Gamasutra: The Sims 4 Interview With Ryan Vaughan

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The Sims 4 is due for release this fall, and aims to build on top of the previous installments in the franchise in various meaningful ways.

Apart from the extensive Create a Sim and Build Mode additions, Maxis is looking to really put emotions and personality front and center, with each Sim receiving their own unique trait and emotion combinations, which can lead to specific actions and animations.


Gamasutra caught up with Ryan Vaughan, producer on The Sims 4, to find out what exactly this injection of emotion even means. Is it all marketing buzzwords, or has the team really hit upon the next generation of AI in video games?