@batsimmer Yes. The piano, bars, tablet (and other electronics) you see in the trailers are in the base game.
— Azure Bowie-Hankins (@SimGuruAzure) July 1, 2014
@L0uisCouture You will need to load when traveling between lots or streets, but when roaming the street's public space you can just…roam.
— Sarah Holding (@SimGuruSarah) July 1, 2014
@RinconDelSimmer @L0uisCouture Yes, neighborhoods. Sorry, was having trouble fitting within 140 characters on that reply 🙂
— Sarah Holding (@SimGuruSarah) July 1, 2014
@rafapmota It's pretty fun! My Sim got married yesterday, but the marriage is in trouble already because her husband is eying Bella…
— Sarah Holding (@SimGuruSarah) July 1, 2014
@Enjoji101 Community lots have required objects. When you pick a lot type the game will tell you what objects are required for that lot type
— Sarah Holding (@SimGuruSarah) July 1, 2014
@EJamonica The biggest lots are 50×50. The Sims 4 does not have 64×64 lot at this time.
— Sarah Holding (@SimGuruSarah) July 1, 2014
@RinconDelSimmer @EJamonica @SimGuruGraham The park is a 50×50 lot.
— Sarah Holding (@SimGuruSarah) July 1, 2014
@sims3famoments Yes&no. There is Auto Aging that you can turn on&off. If NPC Sims die new Sims move in. But it doesn't work exactly like TS3
— Sarah Holding (@SimGuruSarah) July 1, 2014
@NickCalzado The Gallery is a new way to share Sims and Lots that is fully integrated into the game. It's like the TS3 Exchange, but better!
— Sarah Holding (@SimGuruSarah) July 1, 2014
@L0uisCouture Willow Creek is inspired by new Orleans. Riverview was farmland inspired, so I think you'll find they feel very different.
— Sarah Holding (@SimGuruSarah) July 1, 2014
@TheSims4it You can visit any lot in Edit mode (Build Mode) so you can explore without your Sims, but you can't see Live Mode w/o a Sim.
— Sarah Holding (@SimGuruSarah) July 1, 2014
@TheSims4it You will need an active Sim to explore off lot. But you can zoom the camera around like Sims 3.
— Sarah Holding (@SimGuruSarah) July 1, 2014
@TheSims4it Anytime you leave Live Mode (edit Town, Build Mode, etc) your game is paused and your Sims don't continue to simulate.
— Sarah Holding (@SimGuruSarah) July 1, 2014
@aidasims13 @EJamonica The Sims 4 is shipping with a variety of gameplay cheats, including a cheat to cheat money.
— Sarah Holding (@SimGuruSarah) July 1, 2014
@RomboSim The emotions are fun, b/c they are new. But, I'll admit, I like classic things…like cooking. I never tire of cooking in The Sims
— Sarah Holding (@SimGuruSarah) July 1, 2014
@RomboSim There is a lovely chocolate cake in The Sims 4 that I like baking.
— Sarah Holding (@SimGuruSarah) July 1, 2014
@franciscohndz There are tattoos in CAS, but there is no Sim that applies a tattoo for you like in Ambitions.
— Sarah Holding (@SimGuruSarah) July 1, 2014
@Basically_Sims @SimGuruGrant @SimGuruLyndsay There are weddings, wedding arches, cakes, etc.
— Graham Nardone (@SimGuruGraham) July 1, 2014
@ariesdelmilagro Time moves faster in-game than IRL. I believe it's a bit slower than Sims 3; gives you more time to do things each day.
— Graham Nardone (@SimGuruGraham) July 1, 2014
@LisafPorter My biggest in-game feature was the notification system; we revamped it extensively (cont) http://t.co/2czY1Q2hCb
— Graham Nardone (@SimGuruGraham) July 1, 2014
My biggest in-game feature was the notification system; we revamped it extensively from what previous Sims games could do. Overall though my main responsibility was organizing the Change Review process, which is where we gather all the various ideas on how to improve the game and suss out what we have time to accomplish and what to spend that time on to make the game the best it can be.
@hrtarki Anything you could do down the street could also be done in a completely different world. No restrictions on where you go!
— Graham Nardone (@SimGuruGraham) July 1, 2014
@nc4dm Sure, by no means is everything known about the game yet.
— Graham Nardone (@SimGuruGraham) July 1, 2014
@sentinelah7 You don't set it, a Sim's emotion naturally changes over the course of game play. You can influence it by what actions they do.
