the life’! A lot of what I do is interesting because producers kind of have their hands in everything, so you know- working with the artists, working with the engineers, working with marketing to do events like these. So I think production’s actually really fun in terms of just being hands-on with everything. In terms of day-to-day responsibilities a lot of what I do is get very hands-on with specific features, so at Associate Producer level you’re looking at different aspects of the game, you have things assigned to you and ultimately the way that feature goes out the door is your responsibility.
So you’re setting the quality bar, acting as a sort of advocate for our players and making sure that it’s fun, it’s polished, it feels good to play. That’s kind of on us as producers to, you know, make sure it’s good to go. One interesting assignment I had on this project is, I get to run something called “change review”, and that’s our period after pre-production, where we set aside a chunk of time and we say “We know we’re going to want to iterate, we know people are going to see this and get hands-on with it, and there’s going to be feedback and things we want to change” and so with that chunk of time we set it up and as feedback and requests come in we stick it in there, and we evaluate and decide what’s going to make the final cut.
So being able to run that entire process was kind of a really interesting place to be in this project. It was a bit more difficult than expansions (because I came from The Sims 3) because the lead up to announcing those was much later than it would be for a base game like this, so we got to get so much more feedback, and feed that back into this process. It was fun just being a part of tha
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• Watch the August 26th Live Broadcast (Part 1)
• Watch the August 27th Live Broadcast (Part 2)
• Watch the August 28th Live Broadcast (Part 3)
• Watch the August 29th Live Broadcast (Part 4)
• Watch the August 30th Live Broadcast (Part 5)
• Watch the August 30th Live Broadcast (Part 6)
During the EA Australia Event this past week, fansite The Sims 4 Guru had some hands on time with the game. Below are links to everything from interviews to gameplay videos. Check it out!
PeterSims has found some more concept art screens in the game files, and while the first looks a bit like Oasis Spring, the other is unfamiliar does not resemble Willow Springs as we know it. Could it be an unannounced world, or a world that never was?
The time has come to reveal the three winners of our “Sims 4 Swag” giveaway!
♦ TheVintageSimmer – (Strawberry Shortcake) – The Sims 4 Drawstring Bag
♦ Babycakemom (Mr. Clean) – The Sims 4 Sunglasses
♦ Korysweet – (Coraline) – The Sims 4 Plumbob Headband
Winners, please check your emails for details on the prize! Congrats to the winners, and thanks to everyone for participating!