The Sims 4 Realm of Magic Guide

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The Sims 4 Realm of Magic Guide

It is illegal to duplicate or copy this guide to other sites without prior authorization. Any unauthorized use of this guide will result in legal action.

Copyright ©2011-2019 SimsVIP – All rights reserved

 
 
Contributors: Simserasera (Spellcasters), Paul Bentley (Alchemy, Potions, Death and Interactive Objects), and Alexis of SimsVIP.
 

Click here for The Sims 4 Game Guide

Click here for The Sims 4 Build Guide

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Click here for the Realm of Magic PDF Guide

(COMING SOON)


 
Special Thanks to Ines for the PDF’s!
 

❗ To leave comments, suggestions and feedback, please see this post.

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Table of Contents

Basic Info

 
 

New Game Additions

 

Spellcasters

 

World

 
 

Buy Mode

 
 

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Icon


 
 

Game Cover


 
 

Game Summary

Explore a supernatural world and master the art of wizardry in The Sims 4 Realm of Magic. This countryside town may look and feel like other neighborhoods, but once the secret portal is unlocked, the true magic begins. Potions, wands, and even a floating world will charm your Sim, but beware of spells gone wrong! Learn the craft of wizardry, summon a familiar for protection, and immerse yourself in this spellbinding realm.


 
 

Click Here To Purchase The Sims 4 Realm of Magic!

 
 
 

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Aspirations

The Sims 4 Realm of Magic adds two new Aspirations to the “Nature” and “Knowledge” categories.

Image
Name
Description
Spellcraft & SorceryThis Sim craves a deep knowledge of the arcane magical arts.
Purveyor of PotionsThis Sim wants to learn every potion's recipe and craft each one!

 
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Aspiration Rewards

The Sims 4 Realm of Magic adds a new aspiration reward to the game. When completing aspiration milestones in the game, Sims can earn enough points to purchase new rewards.

Image
Name
Description
Cost
Acquired by..
Curse CleansingA potion to remove all curses from a Sim.500 PointsRewards Store

 
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Traits

The Sims 4 Realm of Magic Game Pack adds eight brand new traits for Sims. Two of the traits are earned by completing the new Aspirations, three are inherited by those born to Spellcasters, two are acquired by drinking potions, and one is given to Sims who die by Spellcaster Overload.

Image
Name
Description
Death by Spellcaster OverloadOverload Ghosts are valid targets for Magical interactions including duels, training, and more. (From Dying by Spellcaster Overload)
Slinger of Spells
(Reward Trait)
A Slinger of Spells generates much less charge when casting spells. (From Completing the Spellcraft & Sorcery Aspiration)
Master Mixer
(Reward Trait)
A Master Mixer rarely fails when using potions on themselves. (From Completing the Purveyor of Potions Aspiration)
Immortal
(Reward Trait)
This Sim is immune from dying of old age. (From Potion of Immortality)
Ancient Bloodline
(Inherited Trait)
At least one of this Sim's parents had a Strong or Ancient Bloodline trait. Sims with the Ancient Bloodline trait gain an additional talent point at each Spellcaster rank to spend towards perks. They also gain Spellcaster experience faster and reduce the chance of overloading by 50%.
Strong Bloodline
(Inherited Trait)
At least one of this Sim's parents had a Weak Bloodline trait. Sims with the Strong Bloodline trait gain an additional talent point at each Spellcaster rank to spend towards perks. They also gain Spellcaster experience faster and reduce the chance of overloading by 20%.
Weak Bloodline
(Inherited Trait)
This Sim's parents had no Bloodline traits. Sims with the Weak Bloodline trait gain an additional talent point at each Spellcaster rank to spend towards perks. They also gain Spellcaster experience faster and reduce the chance of overloading by 10%.

Ghastly Consequences
(Temporary Trait)
The pursuit of immortality is full of failures and accidents. Luckily, it looks like this will pass in a while. Try to enjoy your phantasmal existence while you can. (From Potion of Immortality Fail)

 
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Create A Sim Fashions

 
Female Adult/Teen/Elder – 4 Hairstyles, 6 Tops, 4 Bottoms, 8 Outfits, 9 Accessories, 3 Makeup Options, 2 Pairs of Shoes
 
 
Male Adult/Teen/Elder – 2 Hairstyles, 8 Tops, 2 Bottoms, 4 Outfits, 2 Accessories, 3 Pairs of Shoes
 

Hairstyles


 
 

Clothing



 
 

Accessories, Makeup, and Shoes


 
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Create-a-Spellcaster

The Sims 4 Realm of Magic adds the new “Spellcaster” occult to the game. Aside from being able to find Spellcasters throughout the game, or becoming one when seeking a Sage as you play, players can also use the new “Create-an-Spellcaster” feature in CAS to make a Spellcaster family right from the start.

Just like human Sims, Spellcasters of any age group can be created and customized from head-to-toe with any of the available options in Create-a-Sim. The only difference is that Spellcasters automatically have the ability to practice spellcasting and alchemy.
 
 
 

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New Game Options & Interactions

This section includes details of all the new game options available with The Sims 4 Realm of Magic. Images have been sized down in most cases, so click the images for a larger view.
 

Club Activities

If you own The Sims 4 Get Together Expansion Pack, you will receive one new Club Activity with The Sims 4 Realm of Magic Game Pack. “Cast Spells” is the one new option available when picking club activities for a club.


 
 

New Music

The Sims 4 Realm of Magic adds new songs to the Pop, Alternative, and Spooky Stations. You can now listen to the new music track in game via the stereo and speaker systems.

  • Spooky Station
    • Bevelsnork by James Iha
  • Alternative Station
    • Hungry Child by Hot Chip
    • Explorers by The Midnight
    • whywhywhy by MisterWives
  • Pop Station
    • Sister by K.Flay
    • About Work The Dancefloor by Georgia


 
 

Bloodlines

Sims with at least one parent who is a Spellcaster will be born with a special “Bloodline” trait. This new bloodline system allows for the offspring of Spellcasters to carry the family bloodline for generations to come. Bloodline traits grant additional talent points at each Spellcaster rank, and they also help Sims gain Spellcaster experience faster.

Image
Name
Description
Ancient Bloodline
At least one of this Sim's parents had a Strong or Ancient Bloodline trait. Sims with the Ancient Bloodline trait gain an additional talent point at each Spellcaster rank to spend towards perks. They also gain Spellcaster experience faster and reduce the chance of overloading by 50%.
Strong Bloodline
At least one of this Sim's parents had a Weak Bloodline trait. Sims with the Strong Bloodline trait gain an additional talent point at each Spellcaster rank to spend towards perks. They also gain Spellcaster experience faster and reduce the chance of overloading by 20%.
Weak Bloodline
This Sim's parents had no Bloodline traits. Sims with the Weak Bloodline trait gain an additional talent point at each Spellcaster rank to spend towards perks. They also gain Spellcaster experience faster and reduce the chance of overloading by 10%.

As a general rule, as long as one parent is a Spellcaster, the offspring will always have the “Weak Bloodline” trait. From there, if the offspring becomes a Spellcaster, their child will then gain the “Strong Bloodline” trait. And lastly, if that child becomes a Spellcaster, their child will receive the “Ancient Bloodline” trait.