— Graham Nardone (@SimGuruGraham) July 1, 2014
@LlamaSpears You'll definitely see more familiar faces 🙂
— Graham Nardone (@SimGuruGraham) July 1, 2014
@ItsYukiMe It works just like Sims 3; you can't have a child if you already have eight Sims.
— Graham Nardone (@SimGuruGraham) July 1, 2014
@Basically_Sims @generalelectric You can write love letters to other Sims via the PC; there is not a specific online dating feature though.
— Graham Nardone (@SimGuruGraham) July 1, 2014
@PlanetClemntine @LisafPorter Sure! The icons are much more interactive now… not only can you (cont) http://t.co/MtlpiTN4is
— Graham Nardone (@SimGuruGraham) July 1, 2014
Sure! The icons are much more interactive now… not only can you click them to move your camera to a Sim, but you can actually lock your camera on any Sim (or even an object) with them. The icons can also open various pieces of UI, so for example… if you got a notification saying that your Sim’s skill leveled up, you could click it as a shortcut to switch to that Sim and open their skill panel. Best of all, there’s now a notification wall that stores all of your messages as they come in.
You can scroll through a history of your past 200 notifications… it’s great if you missed a message as it popped up, or if you haven’t played for a week and want to figure out what you were last doing when you played; all of the messages have a timestamp on them to help with that. You can view your notification wall anywhere throughout the game and it’s unique per save file. It’s a really robust system and a big improvement over past games; I’m quite proud of it!
@DruTruBuilder Fire can pass through walls now, how about that? 🙂 Better plan those death traps a bit more carefully.
— Graham Nardone (@SimGuruGraham) July 1, 2014
@JessieEsser Yes. Young Adults are approximately 25-35 or so.
— Grant Rodiek (@SimGuruGrant) July 1, 2014
@MyChannelM There are many cheats. I hesitate to say "the same" in case we've changed one or added one, that sort of thing.
— Grant Rodiek (@SimGuruGrant) July 1, 2014
@franciscohndz It's basically the same as The Sims 3.
— Grant Rodiek (@SimGuruGrant) July 1, 2014
@shawtylawliet It is a skill AND a branch in the Culinary career.
— Grant Rodiek (@SimGuruGrant) July 1, 2014
@Pinstar @TheSims4Info It's been tweaked slightly, but it's very similar.
— Grant Rodiek (@SimGuruGrant) July 1, 2014
@xCherrySims @PlanetClemntine @Aang741 Yes.
— Grant Rodiek (@SimGuruGrant) July 1, 2014
@theBloomie @SimGuruGraham We still have our neighborhoods, which are huge areas to explore. And they have fun things to find.
— Grant Rodiek (@SimGuruGrant) July 1, 2014
@ele199813579246 Yes.
— Grant Rodiek (@SimGuruGrant) July 1, 2014
I want to share one of my favorite moments in The Sims 4. We call it the perpetual Emotion machine. Ingredients: 1 Good Sim + 1 Evil Sim.
— Grant Rodiek (@SimGuruGrant) July 1, 2014
So, let's say you have an Evil Sim and a Good Sim near each other. The Good Sim becomes Sad, because she is in the presence of Evil.
— Grant Rodiek (@SimGuruGrant) July 1, 2014
Because the Good Sim is Sad, the Evil Sim becomes Happy. He loves being around the misery of others!
— Grant Rodiek (@SimGuruGrant) July 1, 2014
But, Good Sims love it when those around them are happy. So, the Good Sim is Happy that the EVIL Sim is Happy.
— Grant Rodiek (@SimGuruGrant) July 1, 2014
This can be even more hilarious as you mix up other Traits, like Family Oriented, or Hates Children.
— Grant Rodiek (@SimGuruGrant) July 1, 2014
I'm feeling frisky. You guys want to know one more of my favorite emotional moments?
— Grant Rodiek (@SimGuruGrant) July 1, 2014
The Musical instruments in our game are just awesome. Very tied to Emotional gameplay. Let's say a Perfectionist is learning the Violin.
— Grant Rodiek (@SimGuruGrant) July 1, 2014
When the Perfectionist first starts, she's TERRIBLE. Because she expects the best from herself, she's suddenly Embarrassed. Wants to hide.
— Grant Rodiek (@SimGuruGrant) July 1, 2014
She isn't the only one who is disappointed! Other Sims around her? They also hate her music. The screeching of the strings makes them Tense.
— Grant Rodiek (@SimGuruGrant) July 1, 2014
@bump96 Most of them do. We wanted every Trait to be special.
— Grant Rodiek (@SimGuruGrant) July 1, 2014
Emotions matter. In some of our videos you see the goofy jokes that work in a video. Yeah. But, they make storytelling so much better.
