During today’s EA Q1 FY19 earnings call, Electronic Arts shared information on The Sims 4 and The Sims Mobile. Below is a bullet list of today’s prepared remarks.
- From existing titles to unique new experiences, we introduced amazing content to our network throughout Q1. Our Sims 4 community grew 35% in unique players year-over-year as we continue to deliver new content packs and updates as part of our ongoing live service. With the breadth, depth and size of the Sims audience on mobile, we’re now fulfilling different motivations across two distinct games, giving fans and newcomers alike more of what they love about the franchise.
- Net bookings for the quarter were $749 million, down $26 million from the prior year, but $29 million above our guidance. The out performance relative to guidance was driven by FIFA Online 3, A Way Out and Battlefield 1. The year-on-year delta was driven by the Mass Effect: Andromeda sales captured in the year-ago quarter, partially offset by FIFA Online 4, The Sims 4 and A Way Out. Digital net bookings were $693 million, up $12 million on the year-ago period. The increase was driven by FIFA Online 4, The Sims 4 and A Way Out, partially offset by Mass Effect: Andromeda. On a trailing twelve-month basis, digital net bookings now represent 69% of our business, compared to 63% a year ago.
- Live services net bookings were up 7% year on year, to $450 million. The growth was driven by FIFA Online 4 and The Sims 4 as we look to broaden our base of recurring revenue.
- Mobile delivered net bookings of $147 million, down 2% year on year due to slight declines in older titles, partially offset by the ramp of FIFA Mobile in Asia. Monetization in The Sims Mobile has started slowly, consistent with prior Sims launches, and the team continues to grow the game by adding exciting new careers, activities, events and other attractive new content, based on feedback from our community of millions of Sims Mobile fans.