Below are complete lists of Spells (Practical, Mischief, and Untamed), Familiars, Spellcaster Perks and Curses, and a complete list of all Alchemy Potions available in the game.
List of Alchemy Potions
A potion to find helpful items while doing everyday activities.
Turquoise and Valerian Root
A potion to fulfill all of a Sim's needs.
A potion to annoy an enemy and turn their stomach.
Mandrake and Dirt Frog
A potion that will increase the speed your Sims gain skills.
Parsley and Spotted Dirt Frog
A potion that will display a Sim's magical aura.
Emerald and Goldfish
A potion that makes those around the drinker more receptive to romantic conversation.
Spotted Heart Frog, Cherry, and Valerian Root
A potion to remove unnecessary emotional baggage.
Obtainium and Potato
A potion that allows a Spellcaster to choose different perks.
Mandrake and Valerian Root
A potion that unlocks the power of friendly conversation.
Baconite, Potato, and Salmon
A potion that unlocks the power of animosity.
Fire Opal, Dragon Fruit, and Furium
A potion to allow a Sim to remain at their current age.
Valerian Root, Alabaster, and Lemon
A potion to remove all curses from a Sim.
Apple, Citrine, Angelfish, and Mandrake
A potion to prevent death from old age.
Mandrake, Sage, Morcubus, and Diamond
A potion to unlock the power of romantic conversation.
Ruby, Kissing Gourami, and Rose
A Sim that drinks this potion will revive immediately if they die.
Death Metal, Death Flower, and Zombie Carl
The Sim receives a Happy "Luck of the Spellcaster" Moodlet, which will make them randomly gain ingredients or money from Experimenting on the Cauldron and performing other household interactions.
The Sim receives an Embarrassed "Do You Feel Lucky?" moodlet, which which will make them more likely to fail at brewing Potions and performing other household interactions.
The Sim's needs completely fill, which gives them a Happy "Feeling Great" moodlet.
The Sim's green needs lower to halfway full.
The Sim becomes sick, which gives them an Uncomfortable "Poisoned" moodlet and makes them vomit.
The Sim receives a Happy "Pretty Tasty" moodlet.
The Sim receives a Confident "Skill Boost" moodlet, which makes it faster for them to gain skill points.
The Sim receuves a bored "Uninspired" moodlet, which it makes it harder for them to gain skill points.
The Sim receives a Happy "Magic Aura" moodlet, which gives them a yellow glow.
The Sim receives an Embarrassed "Aura of Failure" moodlet, which gives them a yellow glow.
The Sim receives a Flirty "Pheromone Cloud" moodlet.
The Sim receives an Embarrassed "Pheromone Cloud" moodlet.
The Sim receives a Happy "Clear Minds" moodlet, and all other moodlets are removed.
The Sim receives an "Emotional Overload" moodlet of every emotion all at once.
The Sim's mind becomes clear of previous teachings, which takes away all magic perks and refunds the Talent Points so different perks can be chosen.
The Sim receives a Dazed "Perk Purging" moodlet.
The Sim receives a Confident "Friendship Forever" moodlet, which makes it easier to perform successful social interactions.
The Sim receives an uncomfortable "Forced Friendship" moodlet, which makes it hard to perform successful social interactions.
The Sim receives an Angry "Insults at the Ready" moodlet, which makes it easier to perform successful mean interactions.
The Sim receives a Happy "Insults at the Ready" moodlet, which makes it harder to perform successful mean interactions.
The Sim will revert back to the first day of their life stage.
The Sim will age to the final day of their life stage.
The Sim will be cured of all curses.
The Sim will receive a random Curse.
The Sim gains the Immortal trait, which makes it so they cannot die of Old Age.
The Sim will receive a Tense "Ghastly Consequence" moodlet, which temporarily turns them into a Ghost.
The Sim receives a Flirty "Potion of Love" moodlet, which makes it easier to perform successful romantic interactions.
The Sim receive a Confident "Power of Love" moodlet.
The Sim receives a Confident "Death-Proof" moodlet, which makes it so they will be resurrected by the Grim Reaper if they die.
The Sim will receive a Sad "Irredeemable" moodlet, which makes it so they will not be spared by the Grim Reaper if they die.
Knowledge is Magic
Sim reads and does computer research at a faster rate. These interactions also provide Magical experience over time.
Potion crafting speed significantly increased.
This Sims now cast Discharge which empties Spellcaster Charge.