— Grant Rodiek (@SimGuruGrant) July 1, 2014
@RossDanbruen Off the top of my head I'm not sure. It's difficult to compare the real world versus our Sim's lives/day.
— Grant Rodiek (@SimGuruGrant) July 1, 2014
@RossDanbruen We basically try to tune it so that death by hunger doesn't happen by accident. And, we don't want it to take TOO long.
— Grant Rodiek (@SimGuruGrant) July 1, 2014
@SergioSimmer I move it around to follow my Sims when they jog 🙂
— Grant Rodiek (@SimGuruGrant) July 1, 2014
@CeceliaLaBelle Sims will have Moodlets from multiple Emotions. But, only ONE Emotion at a time. Does that make sense?
— Grant Rodiek (@SimGuruGrant) July 1, 2014
@CeceliaLaBelle Think of it this way. Bad things can happen to my Sim, which they'll think about. But, if overall it was a good day? Then…
— Grant Rodiek (@SimGuruGrant) July 1, 2014
@CeceliaLaBelle …overall they will be happy. So, a little Boredom from work won't change the fact that your Sim is psyched about Love.
— Grant Rodiek (@SimGuruGrant) July 1, 2014
@ashleighanne90 @CeceliaLaBelle @SamWitts2 Other way around. Doing things will give you, say, a Sad Moodlet. Which can make your Sim Sad.
— Grant Rodiek (@SimGuruGrant) July 1, 2014
@Peninaad Hahaha. Well. My Sim was putting out a fire. The fire extinguisher smoke became attached to them. It shot out of their butt.
— Grant Rodiek (@SimGuruGrant) July 1, 2014
@HLenzendorf We have a bunch! I don't use them (and didn't work on them), so I can't help with specifics.
— Grant Rodiek (@SimGuruGrant) July 1, 2014
@ashleighanne90 @CeceliaLaBelle @SamWitts2 Individual Moodlets don't do anything. They combine to form Emotions, which DO mean things.
— Grant Rodiek (@SimGuruGrant) July 1, 2014
@Kev_Zer0714 Sims have the same Emotions, but their Moodlets can be unique based on their Traits.
— Grant Rodiek (@SimGuruGrant) July 1, 2014
@Aang741 We do not have Disease.
— Grant Rodiek (@SimGuruGrant) July 1, 2014
@SuperSimaholic Yes. There is some cool stuff in maternity and such.
— Grant Rodiek (@SimGuruGrant) July 1, 2014
@Kev_Zer0714 Absolutely.
— Grant Rodiek (@SimGuruGrant) July 1, 2014
@hrtarki We just have a lot of content, tiny details, special moments, surprises. Emotions is a huge feature we spent a lot of time on.
— Grant Rodiek (@SimGuruGrant) July 1, 2014
@VCuicatl @Aang741 That is a difficult topic to design appropriately.
— Grant Rodiek (@SimGuruGrant) July 1, 2014
Hi @zcweatherman! We have a bunch of different eye presets to choose from and they have a variety of different eye lash lengths built in.
— Jill Johnson (@SimGuruJill) July 1, 2014
@CeceliaLaBelle There are a variety of options for how Sims age, so if you don't want a family you (cont) http://t.co/hCVUAmGu98
— Graham Nardone (@SimGuruGraham) July 2, 2014
There are a variety of options for how Sims age, so if you don’t want a family you like to die off you can keep that from happening. If you want to ensure they continue over multiple generations though you’re going to have to take an active role in woohooing with them or even playing as them so that they’ll have kids. Sims 4 gives you greater control over the fates of all the families rather than just the one you’re currently playing.
@SimsVIP @SimGuruSarah Walking off a lot to the public space never incurs a load. The public space (cont) http://t.co/G2HMLLqIhq
— Graham Nardone (@SimGuruGraham) July 2, 2014
Walking off a lot to the public space never incurs a load. The public space is always loaded and simulating. You can walk from a public space back onto your active lot as well. What you can’t do is walk from a public space onto another unloaded lot without loading. Also you don’t really travel to another world or another neighborhood – you always select a lot to travel to, and that lot may be in another world or neighborhood.
