The Sims: It’s Time to Change the World(s), Literally

The worlds our Sims play in are the canvas for the stories we tell, the builds that we create. They are an essential aspect in how we play and enjoy the Sims game. The key word is ‘immersion’. It begins with small details, like trees that move in the wind. It ends with impactful visual effects like trains passing by. When The Sims 4 initially came out, the two worlds Willow Creek and Oasis Springs didn’t impress all players.

 

A retrospective

The very first installment of The Sims was the foundation building a franchise with a sandbox simulation goal that we nowadays love and enjoy so dearly. Due to the early 2000s technical possibilities The Sims didn’t offer many options when it came to world diversity. The base game neighborhood was continuously expanded by additional expansion packs. In fact only the packs The Sims Vacation, Superstar and Makin’ Magic added three more distinct destinations.

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In The Sims 2 things changed immensely. Whilst we had three different worlds to pick from we also got the ability to add custom worlds based on a variety of provided world maps. For 2004 this was a groundbreaking addition and really redefined the sandbox genre. With additional expansion packs more worlds were added including The Sims 2 Bon Voyage. It added more distinct worlds resembling ‘Far East’, Tropical and Mountain Destinations. They were quite vague reflections of actual places in the real world.

The Sims 3 World Adventures broke boundaries

Without a doubt The Sims 3 was the most diverse game from the franchise when it comes to actual real-world representation. Although The Sims 3 base game came out with only a single world (Sunset Valley), the very first expansion pack would really showcase the flexibility of the new open world game design.

When The Sims 3 World Adventures came out on November 17th of 2009, only five months after The Sims 3’ release, the first expansion pack provided your Sims three brand new destinations to visit. It also showcased how flexible the brand new world engine was. The three worlds that came with the pack resembled the three very different places in the world: France, China and Egypt. Not only did all three worlds bring a variety of fitting assets, they had unique gameplay and distinct behavior. Whilst some players might argue that the worlds portrayed a little bit of a touristic stereotype, it really showcased the possibilities The Sims 3 might offer in the future.

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Ziwa Bonde, created by Nilxis for The Sims 3

The Sims 3 Expansions, Create a World and Store

Although Maxis continued to drop new worlds with the following expansion packs, most of them resembled places that you mostly would describe at ‘Americanized’. In general all expansion packs besides The Sims 3 World Adventures and Island Paradise (inspired by the Caribbean) came with their own Americanized worlds.

However with the introduction of The Sims 3 Store it all changed. Worlds with a little more flavor and cultural representation made their way into our Sims games. Ten additional purchasable worlds in total blessed the Sims 3 era reaching from Icelandic Aurora Skies, over to Italian Monte Vista. Even specific time periods like the Roaring 20s in the world Roaring Heights or fictional places like the fantasy-medieval Dragon Valley were covered by the Store. Whilst without a doubt these store worlds were overpriced, they served more diversity and reduced the lack of representation and improved storytelling.

Only half a year after The Sims 3 came out Maxis released a free tool, The Sims 3 Create-a-World. Without a doubt this tool turned The Sims 3 into the full sandbox simulation game that we all know and love so dearly today. With the introduction of it ‘world creators’ started creating custom worlds inspired by real and fictional places, creating unique experiences for the players. Even to this day this tool is being used as it’s that popular among The Sims 3 community.

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The Sims 4 was a major step backwards 

When The Sims 4 came out I was surprised how much ‘sandbox’ was sacrificed and how confusing the design decisions were. Community and residential lots were ‘locked’ to specific areas. All of the lots were flat properties. None of the lots were placed directly next to each other and the surrounding world was very ‘as-is’.  You couldn’t really change anything about its appearance. Even though without a doubt the environment team did a great job on the set-dressing it really showed that in the end it was set-dressing. Especially if you zoomed out too far, flat textures would appear. The whole neighborhood was small and the creativity had its limits. In addition the base game worlds in The Sims 4 wereinspired by New Orleans and Arizona. Two worlds, that were heavily ‘Americanized’ resulting in people from outside Northern America feeling alienated by it.

