As I wrote in my feature preview for the Get to Work expansion for The Sims 4, much of the effort from EA Maxis has been to redeem itself from its controversial launch. The continual free patches that have added pools, ghosts, two careers, and a Genealogy patch have removed some of the sting from the lack of an open world, create-a-style, an elevation build tool, and dishwashers. While Get to Work doesn’t amend those particular missing features, it does give fans the introduction of aliens, three careers that require on-site participation, and the ability to open their own retail business. For the price tag and for what it is, these additions do the job and only a little more than that.
The three new careers—Doctor, Scientist, and Detective—may not seem that connected, but the Get to Work expansion argues otherwise. Not only do they all require a research lab at some point, but they also need your hands-on guidance and, ideally, your Sim’s laser-eyed focus. Instead of opting to send your Sim to its imaginary job, only to return with money about eight hours later, you can direct your Sim and hopefully check off the many items on the list that will count toward the Sim’s overall performance. By that, it’s not far off from having a special in-game event during every one of your Sim’s work days. But be careful, since your work shift will end promptly even if you’re in the middle of something.
Get to Work is the spiritual successor to other career-orientated expansions from previous generations of the series, namely The Sims 2: Open for Business, and The Sims 3: Ambitions. Players of either title will see a return of a few key features, brought forward into the modern era and either stripped down or greatly built upon. The ability to open retail stores was central to Open for Business, but in The Sims 4, the whole system is either hit or miss and seems to collapse under its own ambition. However, the interactive professions introduced back in Ambitions are expanded on immensely and given a home, taking your Sims to a fully-functioning workplaces where they can track down criminals, invent new man-eating cow plants or even deliver babies.
Three new careers are introduced in Get to Work: Doctor, Scientist, and Detective. Each have their own individual and expansive workplace to explore, introducing a wholly interactive experience that surpasses that of professions in Ambitions. Job performance is measured by completing career-related tasks such as delivering medication or visiting crime scenes. The higher the performance, the more money your Sim will take home, and the more experience they will gain towards a promotion.
Q: How long ago/when did the idea for this Expansion Pack come about?
A: We’ve been considering what we wanted to do as our first expansion since the time where we started wrapping up work on the base game. I know for us, the idea of opening up a large chunk of your Sim’s day so you can follow them to work and explore all the hijinks they get up to there was compelling… plus, it was a great opportunity to bring back the beloved Open For Business theme from The Sims 2. What really convinced us though was seeing a lot of feedback from many of you! Following your Sim to their job has always been a top request, and there’s been overwhelming support of bringing full retail stores back into the game.
It was only a little over a month ago that EA Games announced an exciting expansion pack for The Sims, which lets players actually follow their Sims to work for a few select career paths, or even start their own business. Oldschool fans of The Sims may be getting a sense of deja vu, but that’s because the second iteration of The Sims had a similar expansion pack. Thankfully, Get To Work does offer some new perspectives to make the latest expansion unique.
One of our biggest complaints in the base game was a lack of content, which has since been actively addressed with a series of post-launch updates. Get To Work represents the first attempt at drastically changing some of the gameplay, adding not only new workplace and business lots, but an entire off-world experience, new interactions, and some nice new object content.
REDWOOD CITY, Calif.–(BUSINESS WIRE)– It’s time to get to work in The Sims™ 4. Today, Electronic Arts Inc. (NASDAQ:EA) announced that The Sims 4 Get to Work* is now available on PC and Mac in North America. In this first expansion pack for The Sims 4, players can deepen their relationships with their Sims by actively controlling them in three new careers (Doctor, Detective and Scientist) as well as creating and customizing their own Sim retail business.
In the three all-new careers, players will actively control their Sims’ decisions throughout the workday. They will meet fellow co-workers, explore the new career venues and decide whether to work toward that next promotion or wreak havoc on the workplace.
Start saving lives as a Doctor – take your Sims to work at the Hospital to examine patients, run x-rays, make diagnoses, perform surgeries and even deliver babies. Doctors will also make house calls to visit sick Sims. Sims can become sick through close interactions with other ill Sims and find relief by ordering medication.
Solve crimes as a Detective – your Sims will start their days at the Police Station to pick up new cases. Then they’ll be dispatched to crime scenes where they will gather evidence, track clues and collect witness statements in order to identify suspects and make arrests. Back at the Police Station they can search suspects, take their mug shots and fingerprints; even interrogate them in hopes of a confession. Sims in the Detective career can also patrol the streets and issue tickets to neighborhood menaces.
Climb the inventive heights as a Scientist – develop your Sims’ analytical mastermind to craft diabolical creations such as the Cloning Machine or the SimRay, which gives Scientists the ability to freeze other Sims, control their minds and transform objects. Scientist Sims can also create the ElectroFlux Wormhole Generator to whisk themselves away to Sixam, the mysterious home world of fan-favorite Aliens, who make a much anticipated return to The Sims 4.
In addition, players can run their own retail business by purchasing or creating a retail location, designing the store front and selecting what items to sell. Players can set prices, hire and manage employees, customize uniforms and work to make the final sale. From clothing boutiques to art galleries, or bakeries to bookstores, there is no limit to the type of retail business that can be created. Also new are the Photography and Baking skills that give Sims new things to learn, new things to do and achieve and new creations to sell.
The Sims 4 Get to Work is rated ‘T’ for Teen by the ESRB and available on PC and Mac for $39.99 at various retail stores and for digital download. For more information, please visit www.TheSims.com/get-to-work.
*REQUIRES THE SIMS 4 GAME (SOLD SEPARATELY).
Mod the Sims content creator Deaderpool has created a mod which expands upon The Sims 4’s story progression. With the mod you will be able to have more control over how the game works. The features include non-active households having babies and children, Sims moving in and out of the town, the cleanup of ghost households to name but a few functions.
We recently put out a call for readers to join our team, and we are excited to announce that the SimsVIP team has officially grown! SimsVIP is dedicated to growing our involvement within the Simming community, and we are very excited to move forward with the first phase of our site’s expansion. Having a solid staff is important.
In an effort to ensure a constant flow of news and original content for our readers, we have brought on a talented group of folks from around the world. Without further adieu, I’d like to introduce the new SimsVIP Staff Page!
GreenManGaming.com is running 20% off promotion on all digital games! Included in this deal is The Sims 4, The Sims 4 Outdoor Retreat and The Sims 4 Get to Work. To receive the discount, enter the code: JBTBG5-7GVTE8-W2YXRV at checkout. Promotion ends April 2nd.
The time has come to reveal the winners of our The Sims 4 Get To Work giveaway!
Winners, please check your emails! Congrats to all, and thanks to everyone for participating!