❗ The offspring of two Spellcasters with different bloodline traits will receive the stronger bloodline trait. If two Spellcasters with Strong and Weak bloodline traits have a child, the child will inherit the Ancient Bloodline trait.

Bloodline traits can strengthen or weaken with each generation. If a Sim with the “Ancient Bloodline” trait does not pursue a life of Spellcasting, their offspring will then be born only with a “Strong Bloodline” trait. If that child never pursues Spellcasting, their offspring will have a “Weak Bloodline” trait. Eventually the trait disappears. That’s not to say that at some point down the road the bloodline can’t be strengthened again.
 
 

Death By Spellcaster Overload

Spellcasters can experience a new death type in Realm of Magic: Death by Magical Overload. This can occur when a Spellcaster attempts to use Magic while their magical charge is too high. The more a Spellcaster uses their Magic, the more of a Spellcaster Charge they build up, which can become dangerous. Being overcharged makes their magical abilities more powerful, but it also makes it more likely for their Magic to fail.

An overcharged Spellcaster will have a colorful electric aura glow around them, which serves as a warning to be careful using any more magic until the charge depletes.

Using magic while overcharged can hurt the Spellcaster due to a Magical Overload. If they are lucky, they can survive the magical shock, leaving them uncomfortable and singed. However, a Spellcaster might face an even more dire consequence, causing them to die by Magical Overload.

Sims who die this way will receive the “Death by Spellcaster Overload” trait and have a magical “glow with stars” effect emitting from their bodies.

Spellcasters of the Master rank can lower the chances of their magical powers backfiring by applying the Master Caster perk. Sims with a Magical Bloodline trait are less likely to have their magic fail. A bound familiar may also resurrect their Spellcaster if they die this way.

Spellcasters who pass away and are not lucky enough to return as a playable ghost, receive their own unique tombstone and urn styles.


 
 
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Glimmerbrook (New World)

Glimmerbrook is a new residential world for Sims to live in. You can move your current or new household to this world, or simply visit by using the travel interaction on the cell phone. Although a quiet town, Glimmerbrook has more to it than meets the eye…

Glimmerbrook is a one neighborhood world, but does have a portal in the upper left side of the map which can be used to travel to “The Magic Realm”. This special area of the world is the source of all things magic, and is described in further detail below.
 

World Screenshots


 
 

 

Neighborhood and Lots

Glimmerbrook is one single neighborhood filled with pre-built residential and community lots. This section of the guide gives you information on all lots.
 

Glimmerbrook

The quiet town of Glimmerbrook may have more to it than meets the eye…
 
 
Glimmerbrook Watch (Residential, 30×20, §3,175) – An ancient plot nestled deep within Glimmerbrook. Some say the previous resident was tasked with guarding an ancient relic located atop the Glimmerbrook Waterfall. Legend has it the owner disappeared one night never to be seen again. Maybe they vanished into some other dimension?

 
Rock Ridge Canyon (Residential, Occupied by the Charm Family, 40×30, §120,245) – If peace and quiet appeals to you, the Rock Ridge Canyon is perfect. Nestled up against Glimmerbrook’s towering boulders, this quaint location is sure to give any Spellcaster the silence they need to practice and study to hone their magical prowess.

 
Creek Side Corner (Residential, Occupied by the Amicable Acolytes Family, 30×20, §67,245) – With breathtaking views of Glimmerbrook Falls, this location is perfect for any cozy home.

 
Brooks Bridge Borough (Residential, 30×20, §17,436) – Situated in the center of Glimmerbrook this simple cottage is near the best fishing spots in all of Glimmerbrook. Not to mention the gorgeous Simstagram photos that can be taken from the nearby bridge.

 
Elixirs and Brews (Bar, 30×20, §53,815) – A local establishment that’s been in Glimmerbrook as far back as anyone can remember, and though it has had some upgrades through the years, it’s still full of nostalgic charm.

 

 

The Magic Realm

The Magic Realm is a separate hidden neighborhood that is accessed through the portal found in the upper left hand side of the Glimmerbrook map. Once the portal is found, Sims can click on it to enter the Magic Realm.

❗ Spellcasters with a Glimmerstone in their inventory can click on it to travel to the Magic Realm instantly. It does not have an option work to return home though.

Once a Sim confirms they want to enter the portal and head into the Magic Realm, they will arrive at the headquarters of this neighborhood. Upon looking around, Sims will be greeted with meteor showers and aurora borealis.

Travel between these 4 areas is possible through the available portals, or via brooms and teleportation for Sims who already have their Spellcaster powers in order. The Magic Realm consists of 4 floating “sub-neighborhoods” that each have their own purpose.

The Magic Realm is the source of all magic. Unfortunately, it is slowly being pulled apart by the swirling vortex surrounding it. The only thing that is keeping it together is the balance between the three houses of magic. Each house has a Sage that is the master in their respective style.

The Magic Realm consists of the following areas: Headquarters, Dueling Grounds, Casters Alley, and Gardens. Each of these areas has a unique purpose.

The Headquarters is home to the Sage House where Sims can meet any of the three Sages, the Dueling Grounds is a place for Spellcasters to test their magical abilities, Casters Alley is home to the vendors that sell Brooms, Crystals, Wands, Tomes, and Familiars, and the Gardens is a special lot where Sims can find ingredients for Alchemy Potions.


 
 

 

Weather System

If you have The Sims 4 Seasons Expansion installed, Glimmerbrook will have its own weather system. Being that it is a world similar to Willow Creek, Glimmerbrook is going to experience all 4 seasons. Below is a list of weather patterns to expect.

❗ The Magic Realm does not experience any Seasonal changes and only has one of two weather patterns every single day: “Mystical Clouds” or “Swirls of Mystical Clouds”.

World
Spring
Summer
Fall
Winter
Glimmerbrook
Cold, Cool, and Warm Temps. Rain, Wind, and Snow possible.Warm and Hot temps possible. Heat Waves possible. Chance of Rain.Cold, Cool, Warm Temps possible. Chance of Rain, Wind, and Snow. Mysterious Weather possible.Cold, Freezing Temps possible. Chance of Snow, Blizzards, and Wind.


 
 

 

Collectibles

The Sims 4 Realm of Magic includes the brand new “Magical Artifacts” collection, and adds brand new collectibles to the already existing Gardening Collection. Below is a detailed list of all the new collectibles and where to find them.
 
 

Harvestables

The Sims 4 Realm of Magic adds 2 brand new harvestables to the Gardening Collection. The new harvestables are exclusive to Glimmerbrook and The Magic Realm, but can still be taken to other worlds for use and planting. Sims can acquire the new harvestables by purchasing the “Starter Magical Plants” in buy mode, or by harvesting them in the wild.

Image
Name
Rarity
Value
Season
Description
MandrakeRare§2Fall and SpringThis root, that is known to sometimes be shaped like a Sim, has strange properties when mixed with other ingredients.
Valerian RootRare§2Fall and SpringKnown to draw in many species of flies with its fragrant scent. Best keep them away from your home cooking...

