The Sims 4 has just received a new game update, following last week’s Laundry List. Read all the bug fixes and improvements below.
If you have auto updates enabled in EA App’s “Application Settings”, the game will auto-update once you open the EA App. If you have auto-updates disabled, you will need to manually update by clicking the game in your library.
To ensure your game is up to date, check the game version found in Documents > EA > The Sims 4 > GameVersion.txt. Your game should now read: PC: 1.125.56.1030 / Mac: 1.125.56.1230 /Console: 2.35
You Called, We Answered: Fixes & Improvements
Sul Sul! Ring ring! Pick up! =)))
It’s me, Callia, your favorite “phone lady” from the Main Menu! I just HAD to call and tell you all about the newest Quality of Life update! You reported them. Voted on them. Kept them at the top of the list. We hear ya! This update tackles 12 of some of the most upvoted reports on EA Forums. The team has also made moves to reduce save corruption for Mac users, along with more fixes for issues you’ve been reporting.
It’s some of the best news I’ve heard since my PHONE <3 started letting me know when I’m left on read. Not that you’d ever do that. Right?
I love it when calls get answered, like your calls for improving live-mode notifications! There’s been a new pass at Live Mode notifications to make everyday gameplay feel more intentional and less overwhelming.
You’re getting more control over festival and phone notifications, meaningful story context for calls, and … wait … fewer repetitive phone calls?
Why would anyone want fewer phone calls?!
Apparently, it’s to cut down on spam and keep immersion front and center. That, I get!
Anyways, keep reading to learn more, and don’t forget that I’m always here. Waiting. Just a phone call away =)
-Callia Maebey
What’s New?
Fewer Infinite Load Occurrences on Mac
As part of our continued investigation into Save Corruption and following our March 10 update, we moved Scratch files from Documents to AppData for PC players to prevent conflicts with cloud backup services. Since the rollout has completed, we have observed improvements in Infinite Load occurrences. For this June update, we’re making those same changes for Mac users.
Festival Notification Controls
We’ve added a Festival Notifications section to the Game Options menu that will allow players to determine which Festivals they receive notifications for on a pack by pack basis.
Fixes & Improvements for Live Mode TNS Notifications & Phone Calls
More Control Over Notifications
- We’ve updated the “Silence Phone” button to support newer content, which will provide more control over notifications. It should now properly prevent all phone calls. (Base Game)
Notifications Make More Sense for Your Story
- Gone are the days when Sims would call for dating advice when they barely knew you! Now, only Friends will do this. (Base Game)
- Actually… Why not do this for all Neighborhood Stories?! All Neighborhood Stories phone calls will now require your Sims to be at least friends before they reach out. (Base Game)
- [EA Forums] Sims in the Freelancer Career will no longer receive Gig calls and pop ups from careers they are not in. (Base Game)
- Sims should now need to be Friendly before they call to invite your Sims to a Festival or Getaway, adding story context to these calls. (Multiple)
- [EA Forums] Stay Over calls can now happen multiple times. They may occur any time after fourteen days have passed since the initial call. This fix is retroactive in old saves. (Growing Together)
- Sims that are actively present on the lot will no longer call to ask about your adult Sim’s childhood for the Formative Moments feature. It was a little weird. How were they even doing that?! (Adventure Awaits)
- Good Ol’ Grim is a little pickier on who he’ll try to recruit now. He’s the Grim Reaper after all – he has options! He’ll only call Sims to offer a job if they are Macabre. (Life & Death)
Less Spam
- [EA Forums] Hey, we heard you just became friends with… JUST KIDDING. We’ve removed some repetitive phone calls in Live Mode based on feedback from Reddit, Discord, and the EA Forums. Players will no longer receive the following phone calls:
- Hey, I heard you became friends with [SimName]! [He/She]’s pretty cool! (Get Together)
- Hey, I heard you became enemies with [SimName]. That [guy/girl] is a jerk! (Get Together)
- Hey, I heard you and [SimName] are good friends now. You’re getting more popular – clearly you’re a good person to know! (Get Famous)
- Do you want Earbuds? Great! They are still available for purchase from the computer. We will, however, no longer be reminding you about them.