 

The Sims 4 upcoming worlds and Expansion Packs

Shortly after the base game update we got another free world, Newcrest. In addition the first expansion pack The Sims 4 Get To Work provided the world Magnolia Promenade. Unfortunately all these worlds felt the same which was mostly because of their overly re-used assets from the base game worlds. It has always been the same trees, foliage, street lamps, textures, etc. in these worlds. That has been and still is a reoccurring pattern causing most of the worlds feel like they’re all too similar and not distinct enough.

For the first few years it didn’t get better. Worlds like Windenburg from The Sims 4 Get Together were meant to resemble Europe. Not only would European Sims players have to pay for a European-inspired world, the world itself was an abstract hodgepodge of European architecture and culture. At the end of the day Europe isn’t just tudor homes and cafés. After several years of more packs and even more ‘Americanized’ worlds the Sims Team released the South American inspired jungle world ‘Selvadorada’ that came with The Sims 4 Jungle Adventures. A few years afterwards the tropical Polynesia-inspired island world ‘Sulani’ got released with The Sims 4 Island Living. Players from Asia had to wait even more than 5 years into the game to get somewhat represented by the world Mt. Komorebi that came with the expansion pack The Sims 4 Snowy Escape. The world was heavily inspired by Japanese culture and was reflected in the local Sims, their outfits and the new behavior.

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As of the current state, Mt. Komorebi was the best effort from the Maxis team in making a world that represented a specific place (Japan) and not a mixture of a variety of places. It’s arguably one of the most representative worlds to date.

 

from the Asian Adventures World Mod for The Sims 4 by Nando

What should we expect in the future?

In recent community surveys the Sims team presented some world suggestions, e.g. Brazilian Beach Town, South African City, Greek Islands, Scottish Highlands or even Italian Vineyards. Looking at how the Sims team has worked on recent updates especially improving the representation in the game it is very likely that more diverse worlds are coming to The Sims 4.

Gernally I wished not all of these worlds would be locked behind an additional paywall. A fourth free world as a base game update with its own distinct theme would be very appreciated. In addition having the brand new branch of ‘Kits’ that were introduced recently I’m wishing for World Kits with new lots, new assets and especially some more cultural representation from across the globe.

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The Sims Team needs to understand that creating worlds from across the globe should be an opportunity to show the players the beauty of the whole world. There should be an educational approach by introducing the players to diverse and fantastic places from around the world, showing us that there’s more beyond the horizon in front of us. Maxis needs to stop being so American, when creating new worlds.

Save on The Sims 3 and The Sims 4 with Origin’s “Player Sale”

Origin has launched a Players Delight Sale slashing up to 88% on both The Sims 3 and The Sims 4 titles. During the sale, Expansions for both iterations are 50% off, Bundles are 20% off, and The Sims 4 Base Game is 88% off.

❗ Origin Access Members save an additional 10%

❗ Sale ends March 26th, 2021

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The Sims 4: Special 21st Birthday Gift Coming February 25th

The Sims team has announced that a special community collaboration will be released on February 25th to celebrate The Sims’ 21st Anniversary. According to a now deleted Tweet from The Sims France, 21 Creators worked on something special for The Sims 4.

The Sims 3 (64 Bit and Metal) Now Available on Origin for Mac Players

Electronic Arts has released a compatibility update for The Sims 3, allowing players on Mac to update their games to be 64-bit and Metal compatible. Check out the FAQ & Technical threads over at Answer HQ for updates and information. For additional information with The Sims 3 on Mac, or any Mac help in general, visit bluebellflora.com

I already own The Sims 3 on Mac, how do I get the new 64-bit version?

The Sims 3 for macOS, 64-bit will automatically be applied to your EA Account and available to install from My Library at no additional cost.

I plan to purchase The Sims 3, which versions will I get?

Purchasing The Sims 3 through Origin will provide you access to previously existing versions on Windows PC and Mac as well as the new version for macOS.

I own The Sims 3 on disc, how do I get the new version?

