There is a brand new game update for The Sims 4, bringing base layers on CAS, improved infants gameplay and bug fixes. Read the patch notes below for details.
If you have auto updates enabled in EA App’s “Application Settings”, the game will auto-update once you open the EA App. If you have auto-updates disabled, you will need to manually update by clicking the game in your library.
To ensure your game is up to date, check the game version found in Documents > EA > The Sims 4 > GameVersion.txt. Your game should now read: PC: 1.123.66.1030 / Mac: 1.123.66.1230 / Console: 2.31
The Season’s Most Anticipated Updates
Dearest Simmers,
With the arrival of May, some of the season’s most anticipated improvements and bug fixes are making their grand entrance into The Sims 4. It is with great pleasure that we share a snippet of what is yet to come, sure to delight even the most discerning members of the Sims community.
Foremost among these, are dedicated improvements to Infant and Toddler gameplay, influenced by your gracious feedback and ever-helpful reports. We hope you find the caregiving experience most improved. Whispers also speak of a charming new basegame Infant Playmat, for all players, which I hear includes a variant adorned with the most fashionable motif – dainty little sheep.
To guard against the loss of any cherished stories, we’re implementing new save redundancy options for your Backup Saves, including day, week, and monthly options to better protect your Households and your progress.
In the realm of Create a Sim, a most fashionable Base Layers feature now allows for more fashion expression and truly splendid ensembles.
Over one-hundred and fifty bugs have been dutifully vanquished, with dozens of troubling infants and toddlers bugs gone forevermore! The Sims will now find their sleep more restful, thanks to refined autonomy improvements and bug fixes. And, of course, more than ten vexing issues from the community’s top twenty bugs list have also been addressed.
Finally, this Season brings news sure to set games aflutter. A collaboration most grand, as two new Kits, Lady Bridgerton’s Masquerade Ballroom & Fashion, and a log-in event have entered the game, ensuring your Sims may dress and dwell in the height of regency splendor. And as a most delightful bonus, those who acquire Lady Bridgerton’s Masquerade Ball Bundle – featuring both kits – shall be rewarded with three exclusive items including the Bundle of Joy bassinet, a cradle fit for the tiniest debutante or young duke, and an elegant gazebo.
Thus, dearest Simmers, prepare yourselves for an experience most improved, and delight in the season’s remarkable bounty.
Yours truly, The Sims Dev Team
What’s New?
The Sims 4 Lady Bridgerton’s Masquerade Ball
Lady Bridgerton’s Masquerade Ball – Login Event
Prepare for the social event of the season! Running May 12 – July 7th, a limited time login event that brings a bit of the Ton to The Sims 4! Earn exclusive rewards as you log in week by week like the Heart on Your Sleeve trait, Daytime Stroll Gown, Gallant Wool Coat, and more! New rewards will be unmasked on specific days, so return throughout the event to unlock rewards that transform your Sim into the greatest host!
Based on your feedback from the last Login Event, we’ve made improvements to the Event Menu! You’ll now see a counter showing how many weekly check-ins you’ve completed while rewards are available to unlock. We’ve also segmented the weeks, added a countdown timer for when the next week begins, plus a subtle highlight showing what rewards will be available to claim the next time you log in! You can start earning rewards on May 12th, but be sure to log in no later than June 25th so you do not miss the chance to earn all available rewards with subsequent logins!
Two New Kits and a Dazzling Bundle
For players looking to bring the decadence and grandeur of Lady Bridgerton’s Masquerade Ball all in a single bundle, there are three exclusive items alongside the two enticing new kits:
The Digital Content … Yes, Lady Bridgerton’s Masquerade Ball experience is complete with the iconic Bridgerton House Gazebo, the beautiful Bridgerton House Piano, and well, as we know, sometimes balls can lead to … ahem, rushed nuptials and so, a Bundle of Joy bassinet, for those looking to expand their family. Make sure you get the bundle before August 14 for these most splendid gifts.
The Fashion Kit, inspired by the season’s most talked about event, Lady Bridgerton’s Masquerade Ball. With costumes and masks to hide one’s true identity. But of course, you can find even more dresses and accessories to play out the most perfect ballroom fantasy.
The Ballroom Kit, provides decor and objects that will have builders swooning, like the Ballroom Banquet Table, floral wall adornments, and the Elegant Macron Display. Recreate the ballroom that set the season in motion inspired by Lady Bridgerton’s own delightful decor.
Looking for a more singular experience? Well, have no fear, you can get all the latest fashions direct from Lady Bridgerton’s Masquerade Ball or all the delightful decor from the Ballroom, by getting individual kits directly from the in-game store or on your preferred platform.
