The Sims 4: PC Gamer Interviews Lyndsay Pearson



As of today, it’s been 15 years since we first became puppetmasters to The Sims. They’ve cried, they’ve loved, and all too often they’ve been locked in a dark room with nothing but a faulty oven for company. The Sims have evolved alongside us, getting cellphones and tattoos, turning into bloodthirsty creatures of the night, and developing a fetish for woohooing in elevators.

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With The Sims 4, EA took the game back to basics, a move that disappointed some but, says senior producer Lyndsay Pearson, is all about building a strong foundation for The Sims’ future. The first step? A brand new expansion The Sims 4 Get to Work, which will be released in April. We spoke to her about that, and 15 years in which The Sims have played host to all sorts of strangeness.