The Sims is one of fifteen finalists nominated for induction into the World Video Game Hall of Fame. You can view a full list of nominees here, and cast a vote for your favorite here. The inductees will be announced during a ceremony at The Strong museum on Thursday, June 4.
The World Video Game Hall of FameTM at The Strong recognizes individual electronic games of all types—arcade, console, computer, handheld, and mobile—that have enjoyed popularity over a sustained period and have exerted influence on the video game industry or on popular culture and society in general. Inductees to first class of the World Video Game Hall of Fame will be announced at The Strong museum in Rochester, New York, in June 2015 and will be on permanent view in the museum’s eGameRevolution exhibit.
Anyone may nominate a game to the World Video Game Hall of Fame. Nominations for the class of 2016 will be accepted through March 31, 2016. Final selections will be made on the advice of journalists, scholars, and other individuals familiar with the history of video games and their role in society.
Situated at The Strong
The Strong is a highly interactive museum devoted to the history and exploration of play. Through the World Video Game Hall of Fame and its other key programmatic elements—the International Center for the History of Electronic Games, the Brian Sutton-Smith Library and Archives of Play, the National Toy Hall of Fame, the Woodbury School, and the American Journal of Play—The Strong explores play and the ways in which it encourages learning, creativity, and discovery and illuminates cultural history.
At 55,000 items and growing, The Strong’s collection of video games, other electronic games, and electronic game-related historical materials is the largest and most comprehensive public assemblage of such items anywhere. These materials sit alongside and complement more than 350,000 other objects held by The Strong, and altogether they make up the world’s largest and most comprehensive collection of toys, dolls, board games, video games, books, photographs, documents, and other historical materials related to play.