A Basegame Infant Playmat
To celebrate this release’s bundle of Infant fixes and updates, we’re giving away a free Infant Playmat in basegame. You can find the Lil’Wiggle Playmat in Build Mode’s Kids’ Room Category in the Infants and Toddlers section.
Create a Sim Base Layer Feature
We’re adding a new accessories category to Create a Sim! Base Layers give your Sim a new way to customize their outfits, make any top more weather-friendly, and find comfort and confidence in extra coverage or undergarments like the layerable binder. There are 8 Base Layer options for Adults, 4 for Children, and 2 for Toddlers, all in a variety of colors and sleeve lengths!
With 380+ new Base Layer styles, your Sims never have to wear the same outfit twice! The new accessory works just like the tights accessory that you layer with pants and skirts, or wear on their own. These pieces layer under any Top or Full Body CAS asset as well as any other accessory like bracelets or necklaces.
Day, Week, & Month Backup Save Versions
We’ve made additions to the Backup Save feature for players with this patch! In the previous rendition of this feature, the game would automatically generate a series of Backup Saves that pulled from your last five previous game sessions. These Backup Saves can be loaded to recover past game states if your main save is in a state you don’t want – such as your main save experiencing a form of save corruption. This functionality is still available.
With this update, we’ve added three new types of states for Backup Saves to help you recover more options for previous versions of your game. This menu now retains old saves from over a Month, Week, and Day ago. This means if you load your save six times in one day, you won’t just have six Backup Saves from that day. You’ll also still have older options available to you.
We know it’s very frustrating when you lose your saves or experience a game breaking bug, and we’re working to address these sorts of issues. However, we hope this quality of life improvement will be a useful fallback in case these situations do occur. Please check out our blog on Backing up Saves in The Sims 4 for more information on how to use this system.
Bug Fixes
We have over 150+ Bug Fixes coming with this patch, which include major improvements to Infants, autonomy, and sleep, as well as a wide range of highly voted community issues across the Base Game and packs. Here’s a list of the Top 5 Most Voted Issues.
Top 5 Most Voted Fixes:
- “Black Photos”: 6 fixes for different causes of texture loss, plus extensive QV testing on paintings and photos to catch any unreported cases. At time of writing, all tracked “black photo” bugs will have been resolved, but we’ll continue monitoring any new reports.
- [EA Forums] A “black photo” issue could occur when a filter was applied during capture, the photo was placed, and then another filter was applied. This has been fixed to prevent future occurrences, including in old saves when taking new photos. Existing black photos cannot be restored, but photos that had only one filter applied (and not changed again) are now fixed in old saves and can safely have a new filter applied.
- [EA Forums] [EA Forums] Custom paintings (Paint from Reference) created off-lot could appear white on the easel. The game now correctly checks for textures even when the Sim isn’t on the current lot. This fix is compatible with old saves, and existing paintings will still resolve when the lot is loaded.
- [EA Forums][EA Forums][EA Forums] Custom “Paint from Reference” paintings uploaded and downloaded from the Gallery now retain their textures correctly, with the related assert and “System Issue” when placing them on a lot issue also resolved. This fix is retroactive and applies to affected Gallery uploads.
- [EA Forums] All wall and surface Photos should now be able to properly retain data when being uploaded to the Gallery. This fix is retroactive and should no longer occur when downloaded from a Gallery upload where the bug was occurring.
- [EA Forums] Medium and Large Photos captured with the in-game camera will no longer appear blurry. This fix is not retroactive and will not fix photos that were already taken in past saves.
- “Paint from Reference” no longer turns white when a Sim resumes a painting after traveling. This fix is partially retroactive: incomplete paintings in old saves can now be resumed and finished correctly, but completed paintings already stored in inventory will still appear as white canvases when placed.
- Sims putting down Infants before picking them up [EA Forums]
- Sims will no longer receive the “Secret Witness” Sentiment when a married or engaged Sim is witnessed WooHooing with their partner by another Sim. [EA Forums]
- “Can’t place item”: Fixed in both new and old saves. [EA Forums]
- Sims could get stuck with Scandal and its VFX if the Scandal ended in a different session than when it was revealed. This is now fixed for new cases, and existing affected saves will have the lingering VFX cleared. [EA Forums]
Infant and Toddler Improvements and Fixes
This patch focuses on improving quality of life for Infants and Toddlers, based on top EA Forums issues and additional feedback from Discord and Reddit. After extensive playtesting, we’ve made significant improvements and are excited to share them with you!
Infant Gameplay Additions
- We’re adding a new Infant Playmat to Basegame!