This sim now receives more items when harvesting magical ingredients in the magic realm.
When experimenting and practicing, Sim gains experience faster with less failures.
Sim can now always see Magical Motes and collect them. Motes can be consumed for experience and minor, random motive boosts.
Chance on potion creation that all of the requires ingredients will not be used.
Casting a spell now adds significantly less Spellcaster Charge.
Research, experiment, and tome reading speeds are all greatly increased.
Unlock Magical social interactions with other Spellcasters that will provide some Spellcaster XP.
All Spellcaster Charge increases are reduced.
A Little Extra Chemistry
Potions crafted by this Sim are surprisingly tasty and have an additional small benefit triggered when the potion is consumed.
Sims can now cast long distances (without having to move closer to the target). Also, Sims no longer know who cast the spell on them so they won't react negatively to you.
Practical Spells & Potions always succeed when Sim is in a Normal Spellcaster Charge range. Failure is greatly reduced in Charged and Overcharge states.
Mischief Spells & Potions always succeed when Sim is in a Normal Spellcaster Charge range. Failure is greatly reduced in Charged and Overcharged states.
Tame the Untameable
Untamed Spells & Potions always succeed when Sim is in a Normal Spellcaster Charge range. Failure is greatly reduced in Charged and Overcharged states.
Sim is now protected from Curses.
Extra servings will be in the Cauldron each time a potion is successfully created.
Casting Spells no longer fails when the Sim is in a normal Spellcaster Charge range, Backfires are greatly reduced in Charged and Overcharged states.
Increased relationship and skill gains when training or experimenting with other Spellcasters.
Sim recieves a 50% discount on all purchases from the market stalls in The Magic Realm.
While in The Magic Realm, the Sim is extremely powerful. They are protected by Death from Overload and can more freely Build Charge and Discharge their Spellcaster Charge levels. Also increased success chance of potion making, drinking and spellcasting.
Effects on all potions are increased and/or last significantly longer. Sim can now Hex their Potions to have them always fail.
This Sim has significantly increased chances of winning a duel and reaps better rewards from them.
Curse of Night Wraith
A Spectral Stalker is hunting you. But where are they now?! Good Luck trying to sleep.
Curse of Unwarranted Hostility
For some reason everyone just wants to be mean to you and even start fights with you.
Curse of Scrambled Spells
You're losing control of your magic. Casting will sometimes have random powerful results.
Curse of Repulsiveness
What a horrifying visage! This will cause terror and disgust in all nearby Sims. Socialization will be much harder.
Curse of Awkward Embraces
You're just really into hugging and touching others now. It's too hard to resist. Awkward.
Curse of Uncontrollable Charge
You now draw too much Magical Energy. All gains are increased.
Curse of the Duelist
Be prepared to get into more duels! It's going to be a lot harder to win, and rewards won't be as good.
Curse of Infectious Laughter
Sometimes you just can't stop laughing; even in inappropriate situations and often times spread it to others.
Curse of Uncleansable Stench
You are eternally drenched in the smelliest of gym sweat constantly. Showering does nothing!
Bathed in pure energy it is nigh impossible to make out the true form of a fairy beyond its magical wings. One can feel when what can only be described as a slight spark when near.
The preeminent symbol of magic and ancient knowledge. they have a strong connection to the moon and stoically follow their chosen spellcaster.
The harbingers of prophecy and, some say, bad luck. Ravens are an ancient creature that remain steadfast alongside their favorite spellcasters.
Regal and powerful, this dragon should never be discounted based on its size. It is a formidable foe as well as a cherished companion.
This interesting creature is an unexpected entity that defies normal boundaries and demands a closer inspection. Its true nature is unknown.
Be warned o avoid the direct gaze of the glowfrog. They are usually quite mischievous characters although quite harmless when left to their own devices.
Despite this familar being the mysterious and silent typeyou may still catch yourself whispering to them. "Do that voodoo that you do!"
Snub-Nosed Leaf Bat
A classic Spellcaster companion, bats have commonly been closely associated to magic users since the times of ancients.
The Phoenix is intimately familiar with the cycle of life, death, and rebirth. From the ashes they arise and into the ashes they fall. so has it always been.
When you need a protector that ruely frightens your opponent consider the skull. It is hard not to be intimidated by this floating, haunting familiar.
The Veild is a Voidcritter deep with knowledge of countless galaxies across space and time. No one really knows the true motivation of this critter, but that didn't stop one well known kids TV show from almost featuring the Veild as a main character.