- We’ve decreased how frequently players will get dancing and Bar Night invites from other Sims. (Get Together)
- Bess Sterling will not call as quickly or as frequently anymore. However, once she does call – if you accept, you are still at her mercy. Good luck. (Eco Lifestyle)
- We’ve decreased how frequently players will get Community Closeness Calls. (Eco Lifestyle)
- We’ve removed the “Come check out ThrifTea!” TNS notification reminder. (High School Years)
- We’ve decreased how frequently players will get romance-related phone calls. (Lovestruck)
- The Discovery Quest for “Starting a Dynasty” should only occur once per save now. (Royalty & Legacy)
- In general, we’ve decreased how frequently players will get invites from other Sims. (Multiple Packs)
More Flexibility on Marketplace (PC, Mac, and Xbox)
We’re improving price transparency for Maker Packs and Kits in the Marketplace with a simplified purchase flow.
When you click the new “Buy” button in the Marketplace, the nearest amount of Moola will be automatically redeemed for the chosen Kit or Maker Pack. For example, now when you purchase a Maker Pack priced at 300 Moola, you’ll be able to spend “$2.99” (or MSRP) directly at check out.
To make this a better experience, “Buy” also provides 9 new Moola offers: 300, 400, 600, 700, 800, 900, 1100, 1200, and 1300.
This is only available for Simmers on PC and Xbox, PlayStation Simmers will get this option in a future update.
Bug Fixes
Fixes for Most Voted Issues:
- [EA Forums] Windows and doors now display correctly and remain properly aligned with the walls across all graphics settings (Low, Medium, and High), without clipping or glitching into the walls. If occurring during Low Settings load, please follow the prompt and restart your game to see the update.
- [EA Forums] We fixed an issue where partnered Sims could form an inappropriate relationship upon leaving Create a Sim. This fix isn’t retroactive in Saves where the relationship change already occurred, but it is retroactive in old saves where the relationship change hasn’t yet occurred. Note: There is still another case of this behavior we’re still investigating.
- [EA Forums] We addressed an issue where the game could become stuck on the thumbnail UI when a user clicks on a gallery item after changing the filters when navigating with a controller.
- [EA Forums] We fixed an issue where Simmers on Xbox and PlayStation consoles would encounter a soft lock when trying to download tattoos from the Gallery.
- [EA Forums] We fixed an instance of endless loading (save corruption) that could occur when trying to place certain lots from the Gallery. This was happening because these lots had an overuse of placement cheats that were corrupting the lots’ footprints. We adjusted how Navmeshes behave to account for these instances.
- [EA Forums] A top community concern around “Sims performing Mean interactions” was investigated. We found while this was previously happening, these were old bugs that we’d previously addressed in past patches. When we investigated new reports and player saves we found this was being caused by the “Vicious Dynasty Ideal” from Royalty & Legacy and was by design. We wanted to address this feedback however, so Sims with the Vicious Dynasty Ideal will no longer autonomously run Mean interactions. They will still get Prestige Points when a player manually runs Mean socials.
- [EA Forums] We fixed an issue where Child Sims could be automatically added to a Dynasty, and players would receive the “Joined Dynasty” notification on repeat when entering or leaving Create a Sim. (Royalty & Legacy)
- [EA Forums] [EA Forums] Fixed an issue where Doctors couldn’t perform interactions with their Patients or use the “Deliver Food” interaction. (Get to Work)
- [EA Forums] Fixed an issue that was preventing Sims from adopting Cats and Dogs. (Cats & Dogs)
- [EA Forums] Fixed an issue that was preventing Sims from performing the “Feel the Love” interaction properly on a cat or small dog. (Cats & Dogs)
- [EA Forums] Fixed an issue that prevented Sims from bathing small Dogs. (Cats & Dogs)
- [EA Forums] Sims are once again able to complete the Hair and Makeup task on an Actor Career gig. (Get Famous)
Mac Update
Base Game
- [EA Forums] We did some rendering backend synchronization on Mac, which has addressed some graphical flickering issues in game when players manually disabled SSAO in the SGR file.
Occult Fixes
We’ve addressed a handful of visual and crashing issues relating to occults with this patch.
Island Living
- [EA Forums] We’ve fixed old saves where Merfolk tails had gone missing. To visually fix the issue on your end, the affected Sims must be taken into Create a Sim once to return the tail.
