Hey everyone!!! I'm back working on The Sims 4! At least for a while longer
— Lauren McLemore (@GamingLauren) March 3, 2014
As the day winds down for us, EA studios around the world are in celebration mode! Check out some of the photos shared by Gurus and official channels from today’s festivities!
To celebrate today’s festivities, the awesome folks over at Platinum Simmers have shared EA’s Simlish version of the Happy Birthday song, “Ooboo Vroose Baa Dooo”!
To make this celebration even better, they are also hosting a contest for 1,500 simpoints! Have the guts to record the Simlish song and upload for all to see? If you do, this contest is for you!
The Sims Franchise
For more than a decade, The Sims™ has entertained millions of people across the globe and has made an indelible footprint on the interactive world.
A world-renowned interactive entertainment phenomenon, The Sims has sold more than 175 million units to date and continues to enhance its rich multi-platform portfolio with offerings that inspire creativity and reach one of the broadest audiences in gaming. The Sims evolves its magnetic appeal by delivering gameplay experiences that are current, compelling and above all, entertaining. A microcosm of society, The Sims gives players the ability to play with life by creating and controlling virtual lives and telling meaningful stories.
Hundreds of millions of players’ creations have been shared and downloaded by one of the most active player communities in the world and the viral appeal of The Sims is further evidenced by its 30 million fans across global social networks.
With a variety of unique gameplay themes, engaging content and collaborations with top brands and artists, there is something for everyone to love in The Sims and to play anytime, anywhere on the platform of their choice. For more information about The Sims, visit www.thesims.com.
More sad news from The Sims world today as Lauren McLemore and Brittany Henry announce their departure from EA. This news comes the day after EA announced brutal layoffs in their Salt Lake City offices.
It is also worthy to note that SimGuruLauren had just moved to The Sims 4 team on September 25th, 2013.
Electronic Arts Spain, together with the Universidad Francisco de Vitoria and Fundación Universidad-Empresa, have opened registration for their 2014 “EA Campus” program. The registration for this program is only available to persons in the listed European countries.
Selected candidates will receive in-company training at Electronic Arts and professional skills training at Universidad Francisco de Vitoria. Students who outperform will also have the chance to work at EA as a Localization Tester. All applicants must apply by March 28th, 2014.
Selected candidates will receive in-company training at Electronic Arts and professional skills training at Universidad Francisco de Vitoria. Upon completion you will receive a Diploma of Continued Training awarded by Universidad Francisco de Vitoria.
This GamesBeat interview features our very own SimGuruLyndsay of The Sims 4
Video games have a problem when it comes to the inclusion of women in game design and the depiction of females in video games.
It’s not quite like the 1950s. But women in positions of leadership like Lyndsay Pearson, the lead producer of The Sims 4 at Electronic Arts’ The Sims studio, are still a rarity.
The Sims Studio is an island of diversity in an industry that is sorely lacking when it comes to gender balance — but it still lags. The percentage of women in EA’s The Sims Studio, based in Redwood City, Calif., is just 20 percent. That’s high for most game studios, but it’s nowhere near parity, given the population and the roughly 50 percent female audience of The Sims games.
Some may view the gender-balance issue with frustration, while others may see so much progress in characters like Ellie in The Last of Us or Jodie in Beyond: Two Souls in 2013. Like it or not, women like Pearson are role models. So we asked her about that. Here’s part one of our interview with Pearson.
It was quite a year for Origin and our community. A lot of great games launched in 2013, including Battlefield 4, Assassin’s Creed 4, FIFA 14, Need For Speed: Rivals, and a huge number of The Sims 3 expansion and stuff packs! Origin itself underwent some changes, with Achievements and Group Chat being the big additions to the Origin experience.
But enough about us! We thought it might be fun to share some stats with you to highlight what the community has been up to.
For those who have Pre-Ordered The Sims 3 Into the Future via Origin, please note that you may have been overcharged, or charged multiple times. Please see this thread for more info.
Frank Gibeau is a veteran gaming executive who until recently was in charge of console and PC game development at Electronic Arts, a gaming colossus that has had some misfires and queasy moments in recent years.
What follows has been condensed and edited from a conversation with Mr. Gibeau at EA’s headquarters in Silicon Valley as the company prepared to introduce Battlefield 4, its biggest game of the year.
A few weeks after this chat, Mr. Gibeau became head of EA’s mobile development. He is a forceful spokesman for gaming in general and a rejuvenated EA in particular.
Q. How healthy is the overall gaming business?
A. Interactive gaming was probably a $25 billion business in 2005. Much of that was in consoles, a little in PCs. Now it’s a $60 billion to $70 billion business. Much of the growth was generated by mobile. Every smartphone, every tablet, is a gaming-enabled device.