To get the new version of The Sims 3 for macOS, 64-bit, you will need to register your game with EA and download the 64-bit version of The Sims 3 from Origin. You can register your game and packs at www.thesims3.com by logging in with the same account you use with Origin (EA Help). For any registration or account related issues, please contact EA Support by visiting https://help.ea.com/contact-us

I already registered The Sims 3 on the website but I don’t see it in Origin, what do I do?

If you have already registered The Sims 3 and any packs on www.thesims3.com but do not see it in My Library in Origin, ensure you log in to Origin using the same email and password you use on www.thesims3.com. The same applies for using The Sims 3 website, login using the same details you use in Origin to see all of your owned content. Do not try to re-register your code in Origin or on the website as it will inform you that the code has already been redeemed since it is already applied to your EA Account. For any registration or account related issues, please contact EA Support by visiting https://help.ea.com/contact-us

Is this a Remaster or Remake of The Sims 3?

This new version is a compatibility release which adds support for 64-bit, Apple’s Metal graphics API, and makes the application a fully native macOS app. It is not a Remaster or Remake of The Sims 3.

Is changing from 32-bit to 64-bit the only thing that has changed?

No. This update of The Sims 3 also switches from OpenGL to Apple’s Metal graphics API, changes significantly how data is managed with the game service, where files are stored within the macOS file system, and has been updated to be a native macOS application.

Will the new version of The Sims 3 on Mac be delivered as an update?

No, due to the changes, The Sims 3 for macOS, 64-bit is seen as a different game by Origin. That means you will need to install rather than update.

I have Save Game files, can I continue my progress in the new version?

Your Save Game files are compatible with the new version of The Sims 3 and you will be able to continue where you left off. Before uninstalling any version of The Sims 3, we always recommend backing up your Save Game files.

Can I go back to the old version of The Sims 3?

Yes, if your macOS supports 32-bit applications (support for 32-bit was dropped by macOS in the Catalina release in 2019, but earlier versions of macOS that still support 32-bit applications might still run on your Macintosh), you can install either release of The Sims 3 from My Game Library in Origin. However, if you have macOS Catalina (10.15.x, released in 2019) or later, which only supports 64-bit applications, you will only be able to use the new release of the game.

Can I install the older macOS version and the new macOS version together?

No, you will only be able to have one version of The Sims 3 installed at a time.

I own both a new and an old Mac, can I still play on both?

Yes, in My Library you will see both the older and newer versions of The Sims 3. Simply install the version of the game which suits the Mac you are using.

I have The Sims 3 DLC and/or content from The Sims 3 Store. Do I need to re-purchase them if I use the new version?

No, all of your existing packs, Worlds and purchases from The Sims 3 Store stay with you. To install your Packs, you will need to download them once you have installed the new version of The Sims 3. You can do this by selecting The Sims 3 (64-bit & Metal) from My Game Library in Origin and selecting each Pack type and clicking the Download button. For content purchased from The Sims 3 Store, login at TheSims3.com and go to Store > My Store Account > Purchase History and you will see your purchases ready for download.

I want to use the new version of The Sims 3 on my Mac. What specs do I need?

You will need a Mac which has support for Apple’s Metal graphics API and be on macOS High Sierra (10.13.x, released in 2017) or later. For Minimum and Recommended specs, you can find them listed below and on The Sims 3 (64-bit & Metal) page on Origin.com.

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Official Blog: The Sims Celebrates International Woman’s Day

Maxis has released an official blog and trailer to celebrate International Woman’s Day.

The world of The Sims™ has always encouraged people to play with life on an equal footing—regardless of gender, race, religion, sexuality, or culture. And as we look to honor the 111th International Women’s Day, we want to take a moment to recognize all of the powerful, amazing people who have been courageous enough to demand equality. Thank you to the women of the past and present who put their own dreams on hold so others never have to, and to our players for sharing your stories, pushing for fairness in your own lives, and making the Sims community the greatest in gaming. We owe so much to you.