 
 

Magical Artifacts

Magical Artifacts are a new type of collectible acquired via Dueling, or by purchasing them directly from a vendor in Caster’s Alley. This new collection consists of Wands, Brooms, and Familiars, all of which are interactive. To learn more about each of these new items, check out the Wands, Brooms, and Familiars sections of this guide.

Image
Name
Rarity
Value
Description
Ancient Wood WandCommon§25Crafted with the methods of old, this Ancient Wand hearkens back to a simpler time, a time when wands didn't represent your wealth or status, but your passion for the magic arts.

Bone WandCommon§175The Bone Wand is slightly more robust than classic wood variant. Just don't ask where the bones came from...
Classic Wood BroomCommon§300The Classic Wood Broom is tried and true. With just enough power to get you from point A to point B, this is the perfect broom for any new Spellcaster.
Familiar Orb of the BunnerflyCommon§250This interesting creature is an unexpected entity that defies normal boundaries and demands a closer inspection. Its true nature is unknown.
Familiar Orb of the FairyCommon§100Bathed in pure energy it is nigh impossible to make out the true form of a fairy beyond its magical wings. One can feel what can only be described as a slight spark when near.
Familiar Orb of the RavenCommon§100The harbingers of prophecy and, some say, bad luck. Ravens are an ancient creature that remain steadfast alongside their favorite Spellcasters.
Familiar Orb of the Sixam OwlCommon§100The preeminent symbol of magic and ancient knowledge. They have a strong connection to the moon and stoically follow their chosen Spellcaster.
Magic MopCommon§50Perfect for any practical Spellcaster, the magic mop not only can get you where you need to be, it has the power to remove the toughest of stains.
Marble WandCommon§130Far more sturdy than the Wood Wand and the Bone Wand. The Marble wand is encrusted with an elemental gem and has all the markings of elegance.
Natural WandCommon§80Hand-carved by the finest woodworkers in the land. This wand is not produced by mere machines. Each one is slightly different than the last.
Wood WandCommon§50A basic wood wand. The perfect start to any Spellcasters collection.
Familiar Orb of the DragonUncommon§250Regal and powerful, this dragon should never be discounted based on its size. It is a formidable foe as well as a cherished companion.
Familiar Orb of the GlowfrogUncommon§250Be warned to avoid the direct gaze of the glowfrog. They are usually quite mischievous characters although quite harmless when left to their own devices.
Familiar Orb of the Hex DollUncommon§250Despite this familiar being the mysterious and silent type you may still catch yourself whispering to them, “Do that voodoo that you do!”
Familiar Orb of the Snub-Nosed Leaf BatUncommon§250A classic Spellcaster companion, bats have commonly been closely associated to magic users since the times of ancients.
Gnarled Wood BroomUncommon§150Carved from the ancient trees of The Magic Realm. The Gnarled Broom has a natural form, twisting and turning, hopefully it doesn't fly the way it looks.
Magician's WandUncommon§250You want to see a magic trick? Perfect for any Spellcaster that likes pulling familiars out of hats... Though that trick has been banned for centuries due to familiar cruelty.
Rocket BroomUncommon§1,000Infused with wild magic, this Rocket Broom can reach insanely fast top speeds. Go faster! Higher! Up, up, and away!
Wand of Astral CreationUncommon§100Forged out of moonstones and imbued with astral vapors, this wand holds the power to a million galaxies.
Wand of the Sylvan ForestUncommon§325Hand-carved from the trees of Sylvan Glade, this wand holds immense power.
Crystal ZoomerRare§1,500Powered by crystals from The Magic Realm, this broom travels so fast it can open inter-dimensional portals. Where they lead nobody knows!?
Familiar Orb of the PhoenixRare§500The Phoenix is intimately familiar with the cycle of life, death, and rebirth. From the ashes they arise and into the ashes they fall. So has it always been.
Familiar Orb of the SkullRare§500When you need a protector that truly frightens your opponent consider the skull. It is hard not to be intimidated by this floating, haunting familiar.
Familiar Orb of the VeildRare§777The Veild is a Voidcritter deep with the knowledge of countless galaxies across space and time. No one really knows the true motivation of this critter, but that didn’t stop one well known kids TV show from almost featuring the Veild as a main character.
Wand of the ElementalsRare§425Forged from the rocks deep within the crust of the Earth. This wand contains the power of every elemental.
Wand of the ForgottenRare§500Forged from the spirits of the the underworld. This wand holds strange mysteries that have yet to be discovered.
Ancient Wood WandCommon§25Crafted with the methods of old, this Ancient Wand hearkens back to a simpler time, a time when wands didn't represent your wealth or status, but your passion for the magic arts.
Bone WandCommon§175The Bone Wand is slightly more robust than classic wood variant. Just don't ask where the bones came from...
Classic Wood BroomCommon§300The Classic Wood Broom is tried and true. With just enough power to get you from point A to point B, this is the perfect broom for any new Spellcaster.
Classic Wood BroomCommon§300The Classic Wood Broom is tried and true. With just enough power to get you from point A to point B, this is the perfect broom for any new Spellcaster.
Classic Wood BroomCommon§300The Classic Wood Broom is tried and true. With just enough power to get you from point A to point B, this is the perfect broom for any new Spellcaster.
Classic Wood BroomCommon§300The Classic Wood Broom is tried and true. With just enough power to get you from point A to point B, this is the perfect broom for any new Spellcaster.
Classic Wood BroomCommon§300The Classic Wood Broom is tried and true. With just enough power to get you from point A to point B, this is the perfect broom for any new Spellcaster.
Magic MopCommon§50Perfect for any practical Spellcaster, the magic mop not only can get you where you need to be, it has the power to remove the toughest of stains.
Magic MopCommon§50Perfect for any practical Spellcaster, the magic mop not only can get you where you need to be, it has the power to remove the toughest of stains.
Magic MopCommon§50Perfect for any practical Spellcaster, the magic mop not only can get you where you need to be, it has the power to remove the toughest of stains.
Magic MopCommon§50Perfect for any practical Spellcaster, the magic mop not only can get you where you need to be, it has the power to remove the toughest of stains.
Magic MopCommon§50Perfect for any practical Spellcaster, the magic mop not only can get you where you need to be, it has the power to remove the toughest of stains.
Marble WandCommon§130Far more sturdy than the Wood Wand and the Bone Wand. The Marble wand is encrusted with an elemental gem and has all the markings of elegance.
Natural WandCommon§80Hand-carved by the finest woodworkers in the land. This wand is not produced by mere machines. Each one is slightly different than the last.
Wood WandCommon§50A basic wood wand. The perfect start to any Spellcasters collection.
Gnarled Wood BroomUncommon§150Carved from the ancient trees of The Magic Realm. The Gnarled Broom has a natural form, twisting and turning, hopefully it doesn't fly the way it looks.
Gnarled Wood BroomUncommon§150Carved from the ancient trees of The Magic Realm. The Gnarled Broom has a natural form, twisting and turning, hopefully it doesn't fly the way it looks.
Gnarled Wood BroomUncommon§150Carved from the ancient trees of The Magic Realm. The Gnarled Broom has a natural form, twisting and turning, hopefully it doesn't fly the way it looks.
Gnarled Wood BroomUncommon§150Carved from the ancient trees of The Magic Realm. The Gnarled Broom has a natural form, twisting and turning, hopefully it doesn't fly the way it looks.
Magician's WandUncommon§250You want to see a magic trick? Perfect for any Spellcaster that likes pulling familiars out of hats... Though that trick has been banned for centuries due to familiar cruelty.
Rocket BroomUncommon§1,000Infused with wild magic, this Rocket Broom can reach insanely fast top speeds. Go faster! Higher! Up, up, and away!
Rocket BroomUncommon§1,000Infused with wild magic, this Rocket Broom can reach insanely fast top speeds. Go faster! Higher! Up, up, and away!
Rocket BroomUncommon§1,000Infused with wild magic, this Rocket Broom can reach insanely fast top speeds. Go faster! Higher! Up, up, and away!
Wand of Astral CreationUncommon§100Forged out of moonstones and imbued with astral vapors, this wand holds the power to a million galaxies.
Wand of the Sylvan ForestUncommon§325Hand-carved from the trees of Sylvan Glade, this wand holds immense power.
Crystal ZoomerRare§1,500Powered by crystals from The Magic Realm, this broom travels so fast it can open inter-dimensional portals. Where they lead nobody knows!?
Crystal ZoomerRare§1,500Powered by crystals from The Magic Realm, this broom travels so fast it can open inter-dimensional portals. Where they lead nobody knows!?
Crystal ZoomerRare§1,500Powered by crystals from The Magic Realm, this broom travels so fast it can open inter-dimensional portals. Where they lead nobody knows!?
Wand of the ElementalsRare§425Forged from the rocks deep within the crust of the Earth. This wand contains the power of every elemental.
Wand of the ForgottenRare§500Forged from the spirits of the the underworld. This wand holds strange mysteries that have yet to be discovered.