- Sims are meant to take Infants out of cribs, but placing them on the ground can feel awkward. Sims prefer using Playmats, which provide more gameplay and allow for intentional placement. To support this, all players are receiving a free Base Game Playmat!
- We’ve added a new toggleable option in the Options Menu to “Disable Caregiver Autonomy for Infants.” This is located in Game Options under the Gameplay tab.
- Caregiver autonomy for Infants has been improved, but we added a new option that allows players to disable it entirely for full, manual control. This setting is off by default; when enabled, all Infant care must be handled by the player. If care is neglected, the Infant may be taken by social services.
- With this option enabled, Sims will still autonomously socialize with their Infant.
- With “Disable Caregiver Autonomy for Infants” enabled, the “Check Infant” interaction remains available for manual use. This allows players to simulate uncertainty in caregiving (especially with low Parenting skill).
- Infants now gain a buff and show a thought bubble when woken by loud noises, with a one-time TNS tutorial explaining the behavior. This makes it clearer why Infants wake and call for Caregivers, helping reduce repeated pickups by allowing players to address the noise source.
- [EA Forums] An issue with the Infant Stand Up Milestone was traced back to a previously fixed problem where Infants needed specific nearby objects to pull themselves up. We’d fixed this previously, and are including it here again. While the Milestone still unlocks as before, clarity was improved with a greyed-out interaction and hovertip guiding players to use a crib.
- Hovertips have been added to the “Prefers Breastfeeding” and “Prefers Bottle Feeding” interactions to clarify that choosing a preference restricts autonomous feeding to that method only.Autonomy Improvements & Fixes
- [EA Forums][EA Forums] [EA Forums] Frequent Infant pickups and put downs, caregiver conflicts, and Sims freezing during care were major frustrations. This update includes multiple interconnected fixes to address these issues, all available in the Base Game:
- Caregivers should now need a reason to want to pick up an Infant from a crib (such as the Infant having a dirty diaper, etc.), and Infants will call less frequently to ask to be removed from the crib.
- We’re limiting the amount of times Caregivers run caregiving interactions autonomously (feeding, changing diapers, etc.).
- Sims should no longer freeze during “Check Infant, “Give Infant a Nap,” “Tummy Time” while an Infant is sleeping, when an Infant is crying, or while another Caregiver is already holding or interacting with an Infant. If there are other instances of this occurring, please report them, and we’ll see if we can address them for a future update.
- Sims now place Infants on the floor far less often, and they are also not placed on the floor when attempting to hand them to another Sim. Caregivers may still occasionally put Infants on the floor to adjust positioning for certain interactions (like Tummy Time). This behavior is expected since Infants can’t move.
- Infants will no longer get stuck between a Sim’s legs when “Hold Infant” is canceled during “Put Infant Down Here.” This can still occur if the game is paused, which is being tracked for a future fix.
- Sims can now successfully autonomously give an Infant a bath.
- [EA Forums] Infants will no longer immediately get taken out of the Back Carrier as soon as they’re put into one
- “Check Infant” can now be canceled if it’s the next interaction in a Sim’s queue, though it can’t be canceled if it’s queued behind another action. A full fix wasn’t possible for this Base Game update, but if that’s something you’d like to see fixed still please provide feedback in the EA Forums and give it a vote.
- Infant care interactions (Give Bottle, Change Diaper, etc.) should now appear on the first Pie Menu when an Infant’s Needs are low for your ease of access.