The Sims takes pride in having delivered equal play since 2000 by being inclusive, forward-thinking, and unafraid to imagine a better world. Female and nonbinary Sims don’t have to worry about whether their paycheck will match that of male Sims. Sims of any color (even alien green) might preside over a board meeting—without feeling they don’t belong there. LGBTQ+ Sims can live in joy together, and Sims can celebrate their culture and spirituality without fearing the repercussions of self-expression. Every Sim enjoys equal pay, equal rights, and equal opportunity to achieve their dreams. All of this enables them to thrive, as long as you allow it, and we look forward to continuing to press forward in this way—in the game and out of it.

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Players have created over 834 million female Sims, and just as in the real world, they are multifaceted and multitalented. They are mothers, sisters, daughters, and friends who enjoy woodworking, singing, reading, and beekeeping. Many rule in the workplace as CEOs, executive chefs, chief surgeons, and top athletes, while others choose to stay home and focus on their unique interests. Sims—and players—live however they want to.

There are many reasons The Sims 4 is the number one PC game in the US played by female gamers, but we believe one of the main draws is the inclusivity we’ve built into it. From physical appearance to gender customization, players have the ability to create Sims that reflect who they are or who they want to be without repercussions.

“The Sims is a game that means so many things to so many different people; they’re able to explore true selves, create new selves, and freely discover their own identities in a slightly silly sandbox,” says Chloe Carter, Cinematics Lead on The Sims 4. “The game can help you see other possible ways of being, and that there’s space for you to be you.”

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In The Sims, you have the power to play with life. It’s safe to explore and push boundaries, find yourself, or learn how to live among others. We strive to mirror that in the studio, too, as we work on bringing that equality to life.

“Our team on The Sims is filled with incredibly talented and creative minds—many of whom are women, which is rare in this industry—who have always strived to empower all players to write their own stories and express their creativity, both in the game and in real life,” says Lyndsay Pearson, general manager and executive producer. “I’ve been part of The Sims since I started at EA nearly two decades ago, and it’s been a truly life-changing experience to see the game and community diversify and grow into what they are today.”

“As a trans woman, I’ve really been able to find my place here in a way that I wasn’t sure I ever would in this industry,” says Chloe. “The Sims team is so passionate about the games they make, and about the people making them. They reflect that diversity of experience and identity you can find in the game and are always increasingly, and actively, inclusive. After all, everyone has a unique story to tell.” And to tell those stories, we depend on unique, creative people.

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As more women step into the spotlight and inhabit influential positions, it’s important to make room for others, to empower them and break down the barriers and glass ceilings that stand in the way. None of us are alone in this. While we still have work to do in the studio, in the community, and in the game itself, it’s important to recognize the progress we’ve made so far and everyone who helped us get here. We invite you to do the same. Join us on social media to see how we’re celebrating today and share your own stories!

And if you want to know more about the women behind The Sims, make sure you check out our International Women’s Day post on The Sims Forums this Sunday. We’ll be taking questions for our female SimGurus! Their responses will be up later in the month, but while you wait to get your answers, take a moment to inspire your fellow Simmers with one of your favorite quotes by a woman.

Happy International Women’s Day, Simmers!

Vice News: SimGuruLyndsay Talks 20 Years of The Sims

Lyndsay Pearson, general manager and executive producer to The Sims 4, sat down with Vice News for a 20th Anniversary Podcast. Listen to the interview below.

Over the past twenty years, The Sims has done its best to keep up with a rapidly changing world, and to be more inclusive in terms of what kind of people you can play as. From the first game’s notorious same-sex kiss at E3 that lead to the game including same-sex romance in 2000 to The Sims 4’s trans-masc icon Morgyn Embers, the franchise has always tried for a maximalist approach to play, including in customizing your character. Gita sat down to interview The Sims 4’s executive producer and general manager, Lyndsay Pearson, and talked all about that, and also about their favorite conspiracy theories regarding the disappeared Bella Goth.

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The Sims: Threadless Interviews Maxis

Threadless, the Official Merchandise store for The Sims, sat down with Maxis for a lengthy interview on The Sims’ 20th Anniversary.

What magical surprises will The Sims experience in their twentieth year of existence?