 
 
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Becoming a Spellcaster

The swirling vortex appears to lead to realm beyond our own reality. Do you dare cross the threshold? Do you enter the Portal?

Your Sim has stepped through the mysterious portal at the edge of Glimmerbrook into a world that defies all laws of physics. You’re now in the Magic Realm where Sims travel from far and wide to learn the art of magic. Magic isn’t a mere skill to be gained, but a new way of life entirely. You watch as Sims fly on broomsticks, duel with wands and brew potions. No need to wait for an invitation to join these hallowed ranks. If you want to learn magic, all you need to do is ask.

To become a Spellcaster, locate one of the three sages in the Magic Realm. They will have an illuminated symbol above their head representing their school of magic. Spellcasters are free to practice any and all schools of magic so it doesn’t matter which Sage you approach. Simply approach one, introduce yourself, then “Ask How to Use Magic”.

❗ An alternative method of playing with a Spellcaster is to create one straight away with the Occult option in Create-a-Sim.

To test you, they will grant you temporary Mote Sight and ask you to bring them seven Motes. Motes are glowing orbs that appear around the magic realm. Simply click on one and pick it up. Once you have seven, return to the Sage who gifted you Mote sight and “Turn in Motes”. If you get distracted and fail to collect seven orbs before your temporary Mote Sight ends, simply return to the sage and “Ask for Mote Sight” again.

❗ Sims who have the Weak, Strong, or Ancient Bloodline trait will not have to participate in the Mote Sight quest. These Sims will automatically be able to ask a Sage for the “Rite of Ascension” and be turned into a Spellcaster.

Once you have brought the Sage the seven Motes they will perform the “Rite of Ascension” and you will transform into a Spellcaster. Eventually, you can learn this spell as well and help other Sims become Spellcasters. If at any time you wish to stop being a Spellcaster you can ask a Sage for a “Rite of Dissolution”. This will reset all of your Spellcaster Perks to zero and strip you of your Spellcasting Powers.

If you want to become a Spellcaster again, you can return to the Sages and “Ask for the Rite of Ascension”. You won’t be required to collect Motes again, but there is a cool down period after the Rite of Dissolution, so you won’t be able to ask for your powers back right away. However, once you do gain them back you will return to the rank you previously held and will have all your Talent Points available to purchase new perks.

Like other Occult races, Sims that are born Spellcasters will come into their powers as teenagers. Unique to Spellcasters are Bloodline Traits. If you come from a Spellcaster parent, these bloodline traits will grant you special benefits as a Spellcaster.
 
 

Spellbook

Each Spellcaster has a personal Spell Book. It is accessible by opening the Spellcaster Perks menu, then selecting “Open Spell Book” in the bottom left corner. It is also accessible through notifications when your Sim learns a new spell or potion.

Your Sim’s Spell Book will open to a table of content that tracks your process across all the Schools of Magic. As your Sim discovers new spells and potions they will appear in your Sims’ Spell Book. You can use the arrows on the side of the book to flip the pages or the bookmarks in the bottom left to navigate to a specific section.

There are four Schools of Magic: Practical Magic, Mischief Magic, Untamed Magic, and Alchemy (Potions). To learn more about the three schools of magic, check out the Spells section. For more on Alchemy, check out the Alchemy section.
 
 

Spellcaster Perks

As your Sim learns new Spells/Potions and interacts with other Spellcasters, they will earn Spellcaster XP. As they accumulate this experience, they will level up to a new Spellcaster rank. In the bottom left of your Sim’s needs panel you will see a meter that measures your Sim’s Spellcaster XP and progress toward the next Spellcaster rank.

As your Sim levels up they will earn Talent Points they can then spend on Spellcaster Perks. You will find your current balance of Talent Points to the right of the Spellcaster XP meter along with a book icon. If you click on this icon, you will open the Spellcaster Perks menu.

Similar to Vampire Powers, Spellcaster Perks are arranged in columns. Each time your Sim levels up to a new Spellcaster Rank, a new row of Spellcaster Perks will be unlocked. You cannot purchase a Perk unless you have bought all the Perks directly below it. To choose a trait, simply click on the symbol. It will turn green and a Talent Point will be deducted.

If you change your mind you can hit the refresh button in the bottom right. Clicking on the submit button will save all changes. Once you have purchased your perks, you can choose to remove them and restore your Talent Point balance by drinking the Potion of Perk Purging. This is a Potion that Sims can learn or can purchase from the Potion’s Vendor in Caster’s Alley.

Asking a Sage for the Rite of Dissolution, waiting out the cool down, then asking for the Rite of Ascension can also reset your perks and restore your Talent Points. The Potion of Perk Purging is just a much more efficient method.

The Spellcaster Perks are organized into groups. The first three columns (from left to right) correspond to Learning Spells, Potions, and Casting/Duels. If your Sim is pursuing the Purveyor of Potions aspiration, it can be beneficial to choose the Perks from the Potions column. The remaining Perks in the columns on the right are more general purpose perks. They can unlock new interactions with other Spellcasters or give you a discount on all purchases from Spellcaster Alley.

