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Can you believe it’s time for a giveaway already?! Under a month left until The Sims 4 is released, and SimsVIP is giving Simmers the chance to win The Sims 4 Premium Edition! Click “Read More” for details on how to enter.
I was very lucky to be given the chance yesterday to attend a preview event for The Sims 4 in Sydney Australia. Where I was able to play the game for about an hour and explore some of the new features that the game has and offers just before it is released.
I will be writing up full preview which you can all read in a few days, but for now I would say I was very impressed with how the game looks and feels when you actually sit down with it and play it. I was lucky enough to be given the chance to interview Graham Nardone who is a producer for the Sims 4 on the phone today and was able to ask him a few questions that I had from my time with the game yesterday.
1. One of the things that I do really like about the game having played it now is the art style and look of the Sims in the Sims 4. How important or how difficult was it for the Sims team to create the unique style the game now has?
Well I’m really glad to hear you say that because I feel like in particular that’s kinda been a hot topic online and especially once people start to get hands on with the game and really see how it flows in person I think the game is absolutely gorgeous and you really do have to sit down and play it to kind of fully understand how beautifully everything animates and comes together as this whole cohesive thing.
In terms of we got to that point, I think it’s interesting because you know, looking at Sims 1 to Sims 3 as the franchise has progressed the graphics got more and more realistic with each one and I think with The Sims 4 we finally got to the point where if we continue to kind of push down that direction, you get into this area where you kind of start to experience that uncanny valley effect with your Sim and everything looks a little too like real life and you start to get this strange disconnect where some of the past humour and silliness of the Sims franchise would look strange in that concept. So very early on it was a conscious decision to go in a slightly different direction in the art style for The Sims 4 and really we couldn’t be happier with the result. But I think it’s an absolutely beautiful world that they play in and the Sims look better than they ever have been before and especially once people start to get their hands on the game, I think we’ll see more and more of that.
The entry period for this giveaway has ended. Check back on August 30th for the winners!
Some of you may have got a taste for the upcoming The Sims 4 by tinkering with the Create A Sim demo that’s out at the moment. This week, Sabre and I got to get our hands on the game thanks to the guys at EA Games Australia in the comfortable surrounds of the Sunroom at The Ivy. There is nothing quite like gaming in comfy chairs and chowing down on cupcakes while a waiter asks if you would like another drink (why can’t it be like this at home?).
The Sims is a game that needs no introduction. Whether you like to create epic love stories, build fantastical mansions or just like locking people in a toilet and deleting the door, the virtual social simulator that is The Sims has taken the world by storm. With the release date of the fourth installment drawing ever closer, we got to go hands-on with a near final build of the Sims at giant German games expo, gamescom. While you’ll already have seen what Ian got up to with the game (in a piece that became “How (not) to fall in love on the Sims 4), I took the slightly more serious approach, and delved straight under the hood to see what’s new.
As always, your game starts with the character creator, where you get to design your virtual people, in a much more user-friendly way than ever before. Choosing from a number of pre-set skin tones, hairstyles and outfits, you can create your Sims in the much the same way as you have in the past – but where the funky part comes in, is that now you can make fine adjustments to their body shape. Gone are the awkward sliders (well, technically they’re still there), and instead you can simply click on your characters thighs, chest or waistline and drag your cursor around until it looks right, to edit your Sim in real time 3D. It’s a lot easier than before, and really helps when it comes to getting the small details right.
James from The Sim Supply has recorded some great footage of him creating a split level in his house.
The Sims 4 will launch with a brand new in game tutorial that helps you learn as you play. These notification boxes will popup on the screen during gameplay, and you must complete the tutorial in its entirety for it to go away. At this time, there is no “turn off” feature in the game, so you will have to manually turn it off in Origin.
The Sims has announced a Live Broadcast from PAX on Saturday August 30th at 4pm Pacific. As usual we will host the event live on SimsVIP, and have a reply available for those who miss it.
Still hungry for more The Sims 4 awesomeness after breakfast? Head over to PAX and check out our photo booth. Not only will you get a great shot with your friends to share and print but you’ll also receive special gift from The Sims 4 team. We’ll be at booth S4 in the South Lobby for all four days of PAX, and we’re looking forward to seeing your smiling faces!
Can’t wait to see The Sims 4 gameplay in action? Stop by the Twitch booth or tune in to twitch.tv/PAX on Saturday, August 30 at 4:00-4:30pm PDT to watch a live demonstration Live Mode! Don’t miss this chance– you never know what unexpected things might happen in The Sims 4.