SimGuruDuke took to Twitter this week to share some additional information on the recent skin tone fixes released with the October game patch.
We have seen your concerns about the October skin tones update and we wanted to be more clear about how we are addressing it and why, including a look at the solution.
— Michael Duke (@SimGuruDuke) October 16, 2020
Texture Compression was causing banding on the cheeks and foreheads as well as discoloration on the tip of the nose. We modified our pipeline to turn off compression with our patch in October to resolve those issues but we have more work to do.
— Michael Duke (@SimGuruDuke) October 16, 2020
We have two fixes coming in November that address a display issue causing red dots around the lips and a dark blotch between the eyes. The fixes are being tested at this moment, but we wanted to share a first look with all of you.
— Michael Duke (@SimGuruDuke) October 16, 2020
Here is the before/after for the red dots around the lips. pic.twitter.com/n5w5ZJNzKM
— Michael Duke (@SimGuruDuke) October 16, 2020
Here is a before/after for the dark blotch between the eyes. We intend for there to be shading around the nose, but it has a smoother edge flowing into the unshaded areas of the face. pic.twitter.com/Igw6v32XPE
— Michael Duke (@SimGuruDuke) October 16, 2020
It was a bit confusing and I understand that frustration. We will try to be more clear about what we are fixing, and also use before/after to help you see what we were focused on and the changes.
— Michael Duke (@SimGuruDuke) October 16, 2020
We are working on a blog as well, but those take longer especially since we localize them into many languages. This is a first look, not the only information.
— Michael Duke (@SimGuruDuke) October 16, 2020
More skin tones are coming before the end of the year. We are working on it!
— Michael Duke (@SimGuruDuke) October 16, 2020
We have not finished our selection process yet, but we will share in advance of the update. More to come…
— Michael Duke (@SimGuruDuke) October 16, 2020