Unique to the Spellcaster Perks system are the Bloodline Traits and Overmax Spellcaster XP. If your Sim has a Bloodline trait, they will earn an extra Talent Point each time they level up. This allows them to purchase even more Spellcaster Perks. All Spellcasters can overmax their XP meter, but they must reach the final Spellcaster rank, Virtuoso. Once they achieve this, every time your Sim fills their XP meter, they will earn extra Talent Points.

Image
Perk
Description
Required Rank
Knowledge is MagicSim reads and does computer research at a faster rate. These interactions also provide Magical experience over time. Neophyte
Blender ArmPotion crafting speed significantly increased.Neophyte
DischargeThis Sims now cast Discharge which empties Spellcaster Charge.Neophyte
Incredible ForagerThis sim now receives more items when harvesting magical ingredients in the magic realm. Neophyte
ExperimenterWhen experimenting and practicing, Sim gains experience faster with less failures.Neophyte
Mote HoundSim can now always see Magical Motes and collect them. Motes can be consumed for experience and minor, random motive boosts. Acolyte
Frugal CombinationChance on potion creation that all of the requires ingredients will not be used. Acolyte
Power ShuntCasting a spell now adds significantly less Spellcaster Charge. Acolyte
Insightful EyeResearch, experiment, and tome reading speeds are all greatly increased.Acolyte
Spellcaster SocialiteUnlock Magical social interactions with other Spellcasters that will provide some Spellcaster XP.Acolyte
Charge ControlAll Spellcaster Charge increases are reduced.Adept
A Little Extra ChemistryPotions crafted by this Sim are surprisingly tasty and have an additional small benefit triggered when the potion is consumed.Adept
Spectral ReachSims can now cast long distances (without having to move closer to the target). Also, Sims no longer know who cast the spell on them so they won't react negatively to you. Adept
Practiced PracticalityPractical Spells & Potions always succeed when Sim is in a Normal Spellcaster Charge range. Failure is greatly reduced in Charged and Overcharge states. Adept
Mischief MasterMischief Spells & Potions always succeed when Sim is in a Normal Spellcaster Charge range. Failure is greatly reduced in Charged and Overcharged states. Adept
Tame the UntameableUntamed Spells & Potions always succeed when Sim is in a Normal Spellcaster Charge range. Failure is greatly reduced in Charged and Overcharged states. Adept

HexproofSim is now protected from Curses. Master
Mix MasterExtra servings will be in the Cauldron each time a potion is successfully created. Master

Master CasterCasting Spells no longer fails when the Sim is in a normal Spellcaster Charge range, Backfires are greatly reduced in Charged and Overcharged states. Master
Natural MentorIncreased relationship and skill gains when training or experimenting with other Spellcasters. Master
Magical DiscountsSim recieves a 50% discount on all purchases from the market stalls in The Magic Realm. Master
Magical ResonanceWhile in The Magic Realm, the Sim is extremely powerful. They are protected by Death from Overload and can more freely Build Charge and Discharge their Spellcaster Charge levels. Also increased success chance of potion making, drinking and spellcasting. Virtuoso

Potent PotablesEffects on all potions are increased and/or last significantly longer. Sim can now Hex their Potions to have them always fail. Virtuoso

Master DuelistThis Sim has significantly increased chances of winning a duel and reaps better rewards from them. Virtuoso

 
 

Spellcaster Charge

When your Sim becomes a spellcaster, the look of their needs panel will change. At the top is a round orb to measure your Sim’s Spellcaster Charge. Your Sim will start to build a charge as they cast spells or participate in duels. The Spellcaster Charge can add a powerful boost, but it is unpredictable and risky.

The following charge levels are available in the game:

  • Regular – In this range all magic behaves normal. No additional benefits or dangers.
  • Charged – Spellcasting is more powerful but success is lightly decreased. There’s also the possibility of becoming cursed.
  • Overcharged – Magic is even more powerful. Success chance is moderately decreased. Curse chances are increased.
  • Dangerously Charged – Final stage of charge. Great power and magic ability. Great chance of failures, backfires, and Curses. Also a chance of Death by Overload. Magic carefully!

Once your Sim reaches the level of Dangerously Charged, any addition charge buildup will trigger Magical Overload. During a Magical Overload all their stored charge violently surges through their body and the Spellcaster Charge level returns to normal.

If they are lucky, their hygiene level will drop to red and they will have an Uncomfortable moodlet for a while. There is also the chance the Magical Overload will kill your Sim and they will experience Death by Overload.

The Spellcaster Charge is a risky side effect to using magic, but it can also be managed with Spellcaster Perks. Certain Perks allow Sims to gain or discharge Spellcaster Charge at will. The Hexproof perk can even protect them from Curses. Experienced Spellcasters can learn to use the Spellcaster Charge to their advantage without as many risks.
 
 

Travel to the Magic Realm

You may notice that the Magic Realm appears to be floating precariously above a void. Have no fear, the Spellcasters before you have set up portals so you can safely travel between the different areas. Experienced Spellcasters can also use a Broomstick to fly or the Transportalate Spell. You can also toggle either of these to set them as your Sim’s default mode of transportation. Why walk anywhere when you can fly or teleport?

To choose to fly, click on your Sim and choose “Always Use Brooms” or “Never Use Brooms.” To teleport, click on your Sim and find the spells options. Then choose “Always Transportalate” or “Never Transportalate.”

If your Sim knows the Transportalate Spell, you can also choose “Transportalate to The Magic Realm” from their spells options. Alternatively, Spellcasters can use a Glimmerstone to travel to the Magic Realm from anywhere. Glimmerstones are automatically given to new Spellcasters and is found in their inventory. There is a cool down period between uses and if they ever lose their Glimmerstone, they can ask any of the Sages for a new one.
 
 

Sages

There are three Sages located in The Magic Realm, each representing a different School of Magic: the Sage of Practical Magic, the Sage of Mischief Magic, and the Sage of Untamed Magic. They are distinguishable from other Spellcasters in the Magic Realm because they have an illuminated rune of their school above their head.

The Sages are a very important resource when it comes to learning how to use Magic. They can give you the Rite of Ascension and Rite of Dissolution. They will also replace your Glimmerstone if you ever loose or accidentally destroy yours.

The Sages each have a different type of magic they can teach. For example, the Sage of Practical Magic will only teach you Practical Spells and Potions. Sages will only share their knowledge if the trust you, so you’ll need to establish a friendship with them first.

Once you are friends with a Sage, let’s use the Sage of Mischief in our example, you can “Ask to Teach Mischief Magic.” The Sage will then teach you a Mischief Spell. You can also “Ask to Teach a Potion Recipe” and they will share a new potion with you. Each of these interactions has a cool down period so you won’t be able to spam the Sage to learn new spells and potions.

Once you’ve reached a Master level Spellcaster, you will be able to “Ask to Teach Ultimate Mischief Spell.” Each Sage will have one Ultimate Spell that can teach you and this is the only means your Sim can learn these Spells.
 
