Resident Entertainment: The Sims 4 Review
Posted by The Sims 4

The Sims 4 is the latest addition to the Sims franchise and being the fourth game in one of the best selling PC games series’ of all time, there are high expectations for the game from fans and players around the world. Since obtaining the game I have put close to 30 hours into it and for the most part thoroughly enjoyed my experience with the Sims 4.


One of the things that impressed me the most with the game when I first started playing it was how smooth and efficient the game was. When playing The Sims 3, things often took some time to load for me and I would get the occasional lag for no reason (other than probably my computer was too slow) but with The Sims 4, I didn’t really have this issue and even with a 5 year old laptop I was able to run the game quite well. Although I did switch to a more powerful computer to play it on the max settings later on for the review.



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The Sims 4: Mod Releases of the Week

Each week we will will compile a list of mods that have been released to help make your gaming experience more pleasant and unique. Be sure to use The Sims 4 Mods Category Tag for future reference.

:!: Please note that installing 3rd party content may cause problems with your game. It is a good idea to properly research the use of mods and custom content before putting them into your game.
:!: While EA unofficially supports the modding community, they will not be held liable should any 3rd party content damage your PC or game. 
:!: This list is here for informational purposes only. SimsVIP does not assume any liability should 3rd party content damage your PC or game. 
:!: Always remember to remove mods and custom content before updating your game




No Emotion StingersRemoves the music that plays between each emotion

No Highlight – Removes the White Outline that appears when clicking Sims and objects

Stand Still in CAS – Sims of all ages stand still while in Create-a-Sim


No Blur in the DistanceRemoves the Depth Of Field blur in the distance

Indoor Lights BrighterAllows you to modify the indoor lighting of the game

No IntroRemoves the “Maxis” and “EA” Intros when starting the game


No Mosaic - Removes “Blur” from Sims that Breastfeed, Streak, Bathe, and Use the Toilet

Time Speed Changer - Makes game time slower

Sims 3 to Sims 4 Moon - Changes The Sims 4 Moon to the Sims 3 Version (Thanks MySims4Blog)


Improved LightingImproves indoor and outdoor lighting

No Fade Sims & Objects – Stops in game fading when zooming in on Sims and Objects

TV & Computer Menu RevampChanges menu options to more familiar “real life” channels


GTA Radio StationsChanges Radio Station names to those from Grand Theft Auto

Weirder Walkstyles DisabledDisables certain walkstyles and replaces them with other styles

Super SpeedSpeed 3 doubles in speed 


No Fateness/No MusclesStops daily physique changes on Sims 

BuildBuyMode Unlocker - Unlocks locked objects in build/buy mode

Unlock Objects – Unlocks Build/Buy objects for Residential/Community Lots. Also unlocks Rooms


The Sims 4 Tutorial: Using the Gallery


Ruthless_kk has put together a great tutorial on using The Sims 4 Gallery.

I have been getting a lot of questions about the Sims 4 Gallery. For those of you familiar with The Sims 3, the new Gallery takes the place of the Exchange but also gives us additional features. Finding your way around the Gallery is easy once you know what to look for.
First things first! The only way to get to the Gallery is In-Game.

get to gallery



The Sims 4: Braces, Crop Tops, Non-Default Eyes & More


Used in the video below…

• Unlock Buy Mode Objects Mod: (Download)

• White Tee and Denim Skirt: (Download)

• Braces: (Download)

• Eyeshadow & Non-Default Eyes: (Download)

• Simsperience Tops: (Download)

• Anubis Crop-Top Dress: (Download)


Video Link


Guide: Death Types and Killing Sims in The Sims 4

The Sims 4 includes 10 different death types: Electrocution, Hunger, Fire, Rocket Ship Crash Landing, Old Age, Overexertion, Cowplant, Embarrassment, Anger, and Hysteria. Modern Grim Reaper included.

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Steelseries: Sims 4 Peripherals Giveaway is hosting a contest for those interested in winning The Sims 4 peripherals. There will be four lucky winners in all, and the contest ends September 15th. Click here for details.

With Sims 4 now out in stores and the SteelSeries Sims 4 products in stock, we want to give everyone a chance to bring their sims to life!

To that end we’re kicking off a competition where we want YOU to create your own Sim and upload it to either Twitter or Tumblr and tag it with #TS4SteelSeries.

Amongst everyone who have uploaded their Sim by the 15th of September, we will randomly draw FOUR winners that will receive a full set of the SteelSeries Sims 4 products (Mouse, Headset and Mousepad).

Participants are allowed to upload up to 3 sims, but can only win one prize pack. Winners will be announced on Tumblr and Twitter on Wednesday the 17th September.

Terms and conditions apply.



The Sims 4: Unlock all Build/Buy Content Mod

Want to access locked content without advancing in careers? There’s a mod for that. TwistedMexican has just released the “Unlock all” Mod which will unlock the content for your current household.
This mod only unlocks “objects” for now, but there are over 100 objects to be unlocked. Note that this does not include CAS parts or “Rooms”. Download here.

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SimsVIP’s The Sims 4 Review
Posted by The Sims 4




Back when The Sims first released in February 2000, no one could have predicted the huge impact it would have on not only the gaming scene, but also the players of the game 14 years later. Having sold close to 200 million units worldwide The Sims is one of the most successful video game franchises ever. From September 2nd 2014 The Sims franchise is about to be completely reworked with the release of the latest entry in the series, The Sims 4. Will The Sims 4 be able to establish its own identity in a series spanning endless games and add-ons? Or will it be a victim of the franchise’s momentous success?
The Sims 4 is set to shake up the series with the addition of many new features and elements to its gameplay. The developers of the game have reworked everything from the ground up to be as accessible, interesting, and most importantly, fun for both new and old players of The Sims. When you first load up the game you are met with a simple and clean main menu. You can select New Game which will take you directly into the games Create a Sim section. The same button with the universal “Play” symbol also doubles as the “Continue Game” if you have already played and saved a game previously. It’s still possible to start new games or load a different save by using the buttons located at the top left of the main menu.

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The Sims 4: TwistedMexi’s Sims 4 Cheat Resource

TwistedMexican, creator of the unofficial cheats list, has just launched his very own “Cheat Resource” over on Reddit. This is the best source for all things cheats, complete with an explanation of what each of them do.

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Community Blog: A Day In The Life of The Sims 4 Studio



With The Sims 4 now launched, I thought it would be fun to show you what my typical day is like as a Senior Animator at the Studio!
Early Morning: Arrive at EA

First order of the day is to check email for any issues, concerns or requests, while I am syncing down the latest build of the game. I look over my calendar to see if I have any meetings to review design or implementation plans. If I don’t have any meetings that usually means I will be animating, testing or refining our work in the game.
Mid-Morning: Stand Ups, Reviews and Prepping New Animation

The animation team usually has a quick meeting in the morning. It’s like a roll call. When our name is called out we declare the work that we will be doing that day. A one sentence statement about the overall feature and how much we have completed usually does the trick. As a team it is advantageous for us to understand who is working on what assets. Informal and quick, the meeting rarely lasts longer than 5 to 10 minutes. We return to our stations and continue work. For the next hour our Animation Directors will meet with each of us to review our animation for quality. The team is large and the Directors have split us in half to help focus the review time. We are, affectionately, Red Team and Blue Team. During the review with a Director we will look at the first pass of blocked out animation, shoot reference video, talk about how a feature is going to work in game, receive feedback on animation or discuss technical issues we have.

I like to go out with my Animation Pod. I mentor three animators and we try to get off campus and go out to lunch together once a week. Each time it’s a new place – the hardest part is trying to get all four of us to decide where to go.



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