The Sims 4: Additional Dog & Cat Tidbits from the Game

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After poking around some of the game files, and getting a heads up about some additional code by community modder Simstopics, I was able to gather some additional instances in the game files that contain “CAT” and “DOG”.

At this point, the amount of code that has been found previously and most recently, only points to one thing: Pets are coming. When will Pets arrive? No one knows. Until then, here is some additional code that proves Pets is slowly being worked into the game.

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object_TV_On–></T>
<U n=”value”>
<V t=”apply_new_value” n=”focus_score”>
<V n=”apply_new_value” t=”species_specific”>
<U n=”species_specific”>
<L n=”scores”>
<U>
<E n=”key”>CAT</E>
<U n=”value”>
<E n=”base”>MEDIUM</E>
</U>
</U>
<U>
<E n=”key”>DOG</E>
<U n=”value”>
<E n=”base”>MEDIUM</E>
</U>
</U>

<?xml version=”1.0″ encoding=”utf-8″?>
<I c=”GameObject” i=”object” m=”objects.game_object” n=”object_floorMural” s=”147626″>
<U n=”_components”>
<V t=”enabled” n=”canvas” />
<V t=”enabled” n=”focus”>
<U n=”enabled”>
<V n=”_focus_score” t=”species_specific”>
<U n=”species_specific”>
<L n=”scores”>
<U>
<E n=”key”>CAT</E>
<U n=”value”>
<E n=”base”>LOW</E>
</U>
</U>
<U>
<E n=”key”>DOG</E>
<U n=”value”>
<E n=”base”>LOW</E>
</U>

Resource:E882D22F!00000000!0000000000007E3A.death_Embarrassment.InteractionTuning (Note that all the death_anger/electrocution,hunger,laughter have changed to add the “species” tag)
<V t=”sim_info”>
<U n=”sim_info”>
<V t=”specified” n=”ages” />
<V t=”specified” n=”species”>
<L n=”specified”>

<V t=”enabled” n=”focus”>
<U n=”enabled”>
<V n=”_focus_score” t=”species_specific”>
<U n=”species_specific”>
<L n=”scores”>
<U>
<E n=”key”>CAT</E>
<U n=”value”>
<E n=”base”>LOW</E>
</U>
</U>
<U>
<E n=”key”>DOG</E>
<U n=”value”>
<E n=”base”>LOW</E>
</U>

<?xml version=”1.0″ encoding=”utf-8″?>
<I c=”GameObject” i=”object” m=”objects.game_object” n=”object_CraftPicture” s=”14863″>
<U n=”_components”>
<V n=”canvas” t=”enabled”>
<U n=”enabled”>
<L n=”canvas_types”>
<E>ChildArt</E>
</L>
</U>
</V>
<V t=”enabled” n=”focus”>
<U n=”enabled”>
<V n=”_focus_score” t=”species_specific”>
<U n=”species_specific”>
<L n=”scores”>
<U>
<E n=”key”>CAT</E>
<U n=”value”>
<E n=”base”>LOW</E>
</U>
</U>
<U>
<E n=”key”>DOG</E>
<U n=”value”>
<E n=”base”>LOW</E>
</U>
</U>

<?xml version=”1.0″ encoding=”utf-8″?>
<I c=”GameObject” i=”object” m=”objects.game_object” n=”object_painting” s=”14953″>
<U n=”_components”>
<V t=”enabled” n=”focus”>
<U n=”enabled”>
<V n=”_focus_score” t=”species_specific”>
<U n=”species_specific”>
<L n=”scores”>
<U>
<E n=”key”>CAT</E>
<U n=”value”>
<E n=”base”>LOW</E>
</U>
</U>
<U>
<E n=”key”>DOG</E>
<U n=”value”>
<E n=”base”>LOW</E>
</U>
</U>

<?xml version=”1.0″ encoding=”utf-8″?>
<I c=”GoHereSuperInteraction” i=”interaction” m=”objects.terrain” n=”terrain-Swim_Skinnydip” s=”128625″>
<L n=”_constraints”>
<U>
<L n=”constraints”>
<U>
<E n=”key”>CAT</E>
<V n=”value” t=”circle”>
<U n=”circle”>
<T n=”ideal_radius”>0</T>
</U>
</V>
</U>
<U>
<E n=”key”>DOG</E>
<V n=”value” t=”circle”>
<U n=”circle”>
<T n=”ideal_radius”>0</T>
<T n=”radius”>2</T>
</U>

<?xml version=”1.0″ encoding=”utf-8″?>
<I c=”GoHereSuperInteraction” i=”interaction” m=”objects.terrain” n=”terrain-gohere_ProtestForCause” s=”147774″>
<L n=”_constraints”>
<U>
<L n=”constraints”>
<U>
<E n=”key”>CAT</E>
<V n=”value” t=”circle”>
<U n=”circle”>
<T n=”ideal_radius”>0</T>
</U>
</V>
</U>
<U>
<E n=”key”>DOG</E>
<V t=”circle” n=”value”>
<U n=”circle”>
<T n=”ideal_radius”>0</T>
<T n=”radius”>2</T>
</U>
</V>
</U>

<?xml version=”1.0″ encoding=”utf-8″?>
<I c=”GoHereSuperInteraction” i=”interaction” m=”objects.terrain” n=”terrain-vampireRunHere” s=”152626″>
<L n=”_constraints”>
<U>
<L n=”constraints”>
<U>
<E n=”key”>CAT</E>
<V n=”value” t=”circle”>
<U n=”circle”>
<T n=”ideal_radius”>0</T>
</U>
</V>
</U>
<U>
<E n=”key”>DOG</E>
<V n=”value” t=”circle”>
<U n=”circle”>
<T n=”ideal_radius”>0</T>
<T n=”radius”>2</T>
</U>

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