 

Casting Spells

It would make sense that the goal of any Spellcaster is learning to cast spells. There are four Schools of Magic introduced in The Realm of Magic and this section will focus on the first three. They are Practical Magic, Mischief Magic, and Untamed Magic. The fourth School of Magic is Alchemy, which you can learn more about in the Alchemy section.

In order to cast spells, your Sim must first learn them. Learned spells will then appear in your Sim’s Spell Book. Spellcaster Sims can learn spells in a few ways. They can Duel for knowledge with another Spellcaster, and if they win, they will learn a new spell. They can also learn Spells from the Sages or from reading Magical Tomes.

Lastly, your Sim can learn Spells by practicing magic as well. To do this, click on your Sim and navigate to the Magic options. You can then choose to practice magic and select which type of magic to practice. Practicing magic will allow your Sim to learn any unknown spells for their Spellcaster rank. Once they have learned all Spells for their rank, they will need to level up to learn additional spells. Practicing magic is a great way to gain experience.

When ready to cast a spell you’ll need to first click on the subject of your spell. To zap another Sim with electricity you need to click on your target Sim. To repair an item, start by clicking on the broken object. Most spells are designed to work on specific targets. Once you have chosen the target, navigate to “Spells…” and select the spell you wish to cast.

❗ Always use caution when casting a spell, especially with novice Spellcasters. You never know if a Spell might backfire and make your Sim the Spell’s new target.

Keep in mind that if you go around casting spells on other Sims, it can negatively affect relationships. It is a great idea to learn the Morphiate Spell though, because Sims can then turn their enemies into an inanimate objects just for fun. Lastly, keep an eye on your Sim’s Spellcaster Charge when practicing magic or casting spells. Both of these actions build a charge, and can eventually lead to a Death by Overload.
 
 

List of Spells

A Practical Spellcaster studies all things helpful and useful. Life is much easier with a bit of magic! A Mischief Spellcaster loves nothing more than tormenting others with magical pranks. Why take everything so seriously? An Untamed Spellcaster dedicates themselves to only the most powerful and uncontrollable spells. Magic is a force to be controlled!
 

Practical Magic Spells

Image
Name
Description
Required Rank
ReparioFix a broken object, or make crafted objected higher quality.Apprentice
ScruberooMake something (or someone) squeaky clean. Apprentice
DeliciosoCreate a tasty meal out of thin air.Acolyte
FloralorialKeep your plants healthy and bug free.Acolyte
TransportalateMove instantly to another location, regardless of distance.Adept
CopyPastoTurn one small object into many.Adept
HerbioCreate a fully grown plant in even the most fallow of soils. Master
HomewardialReturn to The Magic Realm.Master
Rite of Ascension
Bestow the gift of magic to another Sim. Master - Learned via Special Interaction with Sage

 
 

Mischief Magic Spells

Image
Name
Description
Required Rank
DespairioFill a Sim's mind with feelings of intense sadness.Apprentice
DeliriateReach into a Sim's head and scramble their thoughts.Apprentice
FurioConvince two Sims to argue and fight with each other.
Acolyte
InfatuateConvince two Sims to get romantic with each other.Acolyte
BurgliateAcquire something that doesn't belong to you.Adept
MorphiateTransform a hapless Sim into an inanimate object. Master

StrangeifyMake a Sim appear repulsive to everyone around them. Master - Learned via Special Interaction with Sage

 
 

Untamed Magic Spells

Image
Name
Description
Required Rank
InferniateInstantly incinerate your target with the power of fire.Apprentice
ZipzapHarness electrical energy and give something a jolt.Apprentice
NecrocallSummon the dead from their final resting place.Acolyte
ChillioCreate a blast of cold air the freezes anyone it touches.Acolyte
MinionizeControl another Sim's mind and bend them to your will.Adept
DecursifyFree yourself from the effects of a magical curse. Adept
DedeathifyRestore a ghost to their original physical form.Master
DuplicatoCreate a perfect replica of yourself, for a time. Master - Learned via Special Interaction with Sage

 
 

Spellcaster Curses

There are nine Spellcaster Curses your Sim can have the unfortunate chance to acquire. Your Sim has a chance at becoming cursed if they cast spells with a high Spellcaster Charge level or from loosing too many Duels. The most guaranteed way to find yourself cursed is by drinking from the Potion of Questionable Contents. So definitely try to resist doing something that foolish.

Drinking any potion has a small risk of going wrong, as does casting a spell. Inexperienced Spellcasters are more prone to backfires. These mishaps don’t always result in a Curse. The result may not be pleasant, but it is temporary. For example, if you attempt to drink the Potion of Immortality you could find yourself in a Ghastly Condition.

Curses are different from these normal risks of learning Magic. Most Curses will remain with your Sim until they are removed by the Decursify Spell or the Potion of Curse Cleansing. Luckily, your Sim can only have up to three curses at once. Yay?

Image
Name
Description
Curse of Night WraithA Spectral Stalker is hunting you. But where are they now?! Good Luck trying to sleep.
Curse of Unwarranted HostilityFor some reason everyone just wants to be mean to you and even start fights with you.

Curse of Scrambled SpellsYou're losing control of your magic. Casting will sometimes have random powerful results.
Curse of RepulsivenessWhat a horrifying visage! This will cause terror and disgust in all nearby Sims. Socialization will be much harder.
Curse of Awkward EmbracesYou're just really into hugging and touching others now. It's too hard to resist. Awkward.
Curse of Uncontrollable ChargeYou now draw too much Magical Energy. All gains are increased.
Curse of the DuelistBe prepared to get into more duels! It's going to be a lot harder to win, and rewards won't be as good.
Curse of Infectious LaughterSometimes you just can't stop laughing; even in inappropriate situations and often times spread it to others.
Curse of Uncleansable StenchYou are eternally drenched in the smelliest of gym sweat constantly. Showering does nothing!

 
 

Magical Tomes

One way to learn new spells are by reading Magical Tomes. There are Magical Tomes for every Potion and all Spells (with the exception of the Ultimate Spells.) Tomes do have a Spellcaster rank requirement so you will not be able to read the Tome until you reach the rank. Sims can read Magical Tomes for Spells and Potions they do not already know.

There are two main ways to acquire a magical tome: “Searching” or “Buying” them. In the magical realm, you can click on any bookshelf and “Search for Tomes.” Your Sim will then search and discover a Tome for a spell they do not know. If your Sim has already mastered every spell, they may find other magical items such as a familiar orb. There is a cool down period for this action so your Sim will not be able to spam search the shelves for tomes.

To buy a Magical Tome, visit the first shop in Caster’s Alley and select “Buy Wands, Tomes and Familiars.” Each day the vendor will have three random tomes for sale. They may be duplicates of ones you already have, spells you already know, or have items that require a higher rank to learn. Check back daily for selection updates.

It does take time to collect all the Magical Tomes, and can it can be a slower method to learn spells for a singular Spellcaster Sims. However, it can be very beneficial if you are playing a Spellcaster family. Once your Sim acquires a Magical Tome, they can save it in a bookshelf at home for any Spellcaster in your household to read.

