Late Night: Vampire Club Concept Art

 

Via SimGuruSarah

 
vampclub

 

12 Comments
SimsFans: Interactive Map of Roaring Heights

 

Click below!

intermap

 

13 Comments
World Adventures: Al Simhara Concept Art

Via SimGuruSarah

BbK0v_iCAAAq9-e.jpg-large

 

11 Comments
Sims 3 Roaring Heights: Bathing Suits

Via SimGuruBrett

BbJ68n3CMAEp-Sc.jpg-large

 

7 Comments
Simify Yourself on Facebook!

 

Via Origin on Facebook

Sim-ify yourself in our latest community challenge!
 
Recreate yourself as a Sim and post a picture of it in the comments, (with bonus points given to those that are in their holiday finest!) The best sim will be rewarded when the challenge ends on Friday, so don’t wait to submit.
 

simify

 

7 Comments
The Sims 4 @ Game Developers Conference 2014

 
The Game Developer’s Conference is taking place March 17th to the 21st, and The Sims 4 will be part of it! Below is a description of what developers will take away from The Sims 4 “class”, and according to SimGuruGraham, you too can attend the class for a cool $995.
 

Concurrent Interactions in The Sims 4

Peter Ingebretson | Senior Software Engineer, Electronic Arts (Maxis)
Max Rebuschatis | Software Engineer III, Electronic Arts (Maxis)
 
Location: TBD
Date: TBD
Time: TBD
Format: Session
Track: Programming
Vault Recording: TBD
 
 
In real life, people often do several things at the same time, but games typically limit agents to performing actions sequentially. For The Sims 4, we developed a system for authoring interactions that allows simulated people (called Sims) to express multiple concurrent behaviors. Interactions are largely data-driven and are defined in terms of constraints, which specify the state a Sim must be in to perform the interaction. Constraints are used to test whether interactions are compatible, and to drive decisions that Sims make about whether, how and where to perform an interaction. This system allows Sims in The Sims 4 to convincingly eat, watch TV, chat with other Sims, express emotion, and perform many more behaviors simultaneously. We believe that this powerful and simple technique could be applied to a similar effect in your game too.

Takeaway

Attendees will learn a powerful and practical technique for defining composable behaviors using constraints. Constraints can drive decision-making and allow multiple behaviors to be expressed simultaneously. This technique allows characters in The Sims 4 to eat, watch TV, and socialize with other Sims, all while sitting, expressing anger, and much more.

Intended Audience

The main audience for this presentation will consist of software engineers who are curious to learn a new technique to add to their toolboxes. The presentation will also be of interest to designers and producers, who should be inspired by the possibilities that are unlocked by constraint-driven behaviors. This presentation has no prerequisites.

 

5 Comments
Sims 3 Roaring Heights: New Screenshot

Via The Sims 3

1452137_632236633482077_766913649_n

 

6 Comments
The Sims 3 Live Broadcast Replay – 12/10/13

Video Link


 

93 Comments
Barrier to Entry System Now Available Individually
Posted by Sims 3 Store

Slowly, but surely, the Sims 3 store is making more and more of the premium content available for individual purchase. As of today, The Barrier to Entry System is available for individual purchase.

It would be a good idea to check the Premium Content section as there may be even more items you want available separately. For details on the Premium Content available in The Sims 3 Store, check out our Sims 3 Premium Content Guide.
 
 

Hat Tip: CmdrSalt

barrier

 

7 Comments
Sims 3 Ambitions: Junkyard Concept Art

Via SimGuruSarah

BbF-7biCMAEt81g.jpg-large

 

3 Comments