- Sims will now clean up bottles that were left on the ground. We also decreased how frequently Infants will be hungry. Between these two changes, we hope to have addressed the community feedback around bottles being left everywhere. (Basegame)
- Sims will now clean up diapers left on the floor after changing an Infant or Newborn (as long as a trash can is nearby). This keeps some of the intended messiness while reducing frustration. (Base Game)
- Changing an Infant’s diaper at the Changing Table should take about a third less time than it used to. (Base Game)
- The Infant Hunger Need will now decrease slightly more slowly. We received light feedback on this and we’re hoping this slight tweak will prove the right balance for player realism and fun. (Basegame)
- Feeding an Infant will now take about fifteen minutes (Sim Time), which is half the time it previously took. (Base Game)
- Taste Testing baby food in the High Chair now provides a substantial boost to an Infant’s Hunger. (Base Game)
- The “Needs Nap” Moodlet for Infants has been reduced to Strength 1. This keeps the intent of encouraging regular naps while making it less intrusive and allowing other Moodlets to take priority when the Infant is otherwise happy. (Base Game)
- Care interactions on objects (e.g., Bathtub, Playmat, Changing Table, High Chair) will no longer appear while an Infant is sleeping, preventing failed interactions and reducing confusion. (Base Game)
- Infant Milestones tied to Tummy Time now unlock twice as fast, addressing feedback that progression felt too slow – especially on shorter lifespans. With reasonable attention, most Milestones can now be achieved by around day 3. (Growing Together)
Other Infant & Toddler Bug Fixes
- An excerpt from a Sims Butler’s Memoir for your reading pleasure: “Persistence.” A quality they taught me at the Windenburg School of Butlery. So believe me, when I saw those dirty diapers on the ground, I thought to myself… my goodness, I’m going to vacuum those bad boys up. But today, I was taught a new skill. Using my hands. From now on, I shall endeavor to pick up diapers with my… dare I say it… my hands. A more efficient and actually productive method of disposal. *Takes a bow* Butlers and Maids will now pick up diapers and throw them away, rather than trying to vacuum them for hours and hours and hours… and you get it. (Basegame & Vintage Glamour Stuff)
- Butlers will also now properly dispose of pet fur and ash piles by picking them up and throwing them away. (Multiple)
- [EA Forums] Infant and Toddler Needs will no longer decrease when the Active Sim (and the player) is on another lot, away from them. We hope that this change will make caregiving for Infants and Toddlers more enjoyable. (Basegame)
- [EA Forums] We’ve addressed an issue where Toddler Sims could be hungry but would remain idle, despite having food. This should no longer occur. (Basegame)
- [EA Forums] If an Infant is fed finger food and the interaction is canceled, there is now an interaction on the food that will allow the Infant to resume eating the finger food again. (Basegame)
- [EA Forums] We fixed an issue where caregiver Sims would be standing in the yard next to an empty rug (with no Infant) when switching control between a Sim at Home and a Vacationing Sim in the same Household. Now Infants should remain in their position within the house. (Basegame)
- [EA Forums] We’ve added a fix that will disable the Cause of Death selection UI for Infants and Toddlers. (Basegame)
- [EA Forums] We investigated a Top Community issue where interactions with Infants and Toddlers were not available after they returned from daycare. However, we determined that this was already fixed in the November update and not reported. We’re including it here to inform players who might have been tracking this issue. (Basegame)
- [EA Forums] We investigated the issue where Infant, Toddler, and Children Sims could not be played once merged with other Households after having been taken away. We were able to verify that at some point in the past it was fixed in a previous update. (Basegame)
- Interactions like “Practice Standing,” “Tummy Time,” and “Practice Crawling” will no longer be greyed out and unavailable while in a basement. (Basegame)
- [EA Forums] Infants no longer T-pose when swapping from the “Accessories” category to “Bottoms” and back to “Accessories” again in Create a Sim. (Basegame)
- We received feedback that “reading to Toddlers” wasn’t working well, and we started work investigating these issues. We were able to address a few bugs relating to this, but there are some other reading related bugs that are still open we’re investigating. If the interaction was queued already in a loaded save and Sims are frozen, this also will not be retroactively fixed. Please cancel the interaction in the interaction queue, and it should work going forward in old saves. (Basegame)
- [EA Forums] Toddlers are now able to successfully run the “Ask to Read Book” interaction on a teen or older Sim.
- The “Be Read to By” interaction on Toddler Books should now function when selected by an Infant.
- We fixed a code exception that could cause Sims to reset when an Adult Sim would click on a book and choose to “Read to Children.” (Basegame)
- We fixed an exception that could trigger when a Sim performs the “Practice Standing Up” interaction on an Infant that was being held by a Sim. (Basegame)
- We fixed a typo error in the Infant’s Angry Mood hovertip where it said “a little TLC can go along way.” It now reads, “A little TLC can go a long way.”
