After a brief social media hiatus, SimGuruGrant returned to Twitter to discuss various topics related to The Sims 4, and the series in general. As we’ve been doing for some time, we’re rounding up all his tweets in one place for your convenience. Be sure to check out Part 1, Part 2, Part 3, Part 4 and Part 5!
Not planned currently, but maybe some day?
— Grant Rodiek (@SimGuruGrant) September 5, 2018
Maybe!
— Grant Rodiek (@SimGuruGrant) September 5, 2018
I guess I'll just say there are many others we think will be more fun.
— Grant Rodiek (@SimGuruGrant) September 5, 2018
Nope. https://t.co/x1EQilUo9Y
— Grant Rodiek (@SimGuruGrant) September 5, 2018
Nope. https://t.co/uuxxb9f09v
— Grant Rodiek (@SimGuruGrant) September 5, 2018
I think we'll be doing different things to ultimately improve the experience in this regard. It probably won't be "story progression" as many people believe it to be. https://t.co/ItuhkNpqTS
— Grant Rodiek (@SimGuruGrant) September 5, 2018
They're possible. https://t.co/NHiAMpqjhK
— Grant Rodiek (@SimGuruGrant) September 5, 2018
The number of things that are possible versus not possible in TS4 is a pretty wide margin. So, saying something is possible isn't saying much, sillies.
— Grant Rodiek (@SimGuruGrant) September 5, 2018
I want us to do so. No idea when. https://t.co/uK9l5SaUBA
— Grant Rodiek (@SimGuruGrant) September 5, 2018
Maybe. We're not sure. https://t.co/q4xOl0k1Nf
— Grant Rodiek (@SimGuruGrant) September 5, 2018
It's more thinking about all the things we can do and deciding which ones to focus on, and when. https://t.co/1dmvNFSLY1
— Grant Rodiek (@SimGuruGrant) September 5, 2018
Arcades are in Get Together.
— Grant Rodiek (@SimGuruGrant) September 5, 2018
*shrug* Not sure. It's difficult to spend time on a feature that's not "really" new.
— Grant Rodiek (@SimGuruGrant) September 5, 2018
Purses, bags, backpacks are *incredibly* difficult. https://t.co/SENi5qlRBT
— Grant Rodiek (@SimGuruGrant) September 5, 2018
Animations, our existing skeletons, a lot of factors. It's the type of feature that may not pay off what it costs us to make. https://t.co/IsvcTSd40O
— Grant Rodiek (@SimGuruGrant) September 5, 2018
I like this idea. https://t.co/qATZdIWlaw
— Grant Rodiek (@SimGuruGrant) September 5, 2018
Qualitative surveys, fan feedback (forums, twitter, etc), game changers input, past Sims sales data, things the team wants to make, cultural trends. https://t.co/wFeKpx3p2K
— Grant Rodiek (@SimGuruGrant) September 5, 2018
We basically split clothing by Tops, bottoms, and fully body, so probably not right now.
— Grant Rodiek (@SimGuruGrant) September 5, 2018
As I said, it's possible. But, most things are. https://t.co/KoUKBIrOrX
— Grant Rodiek (@SimGuruGrant) September 5, 2018
Yes. We are actively pondering this right now. https://t.co/NQdtWe3Xqe
— Grant Rodiek (@SimGuruGrant) September 5, 2018
Give us a little time. It's important.
— Grant Rodiek (@SimGuruGrant) September 5, 2018
Retroactively? Not super possible. Moving forward? We don't like to do this for this exact reason. Live and learn. https://t.co/a69IHwUUFN
— Grant Rodiek (@SimGuruGrant) September 5, 2018
Data, team desire, technology needs, seasonality. It's a lot of factors. https://t.co/Pu1G9s2OUQ
— Grant Rodiek (@SimGuruGrant) September 5, 2018
With the August Caribbean update we released new lipsticks and eye makeup designed for darker skin tones. We're still struggling with good blush. It's important to us, we hear you, and we're trying to improve this. https://t.co/RWzGWvKc2u
— Grant Rodiek (@SimGuruGrant) September 5, 2018
Environment team. https://t.co/rqQyZaS9Mc
— Grant Rodiek (@SimGuruGrant) September 5, 2018
I need more than 280 characters. We're constantly learning. https://t.co/ptJemA3d4I
— Grant Rodiek (@SimGuruGrant) September 5, 2018
As a senior producer I'm more involved with high level theme decisions, early pillars, and marketing work. Folks like Dave and Jill and Steph drive the packs as leads. And the FPs/Designers oversee individual features. https://t.co/d8KOwG59Hb
— Grant Rodiek (@SimGuruGrant) September 5, 2018
We usually do something. I'm sure we'll figure something out…but we're so busy…. https://t.co/zUhelHrN3P
— Grant Rodiek (@SimGuruGrant) September 5, 2018
I don't see us ever being a Rated-R or M for Mature Game. But, otherwise, I don't want to say never to anything within our rating. https://t.co/BMdKIloESd
— Grant Rodiek (@SimGuruGrant) September 5, 2018
We evaluate bugs based on community input (we have ratings based on community sentiment and daily stand ups to evaluate). We evaluate based on our own experience. And we look at where things fit and fix as many as we can as fast as we can. https://t.co/uh7ltjqGkD
— Grant Rodiek (@SimGuruGrant) September 5, 2018
Maybe.
— Grant Rodiek (@SimGuruGrant) September 5, 2018
Because if I tell you what I *want* to add I'm effectively announcing what we *will* add. https://t.co/HRjisshEnQ
— Grant Rodiek (@SimGuruGrant) September 6, 2018
This one is tough. The Sims isn't built for combat and fighting and massive world changes. I think we can do a killer super hero lair, team dynamics, costume design, training. We can do the Hover carrier scene from Avengers, but not the NYC battle. https://t.co/CwQb7DmP7L
— Grant Rodiek (@SimGuruGrant) September 6, 2018
We really try to work for this more and more. We're trying to feature more women of color in particular on our pack art. It's a long road to really be great at this, so thank you for bearing with us.
— Grant Rodiek (@SimGuruGrant) September 6, 2018
Mostly because that's what happens in comic books. We have to figure out how to align The Sims with expectations for comics. https://t.co/I3Ba58tBEe
— Grant Rodiek (@SimGuruGrant) September 6, 2018
Traits are great. We like to add them when we have good ones to toss in. https://t.co/eCsmotydJT
— Grant Rodiek (@SimGuruGrant) September 6, 2018
We tend to add aspirations for every game pack and expansion, give or take. We also add lots of perks and rewards, which act like traits. They just aren't always called traits. https://t.co/6dai8Nb4Oi
— Grant Rodiek (@SimGuruGrant) September 6, 2018