Deiv Calviz, concept artist for The Sims 4, has shared two room concepts from his portfolio.
I was assigned to lead a team of 12 artists for almost 2 years to do the clothes assets. We used a combination of tools from EA on top of Maya, Zbrush, and Photoshop. We worked closely with an awesome team from EA (Ti, Derek, Caiphus, Alex, Ethan, Lisette) to help bring the assets up to quality.
Each cloth asset was art directed down to the pixel to make sure it looks best in the least amount of resolution possible. The screenshots below are the combination of assets I did from modeling, UV, sculpting, baking, texturing, weighing and even the final setup before being imported in-game.