- [EA Forums] Infants will no longer get a “Controlled Emotions” moodlet when they sleep near fireplaces. Nobody should expect “controlled emotions” from Infants – that’s just silly! (Snowy Escape)
- [EA Forums] The Holiday Tradition to receive a gift from Father Winter is now completed for Toddlers when they “Ask for Present” and get a gift. (Seasons)
- [EA Forums] We addressed an issue where the Maxed Movement Milestone wasn’t unlocking for Toddlers after all skills were maxed. This fix will work retroactively in saves where it was occurring. However, it can still occur if mods are used that would cause the Toddler’s movement to jump from 1 to 5 directly. (Growing Together)
- [EA Forums] Infants Milestones are no longer disappearing or being reset when that Infant’s Household is visited while playing another Household. This is fixed in old saves as well as new ones. (Growing Together)
- [EA Forums] Infants are now able to act on their unlocked Milestone developmental progress when they are not at their Residential lot. This fix is retroactive in old saves where the bug had previously been occurring. (Growing Together)
- [EA Forums] The First Time at Daycare Milestone now unlocks for both Toddlers and Infants. (Growing Together)
- We fixed an issue where Infants would not acquire or gain Milestones after traveling to another lot and then going to Daycare from a lot that wasn’t the Home lot. (Growing Together)
- [EA Forums] We addressed an issue where Infant Milestone TNS notifications could appear twice when traveling to another lot and then returning to the Home lot. (Growing Together)
- [EA Forums] The Fun Need will now properly remain greyed out until an Infant Sim unlocks the Sit Up Milestone. (Growing Together)
- [EA Forums] Infants no longer display the “Inquire about Local Hauntings” interaction. Though, it must be said, if an Infant in real life started asking about local hauntings… that would be pretty creepy! (Life & Death)
- [EA Forums] Teen and Adult Sims with the Grouch trait can no longer “Spread Rumors about Others” with Infant Sims. The Infants didn’t really understand the rumors anyways. (Multiple)
Sleeping Improvements and Fixes
Sleeping autonomy has been improved following community feedback, addressing a mix of bugs and quality of life issues. Overall sleep behavior should be more reliable. A rare case of Sims not sleeping could not be consistently reproduced and was not fixed, though reloading resolved it during testing. This issue is still being tracked.
Base Game
- [EA Forums] Sims woken by a nearby TV or radio will now turn the device off and return to sleep. This keeps the intended wakeup behavior while making the cause clearer and reducing repeated interruptions.
- [EA Forums] We’ve added a hovertip to the Nap interaction to clarify that this interaction is meant to be shorter with a boost to Energy (rather than an interaction that fills the Need fully). Sims should not stay in the nap interaction until their Energy is full, but we wanted to help clarify this expected behavior.
- [EA Forums] Fixed an issue where exhausted Sims could get into bed but still collapse from fatigue. Sims who fall asleep in bed will now remain there instead of getting up and passing out.
- [EA Forums] There is an idle interaction where Sims are supposed to “Think About Partner.” This will no longer play while a Sim is sleeping, resulting in them waking up. Finally, Sims can both be infatuated and well-rested!
- [EA Forums] There were callouts in the sleeping EA Forums thread where Sims weren’t sharing a bed with another Sim. We believe our other fixes have addressed this issue, though as a note, Sims will only sleep in the same bed when their relationship is high enough.
- [EA Forums] When a bed is assigned to two Sims and another sim hovers over the “Sleep” interaction it will now show both of the Sims’ names that the bed belongs to, rather than just one of the two Sims.
- Players can now assign a side of the bed to Sims when a Sim is Multi-tasking.
Lovestruck
- [EA Forums][EA Forums] There was an issue where Sims in a romantic relationship were getting out of bed when told to sleep simultaneously. We added an interaction called “Sleep and Cuddle” which will now allow this gameplay to function properly.
- [EA Forums] Canceling Cuddle on a sleeping Sim will no longer wake both Sims or interrupt their sleep. If the interaction is canceled after one Sim has joined another already in bed, both will remain in bed. Canceling Cuddle before either Sim is in bed will still result in both Sims getting up, as intended.
General Autonomy Fixes
While we focused this update on Infant, Toddler, and sleep fixes, we were also able to address a handful of other autonomy fixes. We know “autonomy” is a facet of the game you’re interested in seeing improved, so we’ll be continuing to address more issues in this area in future updates.
Base Game
- Sims will no longer autonomously drink water, addressing feedback about repeated and disruptive behavior. This was tied to a hidden “thirst” system, and removing it makes actions more predictable and player-directed.
- [EA Forums] We fixed an issue that was causing NPCs to enter a house to drink water. Unfortunately, this fix was unable to be retroactive for saves in which this gameplay was already occurring.
- We previously adjusted how frequently Sims would dance autonomously. Based on feedback, we’re further reduced this so that they should only dance autonomously around once a day or so (if they choose to).
- [EA Forums] Fixed an issue where Children could be taken away despite not being neglected. New checks ensure a Child must be actively failing (F) before this occurs. The fix is retroactive, but previously removed Children cannot be restored.
- [EA Forums] We addressed an issue where Children Sims could enter a state where they wouldn’t eat after traveling or when hungry. This is fixed retroactively in old saves.
- [EA Forums] Child Sims are now able to eat normally both while traveling and after returning home from a Restaurant Venue. This fix is retroactive.
- [EA Forums] Sims with the Jealous trait will no longer get upset when their partner interacts with their own children Sims.
Knifty Knitting
- The March updates we made to “dancing happening less frequently” didn’t affect the METAL Radio station. We’ve updated the cooldown to include this station now.
