Figured I'd chat a bit about a few things I've seen people discussing about today's video…
— Graham Nardone (@SimGuruGraham) July 19, 2014
1st up – there is a full world map, it simply wasn't in our E3 build. When traveling you choose a lot from the map, not from that list.
— Graham Nardone (@SimGuruGraham) July 19, 2014
Party goals are optional. When you set up the party you select if you want goals to accomplish or just have fun doing whatever you want.
— Graham Nardone (@SimGuruGraham) July 19, 2014
The interaction queue is still there and you can queue up a bunch of stuff.
— Graham Nardone (@SimGuruGraham) July 19, 2014
The box to the left side of the Sim shows which interactions are currently happening; it can show more than one when a Sim is multitasking.
— Graham Nardone (@SimGuruGraham) July 19, 2014
Queued interactions sit above that box and then drop down when the Sim starts doing them.
— Graham Nardone (@SimGuruGraham) July 19, 2014
The traditional info panels are all in the bottom right corner (Aspirations, Needs, Skills, Relationship, Career, Inventory, Simology).
— Graham Nardone (@SimGuruGraham) July 19, 2014
I just tend to play with the UI panels minimized; personal preference. We've also changed the order they're listed in since then.
— Graham Nardone (@SimGuruGraham) July 19, 2014
A lot of the visual information that moodlets are communicating has been changed since the E3 build. For example…
— Graham Nardone (@SimGuruGraham) July 19, 2014
Emotion strength of a moodlet will show exact numbers instead of vague dots (easier to understand why your Sim is in their current emotion).
— Graham Nardone (@SimGuruGraham) July 19, 2014
The green plusses above the moodlets were swapped to a gradient fade (just wait until I try and explain what a chameleon moodlet is to you).
— Graham Nardone (@SimGuruGraham) July 19, 2014
@Candacis Energy, Hunger, Bladder, Hygiene, Fun, and Social.
— Graham Nardone (@SimGuruGraham) July 19, 2014
@Matthewplays45 Yup! You can save wherever you currently are, and your household's Sims can be on different lots when you save.
— Graham Nardone (@SimGuruGraham) July 19, 2014
@Matthewplays45 When you load the save you'll select which Sim you want to start playing with and you'll load to the lot they're on.
— Graham Nardone (@SimGuruGraham) July 19, 2014
@Matthewplays45 Not in that regard, no.
— Graham Nardone (@SimGuruGraham) July 19, 2014
@swwSims The idea of a "chameleon buff" will be much easier to explain and understand (cont) http://t.co/g4ehRbVC0V
— Graham Nardone (@SimGuruGraham) July 19, 2014
The idea of a “chameleon buff” will be much easier to explain and understand with the game running in front of you. I’ll try and give an overview though. The Happy emotion is special in that it can modify other positive emotions. If your Sim only has a +10 Happy moodlet, then they’re Happy. But if they have a +10 Happy moodlet, and a +5 Playful moodlet, then they’re Playful (even though the Happy moodlet is stronger).
This is because the Happy emotion acts as a boost to any other positive emotions your Sim is feeling. You can see examples of this throughout the demo – the moodlets with the green plus symbols above them are actually Happy moodlets that were modified to boost another positive emotion. What we’ve changed since then was to make the moodlet’s color a gradient, so the background would look like green fading to purple to show happy -> playful. I know that all sounds complicated and confusing – it was overwhelming when it was first explained to me as well. Once you play with it in-game though it feels totally natural and easy to understand.
@DebraHipskind You can't move Sims around using WASD. You click on objects you want them to use, or on the ground where you want them to go.
— Graham Nardone (@SimGuruGraham) July 19, 2014
@TrueS1mm3r I'm pretty sure there's a blog going up that talks more about the fiction of the families in the world; wait for that 🙂
— Graham Nardone (@SimGuruGraham) July 19, 2014
@Alourra1289 There's a household inventory. Objects go there when you drop down stuff that requires removing objects that were in the way.
— Graham Nardone (@SimGuruGraham) July 19, 2014
@rsdworker @ZerbuTabek Age bar, the Sim's traits, the Sim's stats, etc.
— Graham Nardone (@SimGuruGraham) July 19, 2014
@jacobsleiman I just spotted a time during the video where the Sim had five moodlets on them at the same time; go watch it again 🙂
— Graham Nardone (@SimGuruGraham) July 19, 2014
@KellVeh Showing the fire and the new emotional death was an important part of our E3 demo, so we tuned it to happen quickly every time.
— Graham Nardone (@SimGuruGraham) July 19, 2014
.@shark5432 There are a variety of ways to travel – map, phone, clicking on another lot that you see, going home, going to work/school, etc.
— Graham Nardone (@SimGuruGraham) July 19, 2014
.@shark5432 Depending how you travel you'll see Sims walk off the lot or out of the neighborhood. They don't all instantly start loading.