Oh we’re always looking to surprise and excite The Sims’ community and this year (and beyond) is going to be amazing. First and foremost, anyone playing the game will find a new birthday hot tub waiting for them to help celebrate this momentous anniversary! Let’s party!

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We also are really looking forward to the upcoming Community Voted Stuff Pack. The arts and crafts knitting theme that our players have chosen is going to be super fun and provide some compelling new activities to keep your Sims busy!

Since we’ve already released a lot of the “expected” Sims content (i.e. Seasons, Cats & Dogs, etc.), we’re now approaching a point in time where fresh, new ideas can more easily come to the surface. We have some thoughts and interesting ideas for what cool new content to make and directions to go in, but more importantly, the players will let us know what they want! We’ll be listening and poised to make it happen! Their continued involvement in this Simming community is more impactful than ever, and we’re going to continue building upon this game together.

Frankly, our development team is incredibly excited and ready to explore this new chapter in The Sims!

CONTINUE…

Maxis Celebrates 20 Years of The Sims (Infographic)

The Sims team has released an official blog for The Sims’ 20th Anniversary

We have a lot to cover today, Simmers, so grab a Salty Llama, hop into your new 20th Birthday Hot Tub*, and raise your glass for a toast!

Twenty years ago, we never could have imagined that The Sims™ would be where it is today. But you made it happen. We’re still here—and thriving—because of you, the community. Your passion for this game drives us to keep creating every day, just as it has for the last two decades. We’re grateful for everything you do, from helping us create a new Stuff Pack to repping your love for The Sims with merch. Be sure to check out our new limited-edition birthday collection from Threadless.

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Think about that: for twenty years, Simmers like you have been designing the perfect home, creating unique Sims, and playing with life. Every day, we’re surprised and delighted by the things you share, from your beautiful builds to gladiatorial contests that test what your Sims can (or cannot) survive. Your creativity inspires us and humbles us, and celebrating the birthday of The Sims is really celebrating all of you.

So how are we doing this? Strap in for a heck of a party! To get this thing started, we have a small update going live today with a special free in-game item for everyone. Hint: Sims can use this item while they chat it up, skinny dip, or WooHoo. All you have to do is log on to take advantage of the in-game giveaway of the Birthday Hot Tub on any platform. Find it in the Build catalog under the outdoor activities sort. Then hit the bubbles, relax, and indulge in your favorite memories of The Sims as we take a trip back down memory lane. We’ve gone through quite the glow-up, if we do say so ourselves.

From the beginning, The Sims has been about playing with life, creating and designing a world in which anything can happen. Even back then, The Sims put a lot of emphasis on inclusion and the freedom to play as you like with the capability to romance any Sim, pick any career path, or spend all of your time in Build/Buy mode. It’s changed a lot in the past twenty years, though, as our understanding of those ideas has evolved. More than just reflecting life as it is, The Sims opens up new possibilities and does away with limits. It gives you a space to push boundaries, explore new ideas, and challenge the status quo. There is no wrong way to play The Sims!

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As the rest of the month goes on, we’ll continue celebrating this history on our social channels. Follow along on Twitter and Instagram as your fellow Simmers relive all of their favorite moments—inadvertent deaths, hundred-baby challenges, Sims swimming through the ground…. Use the hashtag #PlayWithLifeChallenge to chime in with your own experiences and share your joy (and your memes)! There is so much to appreciate, and we’ve gathered up some fun data reflecting everything you’ve done with The Sims here. Did you know there have been over 1.3 billion WooHoos in the game?

Those are some impressive numbers… and some really busy Sims!

We have so much more in store for you in this new decade, and we can’t wait to share the journey with you. Thank you for all of your creativity, your passion, and your hilarity. You are the best players in the world.

Here’s to twenty more years of playing with life!

 

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Great Big Story: How the Language From the Sims Was Created

Great Big Story has released the long awaited documentary showcasing how the language for The Sims was created. In the video, the Audio Director for The Sims and The Sims 2 gives a bit of a backstory to how Simlish was created, with Voice Actors Krizia Bajos and Scott Whyte discussing their work with The Sims 4.