General Bug Fixes
In addition to Infant, Toddler, Autonomy, and Sleep improvements, we have continued to address highly voted community issues (and also some issues that were easier fixes).
Base Game
- [EA Forums] Packs that were disabled in the Properties menu for EA App and Steam will no longer appear in the game.
- [EA Forums] Photos taken with a camera will no longer get stuck in the inventory after trying to place them on the wall. We are still investigating a wider bug where this is occurring for stacked items and paintings as well.
- [EA Forums] Photos taken on phone or camera will no longer be duplicated in a Sim’s inventory.
- [EA Forums] We fixed an issue where certain connections on a Family Tree could be overlapping or missing. If there are more cases of this occurring in your saves, please report them.
- [EA Forums] We fixed an issue where Spouse Sims could become related if you create a genetic sibling for one of the spouse Sims in CAS and both Sims have a child together. This doesn’t fully address all instances reported in this forum thread but makes progress.
- We fixed an issue where it was possible for a Sim to be sorted as both a brother and a son in CAS.
- We fixed a deformation issue affecting several clothing assets, specifically causing problems with pants. The issue occurred when a Sim’s gender or physical frame didn’t match the asset’s original “male” setup at the time it was created. The following assets have been updated: (ymBody_HoodieHiphop), (ymBody_CoatShortTrench), (ymBody_ShortsHigh), (ymBody_EP03SuitWideLapel), (ymBody_EP05SuitLoveDay), (ymBody_EP09OverallHenley), (ymBody_EP11SuitMayor), (ymBody_EP11CrittterTender), (ymBody_EP11Suspenders), (ymBody_EP11OverallFarmand), and (ymBody_Tourist). Moving forward, we plan to explore applying similar fixes to additional assets.
- [EA Forums] We fixed an issue where the game wasn’t able to properly pick a Sim to be a Police Officer, resulting in no Police Officer showing up. When called, Police officers should now show up.
- [EA Forums] Stove Hoods can now be replaced with new ones via an interaction after a fire.
- [EA Forums] There was a coffee drink appearing in menus that was placeholder and never meant to be available. We’ve removed it.
Console
- Marketplace visitors using the virtual cursor input method on a controller would find the Right Stick would not scroll through the Marketplace without toggling input types. Right Stick will now scroll on the Marketplace in all input types.
- We identified an issue where by scrolling through, then back up in the Marketplace while using Virtual Cursor input type would force the game back into what we call the Snap Cursor (as it snaps between parts of the UI for quicker navigation on a controller) input method. Scrolling Marketplace will no longer force you out of the input type you are using.
- Simmers who ran into the issue above that went back to the Main Menu would find that the controller was still navigating an invisible Marketplace making it impossible to navigate the Main Menu without restarting the game. Main Menu navigation works again, and we won’t need you to restart your game to use it.
- While using a controller, Simmers who uploaded their creations to or deleted their creations from the Gallery would find the controller focused on the Main Menu instead of the Gallery. This should no longer happen and the details panel can be closed as usual.
- [EA Forums] We fixed an issue where the Confirmation button was missing from Schedule Preset UI when using a Keyboard and Mouse on Xbox. (Adventure Awaits)
Gallery
- [EA Forums] Gallery uploads should experience fewer timeouts, as the upload timeout duration has been increased to better accommodate varying connection speeds. Further feedback is encouraged if issues persist.
- [EA Forums] The “My Favorites” Gallery category will now load all favorites. It was previously only loading 25 items.
- [EA Forums] After receiving community feedback, we’ve updated Gallery default sort order to be “Newest” rather than “Most Popular” again.
City Living
- [EA Forums] The “Participate in Hackathon” interaction is now available on festival computers at Geekcon.
- A uniquely dressed walkby Sim in San Myshuno is now labeled “Local Weirdo” to clarify that their unusual outfits are intentional.
Cats & Dogs
- [EA Forums] We’ve greyed out the “Family Dynamic” relationship options for Pets in Create a Sim since they didn’t apply to Pets.
Get Famous
- [EA Forums] Using the salon chair, hair and makeup will now change properly when a Sim’s skin tone has also been changed.
Island Living
- [EA Forums] We fixed a rather silly looking bug where a Sim’s portrait appearance could get distorted after Sunbathing when a Sim was nude or in a Swimsuit.
Cottage Living
- [EA Forums] Hens and Chickens will no longer randomly disappear when saving and loading the game. This was caused because they were roaming and their positioning caused the game to delete them.