Another benefit to storing all your Magical Tomes in a bookshelf is the ability to quickly see which Tomes you’ve read. From your home lot, click on any bookshelf (all bookshelves have a shared library) and select “Study Magical Tome.” This will display a menu of all your household’s Magical Tomes and their level requirement. Tomes for Spells/Potions your Sim has already learned will appear with grey text.
 
 

Familiars

Familiars are magical companions that can provide perks for Spellcasters. These creatures can be obtained by buying their Orbs at the Wands, Tomes, & Familiars vendor at Casters Alley in the Magical Realm. Once a Spellcaster has a Familiar in their possession, they can bind them to themselves to summon it later.

❗ Even though multiple familiars can be bound to a Sim, only one bound Familiar can be summoned at a time. Summoning a Familiar will make the Familiar follow the Spellcaster around until it is dismissed.

One of the perks to familiars is that they help Spellcasters increase experience levels as they perform magical interactions. Familiars can also warn the Spellcaster they are bound to when their magical charge is too high before they become Dangerously Overcharged.

If you have The Sims 4 Cats & Dogs Expansion, household pets can also be bound to a Spellcaster as a Familiar. Once summoned, the pet will have a magical glow surround them. Familiar Cats and Dogs can be sent to “Forage” for items to bring back to the Spellcaster.

If a Spellcaster dies while a Familiar is bound, there is a chance that the Familiar will revive them before the Grim Reaper takes them away. Be careful, though, because Familiars will not always be able to save a Sim from death.

While having a familiar is completely optional, it is clear that having one is very beneficial to a Spellcaster. Below is the list of Familiars that can be found and bound in the game.

Image
Name
Description
Cost
Rarity
FairyBathed in pure energy it is nigh impossible to make out the true form of a fairy beyond its magical wings. One can feel when what can only be described as a slight spark when near.100Common
Sixam OwlThe preeminent symbol of magic and ancient knowledge. they have a strong connection to the moon and stoically follow their chosen spellcaster.100Common
RavenThe harbingers of prophecy and, some say, bad luck. Ravens are an ancient creature that remain steadfast alongside their favorite spellcasters.100Common
DragonRegal and powerful, this dragon should never be discounted based on its size. It is a formidable foe as well as a cherished companion.250Uncommon
BunnerflyThis interesting creature is an unexpected entity that defies normal boundaries and demands a closer inspection. Its true nature is unknown. 250Uncommon
GlowfrogBe warned o avoid the direct gaze of the glowfrog. They are usually quite mischievous characters although quite harmless when left to their own devices.250Uncommon
Hex DollDespite this familar being the mysterious and silent typeyou may still catch yourself whispering to them. "Do that voodoo that you do!"250Uncommon
Snub-Nosed Leaf BatA classic Spellcaster companion, bats have commonly been closely associated to magic users since the times of ancients.250Uncommon
PhoenixThe Phoenix is intimately familiar with the cycle of life, death, and rebirth. From the ashes they arise and into the ashes they fall. so has it always been. 500Rare

SkullWhen you need a protector that ruely frightens your opponent consider the skull. It is hard not to be intimidated by this floating, haunting familiar. 500Rare
VelidThe Veild is a Voidcritter deep with knowledge of countless galaxies across space and time. No one really knows the true motivation of this critter, but that didn't stop one well known kids TV show from almost featuring the Veild as a main character.777Rare
CatRequires The Sims 4 Cats & Dogs ExpansionN/AN/A
DogRequires The Sims 4 Cats & Dogs ExpansionN/AN/A

 
 

Dueling

When challenging another Sim to a duel, you can choose “Magic Duel” to duel in a nearby location or “Challenge to Magic Duel at the Dueling Grounds.” The latter is an option only available when visiting the Magic Realm. Next a Sim can choose the duel stakes:

  • Heated Duel (Decreases Friendship)
  • Friendly Duel (Increases Friendship)
  • Duel for Artifacts (Wands or Brooms)
  • Duel for Ingredients (Potion Ingredients)
  • Duel for Knowledge (Learn Spells)

If your Sim loses a duel they will get an “Agony and Defeat” (Angry +1) moodlet for a couple hours. If your Sim looses too many duels they may also become Cursed.

When winning a duel, Sims will gain the “It was All Skill” (Happy +1) moodlet, along with any reward from the duel stakes. Sims will also occasionally get calls from random Sims challenging them to a Duel at the Dueling Grounds. If you accept, your Sim will travel to the Magic Realm’s Dueling Grounds for the duel. Whether they win or lose, dueling is yet another way for Spellcasters to increase XP.


 
 

 

Broomsticks

Broomsticks are objects that Spellcasters can purchase to use as an alternative method of travel. They allow Sepllcasters to fly to locations almost instantly, whether it be just down the street or to a different lot in a different world entirely.

Flying around on a Broomstick is helpful for Spellcasters to gain Spellcasting experience, even if they end up having a hard landing. A variety of different Broomsticks can be purchased from the Brooms & Crystals vendor at Casters Alley in the Magic Realm.

Spellcasters can choose which of their Broomsticks they want to set as their default Broomstick to use when traveling, and can set Broomstick flying as their preferred method of travel.

 
 

Wands

There are ten types of wands your Sim can own, each with two color variations. They are considered Magical Artifacts that can be found or won through dueling. You can also buy them from a vendor in Caster’s Alley. The vendor will only carry a few random wands each day but you can keep checking back to find the one you are looking for. Some wands are also more common than others.

Wands are used in Spellcasting but are primarily cosmetic. You can toggle if you would like your Sim to use a wand by clicking a Sim and selecting “Always Use Wands” or “Never Use Wands.” These options are also found by clicking on a wand via the inventory. Your Sim can carry multiple wands in their inventory, but if you would like them to use a specific wand, click on the chosen wand and select “Set as Favorite Wand.”
 
 

Cauldron

The Cauldron is an object that Spellcasters can use to obtain knowledge about Spellcasting and practicing Alchemy. Spellcasters can experiment Alchemy using the Cauldron alone or in groups to gain experience and discover how to create new Potions.

Once a Spellcaster learns how to create a certain Potion, they are then able to directly brew it from the Cauldron as long as they have the required ingredients in their inventory, which will produce four bottles of the Potion. This process can be done together by multiple Spellcasters at once.

Outside of their magical uses, Cauldrons can be used to create large portions of food, such as Mac and Cheese (§18), Chili (§27), and Cioppino (§10). Cooking food in the Cauldron will give a Sim twelve servings of food.

Anything left in the Cauldron can be discarded at any time. And, for those who choose to live more of a simple life, Cauldrons are able to function on lots with the Off-the-Grid trait.

Multiple Cauldrons are available for use at the HQ in the Magic Realm.
 

 

Alchemy

Alchemy is one of the four Schools of Magic that Spellcasters can master in the Spellbook. Learning Alchemy allows a Spellcaster to discover and brew potions that they can use to either help a Sim out or wreak havoc on them.

Spellbook Description: A student of the alchemical arts studies potions, elixirs, and tonics of all kinds. Who knows what power can be brewed up by a skilled Spellcaster?