Enchanted by Nature
- [EA Forums] Fairy Wings will remain visible after traveling to other lots. This is fixed retroactively.
- [EA Forums] Fairies with altered skin tone will no longer cause the game to crash after the player swaps forms or appearance modifiers repeatedly.
- Switching from Fairy form to normal form in Live Mode, while the forms are unlinked will no longer cause the normal Sim form to have the skin tone of the Fairy form. That’s a mouthful.
Werewolves
- [EA Forums] We fixed some issues where User Created Werewolves from existing saves would not be able to apply Nose Swatch Colors in Create a Sim.
- [EA Forums] Werewolf nose color options will no longer reset when a Teen Werewolf Sim goes to school, returns home, and then enters Create a Sim using a mirror.
Console Update
Base Game
- [EA Forums] We fixed an issue where Create-a-Sim and Build Mode catalog could not be sorted by pack on PlayStation.
- Simmers on Xbox will not be prompted to restart their game after purchasing Moola after downloading another pack.
- Xbox players will be prompted to restart their game after downloading an Expansion Pack or Game Pack. This is required for the new content to be available in-game.
General Bug Fixes
In addition to our notification improvements, occult fixes, and scratch file work, we have continued to address highly voted community issues (and also some issues that were easier fixes).
Base Game
- [EA Forums] Stacked items will no longer get stuck on the cursor when attempting to move to the Sim’s Inventory. This is fixed for: stacked items, photos, and paintings. If this is still observed in other cases, please report.
- [EA Forums] We’ve also made improvements to various Base Layer assets. These updates include: split gender versions of the Turtleneck to improve texture quality around the neck, split gender versions of the underwear bra asset to improve texture quality, and tweaks to the yfAcc_BaseLayerBodySuit_CapPink, LongWine and TankWhite textures to remove a breast shadow for gender neutrality.
- [EA Forums] Couple Sims will no longer only perform the “Kiss” interaction autonomously.
- [EA Forums] We fixed an issue where the New Items icon would reappear in Build Mode on items that had already been seen.
- [EA Forums] We fixed a situation where Household Sims could get incorrectly labeled as a “Neighbor” and weren’t able to use doors.
- [EA Forums] Fixed a Simulation Error that resulted in Appliances and Sinks breaking repeatedly despite repair, travel, or time passing.
- [EA Forums] The “Partner” relationship will no longer revert to a general Household member after re-entering Create a Sim.
- [EA Forums] Fixed an error that would happen between 2 and 3 am at night and resulted in Sims becoming stuck and unable to be swapped between.
- [EA Forums] We fixed an issue where all UI, Options, and interactions could become inaccessible after exiting Build Mode relating to work schedules. This is fixed in old saves.
- [EA Forums] Sims will no longer obsessively view Frog or insect collections, including the Noble Frog.
- We fixed an instance of Infinite Loading which could occur when loading Create a Sim via an unloaded Sim through the Simology Panel.
- We fixed an Assert that was occurring related to stairs when an object was deleted using the Sledgehammer Tool after buying a Styled Room.
- When a Sim travels to a Community Lot and enters Plan an Outfit in Create a Sim using a mirror, closing CAS will now correctly redirect the Sim back to the Community Lot, rather than their Home Lot.
- We added a tiny idle that Active Sims will play once a day before they get their Energized buff. (It’s the Create a Sim Active Trait selection animation). This change isn’t a bug, but it’s cute and was easy to do.
Multiple
- [EA Forums] “There are Sims who can be Duplicated” has been fixed in a variety of ways. If this duplication already occurred this will not be fixed retroactively in those specific instances.
- We fixed an issue where Rahul could become duplicated as the “Grocery Delivery” Sim. (Cottage Living)
- The NPCs Raheel Kunal (Adventure Awaits) and Zhaleh Amani (Enchanted by Nature) can no longer be married, moved in, or proposed to. They are unique NPCs that fill a role and doing these things was resulting in duplicates of these Sims.
- [EA Forums] Buddy Scoop will now follow his schedule (10 AM to 8 PM), and he will not reappear with different names in the Relationship panel. (Adventure Awaits)
- Other reports in this thread were investigated and appear to have been addressed in past updates previously.