High School Years
- [EA Forums] We fixed an issue where a Teen Sim could age up into a Young Adult and they wouldn’t lose their acne, and there also wouldn’t be a way to cure their acne. This fix is retroactive, so if it was already occuring in a save, it should be fixed now.
Horse Ranch
- [EA Forums] The price of Nectar shown in a Sim’s inventory is now the same as the actual selling price for the Nectar.
- [EA Forums] Fixed an issue where Nectar bottles sold at food stands displayed incorrect prices. Pricing across unopened bottles, opened bottles, and poured glasses has been reviewed and remains unchanged, with values aligned to intended design.
Lovestruck
- [EA Forums] Fixed an error that could block Sims from sitting on certain objects when the Lovestruck “Watch Sky/Stars” interaction was available. Also resolved an issue where incompatible Sims could appear as options for this interaction.
For Rent
- [EA Forums] Fixed an issue where household items could remain on a lot after moving if the lot type had been changed to Rental and back. Items now correctly move to inventory on Residential lots (unless selling furniture), while items on Residential Rental lots remain unless manually moved. Applies to all container items and their contents.
Life & Death
- [EA Forums] Children Sims are now able to attend Grief Counseling. This fix is retroactive for old saves where they were unable to.
Enchanted by Nature
- [EA Forums] We’ve fixed an issue where certain facial features on a Sim wouldn’t match between a Sim’s normal form and Fairy form.
- [EA Forums] Fairy Sims with wings will now always have their wings appear in their Sim Portrait at the bottom left of the screen.
- [EA Forums] Fairy Sim wings will reappear after a Fairy Sim puts away their book. This fix is retroactive if the wings were missing.
Adventure Awaits
- [EA Forums] We fixed an issue where Sims with the “Danger Kid” trait would have bladder thought bubbles without having low Bladder Need or needing to use the restroom.
Royalty & Legacy
- [EA Forums] We addressed an issue where the “Poor Leadership” sentiment could be added to a Dynasty Head when the player opens and closes the Dynasty Panel without changing anything. It’s still possible (and as working as intended) that Sims can acquire this sentiment by editing information in this panel.
- [EA Forums] Offspring of pre-made Dynasties are now automatically added to the Dynasty.
- [EA Forums] Babies born after patch [1.121.361.1020] (Royalty & Legacy’s patch) will no longer be born as a “secret” when the pregnancy started before the patch. This is retroactive in old saves. However, if a baby was already born after this patch and you experienced this bug where the baby was born a “secret,” then the baby is already a “secret” and that is not retroactively fixed as we’re unable to update that without potentially removing real “secret” babies from the game.
- [EA Forums] Sims with the “Scholarly” Dynasty Ideal will no longer cancel player queued interactions to read books.
- [EA Forums] Sims will now arrive wearing the selected dress code to a Grand Ball event (in line with the functionality for Funerals). As a note: any remaining oddities are due to tagging and would need reported and fixed individually. We did a pass and felt that outfits looked good with all packs, while selecting more common combinations.
- [EA Forums] The Mask option is no longer disabled after entering Create a Sim to change the Host’s outfit for a Grand Ball event.
- We fixed the mask icon in the UI for hosting a Grand Ball event.
- We addressed an exception in the code that would happen when a Sim had a scandal due to the game checking to see what age groups were available for this scandal.
Tiny Living
- [EA Forums] We fixed an issue where furniture wouldn’t show up in the Household inventory after moving the Household with the “Keep Furniture” option. Upon investigation, we found that this bug was connected with Tiny Homes specifically.
Multiple
- [EA Forums] Horses and Cats can no longer unlock the Special Touch Family Recipe when they are sick.
Events
- [EA Forums] Teen Sims can now play Chess in both Residential and Community lots when Discovery Quests and Events are active for players.
Tagging, Text, and Thumbnail Fixes
Base Game
- [EA Forums] We fixed an issue where male Child Sims would be wearing the feminine styled underwear in CAS by default. Now they’ll wear the boxers by default.
- [EA Forums] (yfHair_AfroMedium_NeutralBlack) and (yfHair_AfroMedium_Black) will now display distinct swatch colors in Create a Sim.
- [EA Forums] All Jewelry that was in the Everyday category has been added to both Hot and Cold Weather Outfit category as a sorting option.
- [EA Forums] The Aloe Vera Plant in Build Mode now costs 30 Simoleons. It was previously free.
- The (SDX037DressAline) and (SDX037DressPencil) Dresses now sort as Feminine Fashion choices in Create a Sim.
- We deleted an extra space in the text description for “Square Fountain” in Build Mode.
Cats & Dogs
- [EA Forums] The (EP04ShaggyCatEars_DirtyBlonde) swatch will now show the correct color swatch.