Experimenting at the Cauldron and reading Tomes about Potions will help a Spellcaster increase their rank and learn new Potion recipes. Once a Potion is learned, the Spellcaster will obtain one bottle of it in their inventory. And once a learned Potion is brewed, the Spellcaster can bottle it up into four different bottles. Spellcasters with the Mix Master perk may create extra servings of their Potions each time they are brewed.
 

Image
Name
Description
Ingredients
Required Rank
Good FortuneA potion to find helpful items while doing everyday activities.Turquoise and Valerian RootApprentice
Plentiful NeedsA potion to fulfill all of a Sim's needs.AppleApprentice
NauseaA potion to annoy an enemy and turn their stomach.Mandrake and Dirt FrogApprentice
Nimble MindA potion that will increase the speed your Sims gain skills.Parsley and Spotted Dirt FrogApprentice
Magical AuraA potion that will display a Sim's magical aura.Emerald and GoldfishApprentice
Alluring AuraA potion that makes those around the drinker more receptive to romantic conversation.Spotted Heart Frog, Cherry, and Valerian RootNeophyte
Emotional StabilityA potion to remove unnecessary emotional baggage.Obtainium and PotatoNeophyte
Perk PurgingA potion that allows a Spellcaster to choose different perks.Mandrake and Valerian RootAcolyte
Forced FriendshipA potion that unlocks the power of friendly conversation.Baconite, Potato, and SalmonAcolyte
Masterful InsultsA potion that unlocks the power of animosity.Fire Opal, Dragon Fruit, and FuriumAdept
RejuvenationA potion to allow a Sim to remain at their current age.Valerian Root, Alabaster, and LemonAdept
Curse CleansingA potion to remove all curses from a Sim.Apple, Citrine, Angelfish, and MandrakeAdept
ImmortalityA potion to prevent death from old age.Mandrake, Sage, Morcubus, and DiamondMaster
Transcendent CharmerA potion to unlock the power of romantic conversation.Ruby, Kissing Gourami, and RoseMaster
Prompt ResurrectionA Sim that drinks this potion will revive immediately if they die.Death Metal, Death Flower, and Zombie CarlMaster

The more experienced a Spellcaster is with magic, and the better quality ingredients that they use for a Potion, the more likely the Potion is to be of a higher quality, which can have a stronger effect. Spellcasters of the Master rank with the Potent Potable perk can also use their magic to Hex Potions, which makes them have an opposite effect.

Image
Name
Normal Effect
Hexed Effect
Good FortuneThe Sim receives a Happy "Luck of the Spellcaster" Moodlet, which will make them randomly gain ingredients or money from Experimenting on the Cauldron and performing other household interactions.The Sim receives an Embarrassed "Do You Feel Lucky?" moodlet, which which will make them more likely to fail at brewing Potions and performing other household interactions.
Plentiful NeedsThe Sim's needs completely fill, which gives them a Happy "Feeling Great" moodlet.The Sim's green needs lower to halfway full.
NauseaThe Sim becomes sick, which gives them an Uncomfortable "Poisoned" moodlet and makes them vomit.The Sim receives a Happy "Pretty Tasty" moodlet.
Nimble MindThe Sim receives a Confident "Skill Boost" moodlet, which makes it faster for them to gain skill points.The Sim receuves a bored "Uninspired" moodlet, which it makes it harder for them to gain skill points.
Magical AuraThe Sim receives a Happy "Magic Aura" moodlet, which gives them a yellow glow.The Sim receives an Embarrassed "Aura of Failure" moodlet, which gives them a yellow glow.
Alluring AuraThe Sim receives a Flirty "Pheromone Cloud" moodlet.The Sim receives an Embarrassed "Pheromone Cloud" moodlet.
Emotional StabilityThe Sim receives a Happy "Clear Minds" moodlet, and all other moodlets are removed.The Sim receives an "Emotional Overload" moodlet of every emotion all at once.
Perk PurgingThe Sim's mind becomes clear of previous teachings, which takes away all magic perks and refunds the Talent Points so different perks can be chosen.The Sim receives a Dazed "Perk Purging" moodlet.
Forced FriendshipThe Sim receives a Confident "Friendship Forever" moodlet, which makes it easier to perform successful social interactions.The Sim receives an uncomfortable "Forced Friendship" moodlet, which makes it hard to perform successful social interactions.
Masterful InsultsThe Sim receives an Angry "Insults at the Ready" moodlet, which makes it easier to perform successful mean interactions.The Sim receives a Happy "Insults at the Ready" moodlet, which makes it harder to perform successful mean interactions.
RejuvenationThe Sim will revert back to the first day of their life stage.The Sim will age to the final day of their life stage.
Curse CleansingThe Sim will be cured of all curses.The Sim will receive a random Curse.
ImmortalityThe Sim gains the Immortal trait, which makes it so they cannot die of Old Age.The Sim will receive a Tense "Ghastly Consequence" moodlet, which temporarily turns them into a Ghost.
Transcendent CharmerThe Sim receives a Flirty "Potion of Love" moodlet, which makes it easier to perform successful romantic interactions.The Sim receive a Confident "Power of Love" moodlet.
Prompt ResurrectionThe Sim receives a Confident "Death-Proof" moodlet, which makes it so they will be resurrected by the Grim Reaper if they die.The Sim will receive a Sad "Irredeemable" moodlet, which makes it so they will not be spared by the Grim Reaper if they die.

Specific Potions can only be brewed once when a Sim has a high enough rank in Spellcasting. There are a total of 15 different potions that a Spellcaster can learn to brew, each of which have their own unique ingredients and effects. Any adult Sim can drink a Potion from a Cauldron or a bottle to receive the Potion’s effects.

To assist with their brewing, a Spellcaster can purchase Starter Magical Plants for §35 from the computer or from Build Mode to use as ingredients. Ingredients for Potions can also be obtained by purchasing them from the Potion Ingredients vendor at Casters Alley in the Magic Realm, and by harvesting and collecting what is available at the Gardens in the Magic Realm. Ingredients include different harvestables, metals, frogs, fish, and MySims Trophies.

Once a Spellcaster has learned how to create all 15 types of Potions, they can still Experiment at the Cauldron, which provides Spellcaster experience and the chance to obtain Potion ingredients and Simoleons.

Brewing a potion can fail, though, which will make the contents inside the Cauldron turn black and make everyone around it briefly pass out. Instead of the intended crafted Potion, a Potion of Questionable Contents will be produced instead. Drinking this Potion will give the Sim who drinks it a curse.

If a Spellcaster does not have the needed ingredients required to brew a certain potion, they can be duplicated using the Copypasto spell, although the spell can fail. The Potion of Curse Cleansing can be purchased from the Rewards Store for 500 Satisfaction Points.
 
 

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Build/Buy Mode Objects

The Sims 4 Realm of Magic includes 84 buy and build mode items. This includes objects, build items, styled rooms, and every other item that was included with the game. The slideshow below contains 80 of these objects, with the “Styled Rooms” listed below.

The slideshow begins with the “The Mind’s Eye Twin Bed” and ends with the “Selene’s Sanctuary Bed”. If you prefer to view the images individually, check out this album.

This slideshow requires JavaScript.


 
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Styled Rooms


 
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