— Graham Nardone (@SimGuruGraham) July 19, 2014
.@shark5432 The 3 clouds floating over the Sim's bust are their current whims to accomplish. One whim is always based on the Sim's emotion.
— Graham Nardone (@SimGuruGraham) July 19, 2014
@ReviewerNoah The colored ones indicate the emotion that generated the whim.
— Graham Nardone (@SimGuruGraham) July 19, 2014
@GorjanIvanovski You don't schedule parties in advance any more. They start once you call other Sims to come over to your party.
— Graham Nardone (@SimGuruGraham) July 19, 2014
@mads199007 Our audio team is great! I love the dynamic music in CAS/Build that changes depending on how in-depth you're customizing.
— Graham Nardone (@SimGuruGraham) July 19, 2014
.@shark5432 There's a small X button when hovering over each whim if you want to remove a current whim and get a new one.
— Graham Nardone (@SimGuruGraham) July 19, 2014
@Pedrocha4 Most of the Sims at the party panicked and ran out of the house due to the fire 🙂 We (cont) http://t.co/UuS1pT0D7x
— Graham Nardone (@SimGuruGraham) July 19, 2014
Most of the Sims at the party panicked and ran out of the house due to the fire 🙂 We wanted our Sims to quickly show off the new emotional deaths during the E3 demo though; normally they’d prioritize the fire in that situation.
@OneiricNotes Yes, I turned off autonomy for my Sims. I'm a micromanager; I like having total control over what they do and when they do it.
— Graham Nardone (@SimGuruGraham) July 19, 2014
@PattonKieran With stairs 🙂 Just something silly for the demo so that I would have better camera angles.
— Graham Nardone (@SimGuruGraham) July 19, 2014
@doobAndy You can switch between households in any world at any time – it's very fluid for whatever you want to play at any given moment.
— Graham Nardone (@SimGuruGraham) July 19, 2014
@Divine_James Off to the household inventory! You can then pull it back out and place it elsewhere.
— Graham Nardone (@SimGuruGraham) July 19, 2014
@djeranotjuh Yup, you can pull the width of the stairs the same way you do with rooms.
— Graham Nardone (@SimGuruGraham) July 19, 2014
@ReviewerNoah There's actually a button there now that goes back to the previous menu. Similar to "More Choices" at the top of the pie menu.
— Graham Nardone (@SimGuruGraham) July 19, 2014
@hrtarki Which part? They were probably gaining Charisma or Comedy skill.
— Graham Nardone (@SimGuruGraham) July 20, 2014
@hrtarki Ohh, that thing. That shows you your relationship with whoever you're talking to as well as their current emotion.
— Graham Nardone (@SimGuruGraham) July 20, 2014
@xchromaggiasims *shrug* It was recorded right there as I played; we specifically filmed me controlling the game for doubters to see.
— Graham Nardone (@SimGuruGraham) July 20, 2014
@zelda5820 @SimGuruRyan You can visit the home of any other Sim whenever you like.
— Graham Nardone (@SimGuruGraham) July 20, 2014
@sharkloverplaye No. You can completely ignore the auto save – it runs innocuously in the background and will just be there if you need it.
— Graham Nardone (@SimGuruGraham) July 20, 2014
@NicyPrior Yup. You can move between neighborhoods and full worlds without starting a new game or losing a thing.
— Graham Nardone (@SimGuruGraham) July 20, 2014
@SimGeorge1 Yes.
— Grant Rodiek (@SimGuruGrant) July 18, 2014
@Michael05849757 Aspirations are rewarded with Traits and some one time benefits. There are TONS of reward objects elsewhere.
— Grant Rodiek (@SimGuruGrant) July 18, 2014
Some of you may already know this, but one of my favorite changes in The Sims 4 is how bill delinquency works. We shut off your power.
— Grant Rodiek (@SimGuruGrant) July 18, 2014
And if you keep not paying, things get worse. It's hilarious to me.
— Grant Rodiek (@SimGuruGrant) July 18, 2014
@swwSims Also, it's FAR simpler. The repo man never really worked and was crazy expensive to fix. Shutting off the power? Way better.
— Grant Rodiek (@SimGuruGrant) July 18, 2014
@Bet4chan We do not have the repo man, no. We didn't really think he added much to the game. Shutting off power? Way funnier.
— Grant Rodiek (@SimGuruGrant) July 18, 2014
Here's a hint on how things get worse: things will get crappy.
— Grant Rodiek (@SimGuruGrant) July 18, 2014
@swwSims We have one that reduces your bills in TS4. @SimGuruGraham is a total jerk with bills in TS4. Watch out for it.
— Grant Rodiek (@SimGuruGrant) July 18, 2014
@KellVeh Correct.
— Grant Rodiek (@SimGuruGrant) July 18, 2014