Island Living
- [EA Forums] The (cmBottom_EP07SkirtGrass) skirt asset will no longer cause the texture to apply over certain tops for Children Sims.
Cottage Living
- [EA Forums] The (yfHair_EP11MessyPixieBabyBang) hair is now also tagged to sort and appear for Masculine Sims.
- The (yfTop_EP11BlouseShirred) top no longer has the texture overlay on nail assets.
Snowy Escape
- The (EP10SnowsuitExtremeUnisex) asset will now appear for both masculine and feminine frame Sims. It was previously only appearing for Female frame Sims.
Adventure Awaits
- [EA Forums] The Woodland Lodge Bath and The Cabin Shower are now functional Off-the-Grid and they sort under the Plumbing Off-the-Grid Category in Build Mode.
Royalty & Legacy
- [EA Forums] The (ymHair_EP21GoldDecoBraids) hair asset will now sort properly for Masculine Sims in Create a Sim.
Outdoor Retreat
- (yfTop_GP01Hermit) has wrong color swatches when applied to Sims.
Realm of Magic
- [EA Forums] (yfTop_GP08BlazerBow_SolidBlack)’s blazer color texture will no longer appear on shoes.
Strangerville
- [EA Forums] The Crabby Bottom Armadillo Yellow and Wacky Wonderful Carnival Sock Alien objects have been moved to the Kid’s Decoration Category in Build Mode.
Dream Home Decorator
- The (GP10SkinnyJeanFlanel) asset now shows for male Sims with a masculine frame when removing the Masculine Style Preference filter in the catalog.
Backyard Stuff
- [EA Forums] The (yfTop_SP08TeeBoatNeck_SimlishWhite) top asset and thumbnail are now matching in Create a Sim.
Crystal Creations
- [EA Forums] The (cuAcc_EarringsSP49GemStuds), (iuAcc_EarringsSP49GemStuds), and (puAcc_EarringsSP49GemStuds) earrings will now sort in the Formal Create a Sim category.
Business Chic Kit
- (WristLeftSP56CK001WatchLuxury) now sorts properly for Masculine and Feminine Sims in Create a Sim.
- (yuAcc_GlassesSP62CK001Reading), (yuAcc_GlassesSP62CK001CatEye), and (yfAcc_NecklaceSP62CK001Elegant) will now sort proplery for Feminine Sims.
Refined Living Room
- [EA Forums] The Woody’s Wallpaper wall pattern is now categorized under Paneling in Build Mode.
Prairie Dreams
- Prairie Dreams Create a Sim outfit asset swatches will no longer appear more darkened than intended in the thumbnail.
- The (ymAcc_NecklaceSP81CK011Daisy) necklace thumbnail image now also includes the pearl.
Multiple
- [EA Forums] We addressed some issues where NPC Sims were wearing a headband and sandals for Swimwear. The (yuHeadDeco_EP19HeadbandBoho) headband asset will no longer randomize on NPC Sims. We also removed the (yfShoes_EF63EVRMuckySandals) and (ymShoes_EF63EVRMuckySandals) shoes from the Swimwear category, so they won’t randomize on Sims going swimming. These can still be viewed and manually applied by removing the Swimwear filter if desired for Swimwear attire. This will not be fixed for Sims who already had outfits created using these randomization rules, but it will be fixed in new saves or with new Sims that are created in old saves going forward.
- [EA Forums] We’ve updated various wallpapers to appropriately sort as purple color.
- We added Hot and Cold weather filters for the following Skirts and Short bottoms in Create a Sim: (cfBottom_GP10Skirt), (yfBottom_GP10ShortsPaperbag), (yfBottom_GP10SkirtMini), (yfBottom_GP10SkirtWrap), (yfBottom_GP10WorkKilt), (yfBottom_SP15MoschShortsLeather), (yfBottom_SP15MoschSkirt), (yfBottom_SP15SkirtFlaredMosch), (ymBottom_GP10ShortsPaperbag), (ymBottom_GP10SkirtMini), (ymBottom_GP10SkirtWrap), (ymBottom_GP10WorkKilt), (ymBottom_SP15MoschShortsLeather), (ymBottom_SP15MoschSkirt), and (ymBottom_SP15SkirtFlaredMosch).
- We updated around 45 doors to have Style tags for sorting in Build Mode.
- (sculptWall_EF02GENstockTicker01), (sculptWallRWSpyTactMap), (photoDigitalFramePortrait_SP15GEN), (photoDigitalFrameLandscape_SP15GEN), and (photoCollage_SP15GEN) have been sorted into the Electronics > Miscellaneous Build Mode Categories.