- [EA Forums] We holistically fixed an issue where multiple objects could get stuck in a Sim’s inventory and couldn’t be placed back in the world with drag and drop functionality. This also caused a greyed out interaction on “Put in Inventory” on certain objects due to ownership issues – which has also been fixed.
- [EA Forums] Fixed an issue where worlds could appear twice on the World selection screen.
Events
- Fixed an issue where the game could get stuck when a Sim performs the “Fan Self” interaction with the “Fluttering Hand Fan.” (Lady Bridgerton’s Masquerade Ball Event)
City Living
- [EA Forums] We fixed some visual ceiling issues observed for adjacent apartment ceilings upon using Cutaway/Walls Down view options.
Cats & Dogs
- [EA Forums] Fixed an issue where pets could receive a Black Texture after spending a day at a Vet Clinic. Unfortunately, this fix is not retroactive in saves where it already occurred.
Seasons
- [EA Forums] Wants and Fears relating to Father Winter will no longer show up if Wants and Fears are toggled off in the Options menu.
Growing Together
- [EA Forums] Infants will now properly unlock the “First Visit to a Family Member’s Home” Milestone.
- [EA Forums] Sleep will now reduce the duration of the “Mental Fog” buff (as well as all other dazed moodlets). The “Mental Fog” Buff description has also been updated to say, “[SimName] is starting to feel woozy from his/her/their mental load. Maybe [he/she/they] should get a good night’s sleep before things get worse.”
Horse Ranch
- We fixed an animation issue with hands when the Mysterious Rancher Sim tried to close an umbrella during a thunderstorm.
For Rent
- [EA Forums] Rent information is now properly displayed in the Bills & Utilities panel.
- We addressed some inaccuracies with Rent price showing up as 0 for “Current Billing Estimate” for Residential Rentals.
- Fixed the Rent calculation to be correct and not decrease over time.
- Objects in Multi-Unit Residential Rentals can now be interacted with properly and the game will not crash after switching a Household.
High School Years
- Fixed an assert that could occur when clicking on a reaction emoji.
Royalty & Legacy
- [EA Forums] We addressed a report that “Sims become muscular for no reason.” Sims with the “Doctrine of Vitality” are intended to gain muscle over time. We’ve updated the text to become clearer for this intended behavior.
- [EA Forums] The Geek trait now only displays a single positive value when compared to the Scholarly Dynasty Ideal.
- Adjusted the Ballroom dance animation where the Sims’ hands could clip when the partner switch section ended.
Outdoor Retreat
- [EA Forums] We fixed a simulation error that would occur when using the “Put in Inventory” interaction on the Gordian Cot or Airkushn Single.
Tagging Fixes
Base Game
- (pfHair_SDX033AfroPuffsOmbre) will now sort in the proper hair length category in Create a Sim.
- (yfAcc_ManiNatural_SolidDirt) and (ymAcc_ManiNatural_SolidDirt) no longer appear duplicated in Create a Sim.
Cats & Dogs
- Appliances from Cats and Dogs will now appear in both the Misc and Show All categories.
Seasons
- [EA Forums] The Moarpillaz Love Seat is now sorting under Loveseats in Build Mode.
Eco Lifestyle
- [EA Forums] (sitSofa3x1_EP09GENslats) will now be sorted into the Outdoor Furniture category in Build Mode.
Horse Ranch
- [EA Forums] The (cmHair_EP14AfroTapered) and (cmHair_EP14CornrowsLong) hairs for children are now also available for Female Children with the Feminine Filter removed.
Spa Day
- [EA Forums] The “Relaxo Deluxe Chair by Happy Hands and Feet Co.,” “Relaxed Chair by Happy Hands and Feet Co.,” and “Relax-N-Go Chair by Happy Hands and Feet Co.” will now sort in the Misc Comfort category in Build Mode.
Werewolves
- [EA Forums] (sitLoveseat2x1_GP12GENmoss) will now be sorted into the Misc Comfort and Outdoor Furniture categories in Build Mode.
Tea Time Solarium
- (lightwall_SP77GEN) is now sorted properly only in the Lights category in Build Mode.
- The Botanical Beacon light now sorts under Wall Lights only.

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