The Sims 4: Paintings, Decorations, and Mood Auras

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Of the six motive bars present in the Sims 4 (hunger, bladder, energy, fun, hygiene, and social) environment is absent. This is nothing new, as the environment bar was absent in the Sims 3 as well. In the Sims 3, the environment bar was replaced with moodlets. If your Sim was in an area with lots of decorations, they’d get a positive moodlet, and if they were in a pig sty with lots of dirty objects, they’d get a negative moodlet. The Sims 4 incorporates environment-as-moodlets in a similar manner, but gives the whole system some major enhancements along the way.
 

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Let’s start with the negative side of things. Just like in all versions of the game, objects get dirty; food on plates goes bad and puddles can form from accidents (both mechanical and biological). Having one or two of these messy objects in a room did not alter the mood of my sims, but once enough of them piled up, a +1 uncomfortable moodlet popped up for a dirty environment. Let the environment get more dirty and the moodlet grows in strength. While I did not test this directly, I would imagine slob Sims have a greater tolerance to (or immunity to) filth, while neat Sims would get bigger penalties than normal.

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