SimGuruGrant took to Twitter today to give an official update and response to the lack of snow depth seen in The Sims 4 Seasons. He confirms that the team researched a variety of solutions for visual quality, but ultimately Grant decided to focus efforts elsewhere.
Hi Simmers! Hope you had a good weekend. We’re so glad we can finally discuss Seasons now that it has been announced. We’ve seen a bit of discussion regarding deep snow, so I want to address that quickly in a short series of Tweets. 1/4
— Grant Rodiek (@SimGuruGrant) 30 de maio de 2018
We knew deep snow would be important from the very beginning and we researched a variety of solutions to implement it. However, we never had confidence we’d be able to achieve the visual quality bar we expect for The Sims 4, which is key on an aesthetic feature! 2/4
— Grant Rodiek (@SimGuruGrant) 30 de maio de 2018
Therefore, as lead producer I made the difficult decision to focus our efforts elsewhere. As we share more of TS4 Seasons, you’ll see the gorgeous, intricate details of winter, spring, summer, and fall we dedicated ourselves to instead of deep snow. 3/4
— Grant Rodiek (@SimGuruGrant) 30 de maio de 2018
We think this is the best version of Seasons ever, visually and from a feature standpoint, and cannot wait to share it with you. Thanks, and stay tuned. /end
— Grant Rodiek (@SimGuruGrant) 30 de maio de 2018
The gradual leaf changes on the foliage is stunning.
— Grant Rodiek (@SimGuruGrant) May 30, 2018
Yes, I understood you 🙂
— Grant Rodiek (@SimGuruGrant) May 30, 2018
The game is full of really great activities and content. We're really excited to share more soon.
— Grant Rodiek (@SimGuruGrant) May 30, 2018
We do things differently in every game. Some engines do some things well, other things worse. I think we ultimately stack up VERY well to The Sims 3, but this was a case where it wasn't the right direction for The Sims 4.
— Grant Rodiek (@SimGuruGrant) May 30, 2018
No illusion. Everything you saw was captured in game.
— Grant Rodiek (@SimGuruGrant) May 30, 2018
Nope. No "issues with the world code." Every game is a different engine, which means different discussions every time.
— Grant Rodiek (@SimGuruGrant) May 30, 2018
This was not a performance issue for us. That is not the reason on The Sims 4. https://t.co/amC9AmB6Pk
— Grant Rodiek (@SimGuruGrant) May 30, 2018
Yes.
— Grant Rodiek (@SimGuruGrant) May 30, 2018
As I noted, we did not believe it would achieve the visual quality we expect of ourselves. It's a really complicated and nuanced discussion that I cannot fully get into.
— Grant Rodiek (@SimGuruGrant) May 30, 2018
Every Sims game is a different engine. Some things we evolve and bring forward, a lot we do not.
— Grant Rodiek (@SimGuruGrant) May 30, 2018
Our goal is to be open and transparent. We wanted to share the trailer, step away, and figure out how best to address this. In the past we probably would have been quiet, so this is sometimes new territory for us. I appreciate your patience as we figure it out.
— Grant Rodiek (@SimGuruGrant) May 30, 2018
We researched tech, art, and environment solutions and we were not confident that any of the approaches would be shippable.
— Grant Rodiek (@SimGuruGrant) May 30, 2018