@SimsVIP @SimGuruGraham Public Space: Walk around anywhere that is not on a lot freely, no loading screens (cont) http://t.co/z2mbMcERCc
— Sarah Holding (@SimGuruSarah) July 2, 2014
Public Space: Walk around anywhere that is not on a lot freely, no loading screens when going anywhere on public space [removed the word “lot” this is a neighborhood with multiple lots on it, they share the same public space]
Going from Lot to Public Space: Loading Screen [No, the public space is loaded with your current/active lot, so you can freely explore it with that lot loaded]
Public Space to Lot: Loading Screen [You will always have an active lot that you have loaded into, and you will be able to play in the public space surrounding this lot. If you want to load a new lot in the same neighborhood/public space you will encounter a load screen]
Lot to Lot: Loading Screen [Yes]
Neighborhood to Neighborhood: Loading Screen [Yes, but this is because you are moving Lot to Lot, the lots just happen to be in different neighborhoods]
World to World: Loading Screen [We have only announced one world at this time ;)]
@Roxena92 @SimGuruGraham @SimsVIP No, you are always in control of when/where your Sims load.
— Sarah Holding (@SimGuruSarah) July 2, 2014
@SimsVIP Anything that is a lot is a lot (example: a bar is a Bar Lot, not a part of the public space). The (cont) http://t.co/xYtxY74Obb
— Sarah Holding (@SimGuruSarah) July 2, 2014
Anything that is a lot is a lot (example: a bar is a Bar Lot, not a part of the public space). The public space is the “stuff” around the lots. So maybe you would have 4 community lots/venues and you would need to load between them, but all 4 share the same public space, which is a commercial area. And in that public space you’ll have…public space stuff…like BBQs, picnic tables, playground equipment, etc… (You can have those objects on lots too, they are not restricted to the public space)
@CeceliaLaBelle Basically anytime you travel from lot to lot you'll encounter a brief load screen. Obviously (cont) http://t.co/xOhpHrObcH
— Sarah Holding (@SimGuruSarah) July 2, 2014
Basically anytime you travel from lot to lot you’ll encounter a brief load screen. Obviously there are other load screens in the game (like when you exit CAS, or save and exit to the main menu) but the loads are really short compared to The Sims 3.
@DaletheSim @SimGuruGraham @SimsVIP Only the Park lots are different – they are a single lot in its own neighborhood.
— Sarah Holding (@SimGuruSarah) July 2, 2014
@SuperSimaholic @SimGuruGraham @SimsVIP You can zoom out & move the camera around each public space/neighborhood. Doesn't zoom as far as TS3
— Sarah Holding (@SimGuruSarah) July 2, 2014
@CeceliaLaBelle Yup, that's the gist of it. Example: You could have two Energized moodlets and one (cont) http://t.co/JfCEbpLrHm
— Graham Nardone (@SimGuruGraham) July 2, 2014
Yup, that’s the gist of it. Example: You could have two Energized moodlets and one Inspired moodlet, and the sum total of the strength of those moodlets would determine your Sim’s current emotion. Let’s say each of those Energized moodlets were +5 Energized, and the Inspired moodlet was +20, your Sim would be feeling inspired because it’s their current strongest emotion. Anytime a moodlet gets added or removed it recalculates them to determine what emotion your Sim is in.
@RawrSmileLaugh Yup, you can create custom content or use custom content created by others.
— Graham Nardone (@SimGuruGraham) July 2, 2014
@crinrict I made sure we added a framerate limiter. It currently caps at 200 fps to support next-gen 200hz displays.
— Graham Nardone (@SimGuruGraham) July 2, 2014
@renssies @crinrict Yes, there's a built in vsync option.
— Graham Nardone (@SimGuruGraham) July 2, 2014
@crinrict If you want unplayed families to continue beyond their current generation you'll need to try for a baby with them or play as them.
— Graham Nardone (@SimGuruGraham) July 2, 2014
@Rudy8292 @crinrict Oh no, new households will move in as others die. It pulls from the townie families first; gives them a spot to live.
— Graham Nardone (@SimGuruGraham) July 2, 2014
@crinrict @Rudy8292 Not entirely sure about the randomly generated ones; not my area. Could remind me to ask when others are in the office.
— Graham Nardone (@SimGuruGraham) July 2, 2014
@tessimist @crinrict @Iron_Cgull They do age and die.
— Graham Nardone (@SimGuruGraham) July 2, 2014
@tessimist @crinrict @Iron_Cgull You would switch and play them.
— Graham Nardone (@SimGuruGraham) July 2, 2014
@crinrict @Ja_elk No, they won't randomly move away. Of course you can move them to a different home or out of the world altogether.
— Graham Nardone (@SimGuruGraham) July 2, 2014
— Graham Nardone (@SimGuruGraham) July 2, 2014
— Graham Nardone (@SimGuruGraham) July 2, 2014
@_lovcat_ @crinrict @Ja_elk Yup, sure will.
— Graham Nardone (@SimGuruGraham) July 2, 2014